-20% exp on death needed
"That’s up to you. If constant deaths aren’t fun, adjust your build or approach. If they don’t bother you, a higher death penalty won’t change much. Brute forcing content beyond your power has consequences you knowingly accept, so it’s not a punishment without reason, it's a simple risk-reward system. If the death penalty is unfun, and you’re not willing to adapt to the game’s natural progression system and character checks, you might be better off to try different games instead of asking to have the game dumbed down into a zero risk experience with zero consequences and zero dignity. Looking at PoE2, GGG has a strong interest in maintaining a certain level of dignity and a meaningful risk-reward experience, which would feel great and long needed in PoE1 after leagues and leagues of power creep and bloat. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on May 21, 2026, 1:04:32 PM
|
|
" You literally just missed my entire point. The game HAS punishment for deaths already - but I guess that 10% exp on death isn't enough for a hardcore elite gamer like you? The 10% is a nice middle ground - punishing but not just outright killing the fun. And it's NOT in the game's natural progression system to make an immortal build. You take PoE2 as example nearly every time someone disagrees with this thread. Maybe go and play Poe2 then instead, after all they are two compeltely different games for a reason. No point to convert PoE1 into PoE2. That's why variety exists, you choose what you like intstead of trying to make everything into things you like. I hope you have fun time ragebaiting everyone on this thread, responding with exact same arguments every time. |
|
|
+1
50% at all times, plus a massive reduction in the current exp gain. It’s time to make level 100 great again. Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee
“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein unofficial tech support — not affiliated with GGG |
|
" i dont think thats fair. the entire purpose of reaching 100 is so that whenever someone reaches 100, its a celebration for the masses. we need at least 100% xp loss or else people can trivialize reaching level 100. some people reach 100 on day one league launch. [Removed by Support]
|
|
" we do have 10% already, yes, but it no longer feels fully up to date with the modern state of the game. To the point where a higher penalty could actually be a good thing, especially since that seems more realistic and easier to do than cutting back power creep, bloat, and everything else that made the current 10% feel outdated. I can play both games and give feedback whether you like it or not, but taking PoE2’s attempt system does not suddenly turn PoE1 into PoE2. If players are worried about shared mechanics or have such a passive unhealthy hate towards PoE2, it is worth noticing that PoE1 has already quietly benefited from quite a few PoE2 ideas while still being PoE1. So the argument that shared mechanics turn PoE1 into PoE2 doesn't really work here. The attempt system combined with a higher baseline exp penalty just feels like a much needed change to bring more life back into the endgame. " This. " And that’s why a higher death penalty, limited corpse rushing possibilities, and possibly even reduced exp gain would be useful. Flames and madness. I'm so glad I didn't miss the fun.
|
|
" it isnt a build problem if the game sets checkmarks like resistance cap and so on and you meet all possible then its not a build problem but a game design problem. dont give me choices if so many of them i can chose from are bad, that doesnt and with builds because if we go further into itemization and how 99.9% of the loot is bad and crafting is just gambling and most of the upgrades later in the game that "could" make your build better are expensive to craft and even more expensive to buy. i feel like the discussion about the exp penalty is going only one sided because people just dont want to understand each other. there is much more into it than just "build bad you die" i play permadeath games like binding of isaac or dwarf fortress adventure mode, and the only thing these both games distinguish each one from another is that in binding of isaac i can play good and win and in dwarf fortress adventure my character choice gear and other traits matter much more than being able to play good (turn based gameplay anyway) path of exile had this problem for so many years now and path of exile 2 has the same problem. somehow diablo4 does gearing and building a charakter much better even though its not that complex. "There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019 |
|
|
Death penalty should result in negative exp if dying at 0%.
So at lvl99 you could end up with -3560% exp. Also each char death reduces incoming exp, so at 300 deaths you cant even gain more exp, only negative. This will surely somehow improve the game. Discuss ideas, not people.
|
|
" If you think resistances are the only baseline, then yeah, it's pretty clearly a build issue if your character keeps getting their cheeks slapped. If your build isn't durable enough to survive average incoming damage due to lacking layers of mitigation and constantly falls over, that's a build problem. Getting yourself into shotgun situations or obvious one shot positions is more of a skill issue and also tied to player decisions and how the character is played, rather than the game being at fault for bad choices. " Good call, dying nonstop should apply a short lasting unremovable debuff, reduce exp gain, and perhaps even reduce character power for a while to discourage corpse rushing. I recall that Aion Online had something called Soul Sickness upon a character's death, would be a good addition for PoE :) Flames and madness. I'm so glad I didn't miss the fun.
|
|
" Why not just have the game uninstall itself and your internet connection poofs when you die in PoE. Let's also have durability on gear and drop a random piece of equipment on death, after all this is a "hardcore arpg" for "hardcore gamers" only right? Would add so much "meaningful gameplay" I'm sure. /s Lifelong NEET, loud and proud about it.
Found a way to hide any comment on the forums, my experience with using them is instantly 1000x better lemao |
|
|
I can come over and slap you in the face every time you die if you wish to make your leveling up more meaningful otherwise I don't see how policing other people who don't have any issue with the exp penalty as is would be beneficial.
An even better suggestion if you die in a map just go and let your character die again tada you got the -20 exp penalty you wanted as a personal challenge. If it's not for personal challenge you literally have no ground to speak about the topic. |
|































