-20% exp on death needed

"
0xck#6450 wrote:
Now HC is gambling for whom have a lot of free time for making new char every time because of dying from unknown invisible ondead effect that actually happened in different part of screen but because of net lag server made a decision to kill character ^^


...explain that to all the players that quite regularly get to HC 100 on their first character in leagues over and over again. Or die to unforeseen circumstances maybe once out of every hundred or thousand characters. All while ALSO getting all challenges and completing all content.

Ever think there's something wrong with how you are building your HC characters?


But also.....why in the world are you coming into a thread about the exp death penalty and talking AT ALL about HC? It doesn't exist in HC.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 24, 2025, 10:01:04 AM
Bump

We need this change for patch 3.28.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
bump.

#MLPA Make Leveling Painful Again
“Freedom is what we do with what is done to us.”
Bump to push this important topic back to the front as we head into 2026
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
-1, this isn't necessary, it will only make it much more difficulty to reach 90~95, which is where most players stop at, as a result it will push back most of the player base.

Old hardcore players have moved on with their lives, if GGG doesn't adapt to the current player base, they'll be digging their own grave.

Seen this plenty of times in other games, as much as I didn't like it, the game had to adapt eventually, otherwise = ded.

Unless whales can sustain most of GGG's development/server costs, I don't see PoE surviving with harsher penalties.
Pff, who even plays Standard?
"
ZarkBit#6794 wrote:
-1, this isn't necessary, it will only make it much more difficulty to reach 90~95, which is where most players stop at, as a result it will push back most of the player base.

Old hardcore players have moved on with their lives, if GGG doesn't adapt to the current player base, they'll be digging their own grave.

Seen this plenty of times in other games, as much as I didn't like it, the game had to adapt eventually, otherwise = ded.

Unless whales can sustain most of GGG's development/server costs, I don't see PoE surviving with harsher penalties.
If most players stop at 90 to 95 then they aren't suffering from the penalty either way. Therefore it doesn't matter if GGG adjusts it to 20%.
I, for one, don't like pressing too many buttons. That doesn't make me unskilled, lazy, complacent or whatever other descriptor you are trying to pluck from your vocabulary. - Unknown philosopher, ca. 2025
+1.
“Freedom is what we do with what is done to us.”
"
"
ZarkBit#6794 wrote:
-1, this isn't necessary, it will only make it much more difficulty to reach 90~95, which is where most players stop at, as a result it will push back most of the player base.

Old hardcore players have moved on with their lives, if GGG doesn't adapt to the current player base, they'll be digging their own grave.

Seen this plenty of times in other games, as much as I didn't like it, the game had to adapt eventually, otherwise = ded.

Unless whales can sustain most of GGG's development/server costs, I don't see PoE surviving with harsher penalties.
If most players stop at 90 to 95 then they aren't suffering from the penalty either way. Therefore it doesn't matter if GGG adjusts it to 20%.


How would it not affect them if exp penalty kicks in at act 6?

I don't agree on increasing the exp penalty as I don't see what enjoyment it would provide for me as I had my time in HC and now enjoy SC as a casual.

What I dont understand is why is this argued for the core game and not just Ruthless? My worry is that it would not be well received if it was added core and retention would go down even more.

Dont get me wrong though, there needs to be a exp penalty but I feel the one that exists is just fine.

sorry but -1 for me.
"
Snooke#4557 wrote:
My worry is that it would not be well received if it was added core and retention would go down even more.


This statement is dramatically overused, in my opinion.

Things that have a direct, sizeable, impact on retention are:

1. Scalable end-game reward. (as proven by affliction)

2. Bad league mechanics (as proven by things such as necro)

3. Outside influence (i.e, release of competing games/leagues)

... and I would say that's about it.

The majority of players will play the amount of time they are going to play, regardless of content. There will always be players who play for a week, for 2 weeks, for a month, whatever, and then just quit.


Arguing against/for any specific change for the sake of player retention is a blatant attempt to manipulate the developers into compliance. One that they surely have seen a million times, and are likely to discard as noise.
“Freedom is what we do with what is done to us.”
Last edited by Piousqd#0073 on Jan 5, 2026, 5:09:54 PM
oh this ragebait still here?
happy new year exiles :) stay sane :)
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019

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