Shaders/DirectX12 huge FPS drop.

"
Toforto#2372 wrote:

Wut? Intel CPUs are some of the best


They’re really not, lol. The newest Intel chips aren’t exactly stellar, and even if they were, that wouldn’t magically boost older low-end models. What you’re seeing is just outdated hardware hitting its limits, and it shows. Since you mentioned you’re not an expert, it’s probably best to step back and not blame GGG or other players for issues that come from running into bottlenecks on old, weak hardware.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
copyied my post from another thread:

https://www.pathofexile.com/forum/view-thread/3626908/page/1#p26449492
----------

Same issue here.

Hideout CPU latency is ~3ms, but during mapping it spikes to 40ms+, causing FPS drops to ~20.
VRAM ~4/16GB,
CPU load ~40%,
GPU load ~80%.

Specs:

MSI MPG 870E Carbon WiFi
48GB DDR5 6000 CL30
AMD 6900 XT
2x nvme samsung 990 PRO 2 TB PCIe 4x
Ryzen 9 9900X3D @ 4.6 GHz (non-cache CCD disabled, HT on; HT/SMT toggle makes no difference)
Windows 11 24H2 Pro N

Game settings:
windowed fullscreen, 2560×1440,
low sound channels, DX12
Connection: fiber, ~14ms;
issue seems to not being network related.

NOTES:
-when i kill the enemies, the cpu latency grow fast and affect other players as well
-when i kill no enemies, but other ppl with different build, this does not happen.
-did small test, got into area with many corpses and the poison death effect on them, fps 25. used detonate dead on all corpses on the screen, fps went up to 115.
- also, when there are only dead bodies (clear map), cpu utilisaiton is 34% and gpu utilisation is 42%, but CPU latency is 27 and fps is 36. So this is definitelly related to the poison death effect (at least in my case)
- tested also with different poison build and as long there is the poison dead efffect on the corpses, this issue persist.

BUILD:
viper strike of the mamba
----
I think the cause of the issue is this ground effect on the corpses killed by poison build:

# poison death effect cause
https://postimg.cc/75VGPw0p

# no corpses
https://postimg.cc/B8GTMHKc

# corpses killed cpu latency and fps
https://postimg.cc/hhhd8pYg
---
from other topics, this issue might be related to this:
https://www.pathofexile.com/forum/view-thread/3872620/page/4#p26437139
^
Yep, something is super bricked with Shaders and the game's performance and optimization. Doesn't matter what kind of high/low-end setup you've got, its broken in so many ways.
"
Toforto#2372 wrote:
Also I have no clue what EOL even means, never heard of this phrase in my life. I'm on Windows 10, and personally can't wait for SteamOS so I can swap to that one kekw
[Removed by Support]

As for SteamOS, I hope you're patient. It'll never come for regular, average desktop PCs. Much less for configurations like yours (Nvidia).

"
"
Toforto#2372 wrote:

Wut? Intel CPUs are some of the best


They’re really not, lol. The newest Intel chips aren’t exactly stellar, and even if they were, that wouldn’t magically boost older low-end models. What you’re seeing is just outdated hardware hitting its limits, and it shows. Since you mentioned you’re not an expert, it’s probably best to step back and not blame GGG or other players for issues that come from running into bottlenecks on old, weak hardware.
Well said.
Last edited by Ayelen_GGG#0000 on Nov 17, 2025, 7:02:51 PM
It ain't nobody's hardware, its the game's optimization. People with all kinds of PCs are having the same problems, these are the literal facts. This patch just bricked 50 different things with the game's shaders and performance.
same problem here, doesnt matter if directx12 or vulkan. if all settings are low or at maximum. once i initiate combat my fps drops significantly, on normal maps a drop from 180 to 90 might not be as bad, but on juiced maps it can go down to 25 or lower.
the shader graph is nearly always at maximum.

