-20% exp on death needed

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Toforto#2372 wrote:
Exp penalty doesn't teach anyone anything, it only makes me wanna alt+f4. The game shouldn't be trying to force people to play in a certain way or a certain tanky build. Its a game, I should be able to play however I want.


How does this logic even follow? I'm free to open every single chess game I play with 1.f3, and when I start to lose 75-80% of my games that's just the natural outcome of me (consciously or unconsciously) playing in an extremely suboptimal way. You're free to play however you want, but that doesn't entitle you to unearned results.

You don't get unilateral, godlike authority to dictate the outcomes which stem from your own decisions, in games or in life. You make a choice and you deal with the consequences.
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How does this logic even follow? I'm free to open every single chess game I play with 1.f3, and when I start to lose 75-80% of my games that's just the natural outcome of me (consciously or unconsciously) playing in an extremely suboptimal way. You're free to play however you want, but that doesn't entitle you to unearned results.


PoE isn't a competitive e-sport though. It has nothing to do with chess or anything else like that. The only time you compete with anyone is if you choose to play in race events yourself. So I see no reason for exp loss to exist in SC Trade, all it does is gatekeep the game from people who don't enjoy their time being wasted for no reason. And it forces players like me to live in Sanctum for days or just pay some divines for a legion 5-way rota carry, or join some exp leech groups. There's a reason 5-ways are so popular, people prefer the guaranteed lvl100 over trying to level with exp loss lol

All I wanna do is have fun in whatever way I want in a game lol, and exp loss is the opposite of fun.
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Toforto#2372 wrote:
"
How does this logic even follow? I'm free to open every single chess game I play with 1.f3, and when I start to lose 75-80% of my games that's just the natural outcome of me (consciously or unconsciously) playing in an extremely suboptimal way. You're free to play however you want, but that doesn't entitle you to unearned results.


PoE isn't a competitive e-sport though. It has nothing to do with chess or anything else like that. The only time you compete with anyone is if you choose to play in race events yourself. So I see no reason for exp loss to exist in SC Trade, all it does is gatekeep the game from people who don't enjoy their time being wasted for no reason. And it forces players like me to live in Sanctum for days or just pay some divines for a legion 5-way rota carry, or join some exp leech groups. There's a reason 5-ways are so popular, people prefer the guaranteed lvl100 over trying to level with exp loss lol

All I wanna do is have fun in whatever way I want in a game lol, and exp loss is the opposite of fun.


That logic still doesn't follow. If I play bad chess moves against a computer opponent, I still don't get to just decide that I should win the game.

The game of Path of Exile is your opponent. Learn how to make better moves if you want to win more.
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That logic still doesn't follow. If I play bad chess moves against a computer opponent, I still don't get to just decide that I should win the game.

The game of Path of Exile is your opponent. Learn how to make better moves if you want to win more.


What? I'm not playing games to be competitive, or to improve myself. I play to have fun, to be overpowered, to complete objectives, etc. etc.

I play PoE specifically because I get free MTX every league just for participating in it, that's like 80% of why I keep playing and coming back every league.

The game is not my opponent, nor should it feel like its against me or forcing punishing mechanics upon the player like exp loss. Its just not fun. PoE is just way too punishing and harsh for dying in an arpg where 50 billion things happen per second and there is 0 visibility because your build and the enemies all just make a big blurry mess of pixels.
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Toforto#2372 wrote:
"
How does this logic even follow? I'm free to open every single chess game I play with 1.f3, and when I start to lose 75-80% of my games that's just the natural outcome of me (consciously or unconsciously) playing in an extremely suboptimal way. You're free to play however you want, but that doesn't entitle you to unearned results.


PoE isn't a competitive e-sport though. It has nothing to do with chess or anything else like that. The only time you compete with anyone is if you choose to play in race events yourself. So I see no reason for exp loss to exist in SC Trade, all it does is gatekeep the game from people who don't enjoy their time being wasted for no reason. And it forces players like me to live in Sanctum for days or just pay some divines for a legion 5-way rota carry, or join some exp leech groups. There's a reason 5-ways are so popular, people prefer the guaranteed lvl100 over trying to level with exp loss lol

All I wanna do is have fun in whatever way I want in a game lol, and exp loss is the opposite of fun.


Slight pushback here, but unless you play SSF, you are opting into a competitive game. You're competing with other players to sell the junk you find, you're also competing with other players to buy the junk you want before someone else gets the currency and snatches it away from you.

Just because you're not fighting with them directly doesn't mean it's not a competitive game.

If SSF was actually balanced to factor out trade, and didn't exist just to be a handicap for an already difficult game, I'd probably play that instead.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Jan 8, 2026, 2:21:34 PM
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Slight pushback here, but unless you play SSF, you are opting into a competitive game. You're competing with other players to sell the junk you find, you're also competing with other players to buy the junk you want before someone else gets the currency and snatches it away from you.

Just because you're not fighting with them directly doesn't mean it's not a competitive game.


The economy is competitive yeah. But I really don't consider myself competing with everyone else on the ladder, especially when first lvl100 happens in the first like 15 hours on leaguestart. I think most people in SC Trade don't even know this ladder dropdown menu exists on the game's website.
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Toforto#2372 wrote:
The game is not my opponent


It is, though? It just... literally is. That's what is meant by "player versus environment."
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Toforto#2372 wrote:

The economy is competitive yeah. But I really don't consider myself competing


We know, you tell us how broke you are all the time
“Freedom is what we do with what is done to us.”
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Toforto#2372 wrote:
I play to have fun, to be overpowered, to complete objectives, etc. etc.

The game is not my opponent, nor should it feel like its against me or forcing punishing mechanics upon the player like exp loss. Its just not fun. PoE is just way too punishing and harsh for dying in an arpg where 50 billion things happen per second and there is 0 visibility because your build and the enemies all just make a big blurry mess of pixels.


Clearly you have other factors influencing your choices, or you would play a good build. If all you cared about was being powerful, completing objectives, not feeling punished, etc, then play a Meta build
“Freedom is what we do with what is done to us.”
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Piousqd#0073 wrote:
If all you cared about was being powerful, completing objectives, not feeling punished, etc, then play a Meta build


I can't. Any time I look at a pob of a meta build its always the same overpriced uniques/insane crafted gear like the heist amulet. There's no way I can farm that much currency in a league lol

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