Shaders/DirectX12 huge FPS drop.

Just set it to 100gb, if you have nvidea. (shader cache size)

Often the issue is driver related...keep your graphic card drivers up to date.
Update your bios, if its not up to date, then you pc will perform like crap, and it will seem like your issue is shader or gpu related.
Exhaust the things you can on your end.
"
hyyyben#5751 wrote:
Just set it to 100gb, if you have nvidea. (shader cache size)

Often the issue is driver related...keep your graphic card drivers up to date.
Update your bios, if its not up to date, then you pc will perform like crap, and it will seem like your issue is shader or gpu related.
Exhaust the things you can on your end.


I've never even heard of the concept of updating bios. I have no clue how to even do that, and I wouldn't want to. I never mess with bios,cmd or any delicate system settings, because one mistake=bricked pc. Players shouldn't have to do technical support for themselves, the game should be optimized properly. I always update to the newest nvidia driver the day it comes out, that's all I can do as a player. Asking anything more is outrageous.

Other,newer games run at 60 fps, yet PoE is the one outlier? Yeah that's not oudated software, that's badly optimized game. I can run a game on Unreal Engine 4 from 2019 at constant 60 fps and high settings, yet this 2013 game runs worse mysteriously after 1 patch? Makes 0 sense. Not to mention all the other people, with much much better PC setups than mine having the same(or worse) problems and so many people having this same "shader bar constantly full" problem and long loading screens since this 1 patch. Yeah that can't be waved off as a coincidence.

Also 100 GB shader cache size is ridiculous to ask for, my SSD only has 40 GB of space when PoE is on it, maybe if games were actually compressed properly today then I would be able to use more space lol, sadly I gotta juggle and uninstall games because for some reason everything has to be 80 GB today. And literally someone else here who had set their shader cache size to 100 GB commented here with the same problem, so that doesn't work either. Shaders are cooked.
Last edited by Toforto#2372 on Nov 16, 2025, 9:36:03 PM
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hyyyben#5751 wrote:
Just set it to 100gb, if you have nvidea. (shader cache size)

Often the issue is driver related...keep your graphic card drivers up to date.
Update your bios, if its not up to date, then you pc will perform like crap, and it will seem like your issue is shader or gpu related.
Exhaust the things you can on your end.


yeah people have no clue what going on and give other s... advise.
my motherboard(ASUS) got in the same year i bought it, two bios updates. after that, there was never ever other updates. first update was sound related, the other cpu compability. its not bios related problem! its not driver related problem!
people with the same prob already tested newest gpu driver.
Last edited by crazycrash#7548 on Nov 17, 2025, 4:59:37 AM
bump
In an attempt to fix the problem (even though it was on GGG's end), I deleted all the files in AppData\Local\NVIDIA\DXCache. And guess what? After half an hour of playing PoE, not a single new file appeared in that folder. Could it be that PoE isn't using the NVIDIA cache at all?

Driver 566.36, if that matters.

And yes, the bug is still there.
This is so cringe. My old PS2 has better graphics than this game in 2025. Normally it's flatline-stable 60fps in this area with single digits CPU response. Opening the inventory produces this and never fixes itself while constantly grinding my SSD:
"
Deonix_#0855 wrote:
In an attempt to fix the problem (even though it was on GGG's end), I deleted all the files in AppData\Local\NVIDIA\DXCache. And guess what? After half an hour of playing PoE, not a single new file appeared in that folder. Could it be that PoE isn't using the NVIDIA cache at all?

Driver 566.36, if that matters.

And yes, the bug is still there.

Also noticed that.

It's possible the game is not using NVIDIA cache properly, thinks there's no cache, goes brrrrr in creating the cache which is never stored (or stored but never used), then the game memory shits itself from being overwhelmed with data that's not being utilized and attempts to save itself by "temporarily" downgrading the current models until the issue is resolved... except it never is. And then we have low models and even less of the performance.
Last edited by Hollow_Ichigo#2565 on Nov 17, 2025, 11:29:10 AM
"
"
Deonix_#0855 wrote:
In an attempt to fix the problem (even though it was on GGG's end), I deleted all the files in AppData\Local\NVIDIA\DXCache. And guess what? After half an hour of playing PoE, not a single new file appeared in that folder. Could it be that PoE isn't using the NVIDIA cache at all?

Driver 566.36, if that matters.

And yes, the bug is still there.

Also noticed that.

It's possible the game is not using NVIDIA cache properly, thinks there's no cache, goes brrrrr in creating the cache which is never stored (or stored but never used), then the game memory shits itself from being overwhelmed with data that's not being utilized and attempts to save itself by "temporarily" downgrading the current models until the issue is resolved... except it never is. And then we have low models and even less of the performance.


Wow that's even worse than the problems I have while playing the game. How does 1 patch completely brick and cook the shaders so hard? Hooly
"
Deonix_#0855 wrote:
CPU: i7-4790
GPU: 1050 2GB
RAM: 16GB DDR3
Windows 10, latest update.
Latest NVIDIA drivers (581.80), also tried 581.57.

Your PC is ancient and weak. PoE is a evolving game. It's time to upgrade.
"
"
Deonix_#0855 wrote:
CPU: i7-4790
GPU: 1050 2GB
RAM: 16GB DDR3
Windows 10, latest update.
Latest NVIDIA drivers (581.80), also tried 581.57.

Your PC is ancient and weak. PoE is a evolving game. It's time to upgrade.


It's time to leave this thread if you have no idea what you talking about. Thanks. Bye.

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