my spec:
cpu: ryzen 7 9800x3d
gpu: nvidia 5080
ram: 32 gb 6000 cl30
ssd: samsung 990 pro
mb: gigabyte x870e aorus

my fans are getting louder on poe than on cyberpunk on very high settings...
the same thing was happening to me, i couldn't even watch youtube while poe was open, constant shaders, disk and cpu spikes since the last patch (5800x 32gb ram and a rtx2080) tried reinstaling the game and deleting the cache folder and nothing worked until i manually deleted the nvidia cache folder and reinstaled the gpu drivers with the option to make a clean install selected in the driver installer, that instantly fixed the problem for me
"
Toforto#2372 wrote:
It ain't nobody's hardware, its the game's optimization.


You're correct, this is a matter of the game's optimization. Like most forward-thinking companies, GGG chooses to embrace modern technology, designing their game to leverage newer hardware rather than remain tethered to outdated systems that would inevitably bottleneck performance, possibilities, productivity and options. Naturally, this leads to the situation you're experiencing, hardware that was once low entry-level simply cannot keep up anymore. That’s not a bug or oversight, it’s the nature of technological progression.

There’s nothing GGG can realistically do on their end to help in this situation, they no longer design their game around decade-old hardware. When the game was first released, these limitations didn’t quite catch players’ attention, and I highly doubt they’re going to provide new rigs to players in need just because someone repeatedly points fingers rather than acknowledging the reality, the hardware itself is at fault. Ultimately, that responsibility falls on the user, nobody is obligated to stick with technology that has long since become outdated.

It’s not a problem originating from GGG introducing imaginary issues. If there were an actual problem on their end, which, in this case, there isn’t, it would already have been addressed or flagged as a high-priority fix. Since neither has occurred, it should be clear that the game is not at fault, particularly when multiple experienced and knowledgeable players have confirmed this exact point.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
"
"
Toforto#2372 wrote:
It ain't nobody's hardware, its the game's optimization.


You're correct, this is a matter of the game's optimization. Like most forward-thinking companies, GGG chooses to embrace modern technology, designing their game to leverage newer hardware rather than remain tethered to outdated systems that would inevitably bottleneck performance, possibilities, productivity and options. Naturally, this leads to the situation you're experiencing, hardware that was once low entry-level simply cannot keep up anymore. That’s not a bug or oversight, it’s the nature of technological progression.

There’s nothing GGG can realistically do on their end to help in this situation, they no longer design their game around decade-old hardware. When the game was first released, these limitations didn’t quite catch players’ attention, and I highly doubt they’re going to provide new rigs to players in need just because someone repeatedly points fingers rather than acknowledging the reality, the hardware itself is at fault. Ultimately, that responsibility falls on the user, nobody is obligated to stick with technology that has long since become outdated.

It’s not a problem originating from GGG introducing imaginary issues. If there were an actual problem on their end, which, in this case, there isn’t, it would already have been addressed or flagged as a high-priority fix. Since neither has occurred, it should be clear that the game is not at fault, particularly when multiple experienced and knowledgeable players have confirmed this exact point.


Surely.

Multiple people have already talked about problems with performance on this thread, with high-end PCs.

So yes, its the game.
"
Toforto#2372 wrote:

Surely.

Multiple people have already talked about problems with performance on this thread, with high-end PCs.

So yes, its the game.


Glancing through discussions from each league, it’s almost exclusively players running older hardware who encounter these issues. If you’re counting something like a GTX 1050, or similar vintage components as “high-end,” I’m honestly at a loss for words.

At the end of the day, your hardware is doing its best to survive, but it simply lacks the horsepower to keep up. You know it, I know it, almost anyone with basic hardware sense knows it… even GGG knows it. That’s why they haven’t “fixed” the problem, as the only way to truly fix it is by upgrading the bottlenecked hardware and that's not their job to do.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
Last edited by VoidWhisperer42#5989 on Nov 17, 2025, 10:26:43 PM

Report Forum Post

Report Account:

Report Type

Additional Info