Annual reminder that XP loss on death is bad design.

You guys are right, they should remove the xp penalty but only give you 1 portal per map/boss.
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You guys are right, they should remove the xp penalty but only give you 1 portal per map/boss.


Sure like they did poe 2 right? Look how that turned out and how well that was received. Guess why. You are literally answering to your own arguments.
Last edited by Ispita#4020 on Nov 18, 2025, 4:53:33 AM
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Ispita#4020 wrote:
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You guys are right, they should remove the xp penalty but only give you 1 portal per map/boss.


Sure like they did poe 2 right? Look how that turned out and how well that was received. Guess why. You are literally answering to your own arguments.


Sorry that you aren't smart enough to detect my obvious satire.

I'm tired of it at this point. I think if you want no xp on death go play the games that offer that already. Nobody wants to because they're trash games with trash core values that care more about qol than they do making a good product.

LE is not a good game, and d4 is not a good game.

D4 was actually decent at launch until all the "i want more qol" whiners got the game watered down to death.
Last edited by Lonnie455Rich#2087 on Nov 18, 2025, 4:57:46 AM
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Ispita#4020 wrote:
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You guys are right, they should remove the xp penalty but only give you 1 portal per map/boss.


Sure like they did poe 2 right? Look how that turned out and how well that was received. Guess why. You are literally answering to your own arguments.


Sorry that you aren't smart enough to detect my obvious satire.

I'm tired of it at this point. I think if you want no xp on death go play the games that offer that already. Nobody wants to because they're trash games with trash core values that care more about qol than they do making a good product.

LE is not a good game, and d4 is not a good game.

D4 was actually decent at launch until all the "i want more qol" whiners got the game watered down to death.


I realised it very much but it was fitting response. Not really sure why you got so angry and telling people to go play other games. I don't think that is a good aproach at all. This is what low iq toxic redditors do "if you don't like battlefield go play cod" but somehow I'm the one not smart enough.

I think the same about D4. It was actually good when it came out but they changed too much. And again I said multiple times I stand by the xp loss death penalty. Just make it faster to recover (it would still be impactful and still punish repeat deaths but it would make rare deaths better).
Last edited by Ispita#4020 on Nov 18, 2025, 5:06:57 AM
The clear solution is just to make a proper build. Not to pander to people unwilling to learn.

Getting 1 shot by x combinations of rare monsters is no excuse in 2025. The change to endurance charges, suppression, max res on the tree, ci, massive es pools. There is no excuse to be corpse running anymore. The only reason to do it is because you want the game built around being able to run a crap build with no downside. Luckily poe hasnt pandered to that yet.

If people in hc can play the game without dying to random rare monster combinations then its not impossible. People are just unwilling to make well rounded characters.
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The clear solution is just to make a proper build. Not to pander to people unwilling to learn.

Getting 1 shot by x combinations of rare monsters is no excuse in 2025. The change to endurance charges, suppression, max res on the tree, ci, massive es pools. There is no excuse to be corpse running anymore. The only reason to do it is because you want the game built around being able to run a crap build with no downside. Luckily poe hasnt pandered to that yet.

If people in hc can play the game without dying to random rare monster combinations then its not impossible. People are just unwilling to make well rounded characters.




This is such a typical comment like nobody said ever. My build is proper build and yet it still can die easily. What do you cathegorize proper? 5 mirror builds like int / accu stack jugg? That kills everything 3 screens away and phases every boss in first hit? So you consider playing a build that is impossible to die with skilful? I don't.

Not every build is able to stack every possible defense layers. You should know that. And that is fine. The game is way too unbalanced. They should start nerfing all the maxres melding solutions, mageblood needs to benerfed it is way too broken. All the stat stacking builds need to be nerfed. ES + CI needs nerfed.

In HC people run white maps not even alching them. I wouldn't die on white maps either.
Last edited by Ispita#4020 on Nov 18, 2025, 5:22:22 AM
I don't know anyone that runs white maps like that. Early on people may run blue maps, but you cant progress your atlas without running corrupted rare maps.

You don't need melding or mageblood to stay alive. There are 36 characters in hc that are alive with melding right now. Poe ninja stats are scuffed now because of the move to sc stuff. There is also only 61 people using mageblood. 14 people using both. So you're telling me the only people that can stay alive adds up to less than 100 people? I'd rather have fourth vow xibaqua than melding anyways.

Those items are incredibly rare and expensive in hc where you don't have people juicing like they do in sc. Its not as much of a problem as you think.

Just having suppression + 6 endurance charges with some phys taken as will carry a build with a decent amount of hp to do anything in the game.
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You don't need melding or mageblood to stay alive.


I also fail to see where the misconception comes from that a “good” character requires multiple Mirrors, a Mageblood, Melding, or other specific items just to be tanky. Especially in the current version of PoE, the game has arguably never been so generous in providing defensive layers, making XP penalties or other perceived difficulties far less punishing than some claim. Yet, somehow, certain players still ignore the easily accessible tools at their disposal and complain that the game is too harsh. Frankly, it’s baffling, it doesn’t even make sense.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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I don't know anyone that runs white maps like that. Early on people may run blue maps, but you cant progress your atlas without running corrupted rare maps.

You don't need melding or mageblood to stay alive. There are 36 characters in hc that are alive with melding right now. Poe ninja stats are scuffed now because of the move to sc stuff. There is also only 61 people using mageblood. 14 people using both. So you're telling me the only people that can stay alive adds up to less than 100 people? I'd rather have fourth vow xibaqua than melding anyways.

Those items are incredibly rare and expensive in hc where you don't have people juicing like they do in sc. Its not as much of a problem as you think.

Just having suppression + 6 endurance charges with some phys taken as will carry a build with a decent amount of hp to do anything in the game.


You only need to run corrupted maps once for the atlas. All you have to do is just transmute regal and corrupt them that is how they run it safely. THen they go back to running blue maps. It is understandable. They can only die once.

People service hc challenges.

That is literally what I have got going. I'm 100% supp, 4 min endurance charge. Ailment immunity, stun immmunity. Phys taken as elem here and there. Got MoM. Instant leech to mana/life and ES. I'm 99 and farming t16.5 with strongbox scarabs, even t17's. Also did all the challenges myself except 4 ubers. Because the build is not there yet to do ubers. Might be able to do some ubers but not worth the hassle. It is not an easy boss killer build.

Currently I'm close to getting a mageblood. Once I do I might swap to block/spell block as well with melding 90 all res. Depends if I have the mood to continue farming.

Trust me I'm not a glasscanon running around complaining that I die.

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I also fail to see where the misconception comes from that a “good” character requires multiple Mirrors.


bunch of people rmt. They buy hundreds of divines buy the items and faceroll the game with the most op builds then they don't understand why people die when they don't.

Some of the broken builds are so insane that I could drag in a random stranger from the streets give them a broken build and tell them to go around and hold down right click and even they wouldn't die without knowing what game they even play.
Last edited by Ispita#4020 on Nov 18, 2025, 6:41:36 AM
The elitism is crazy, people are just asking for the game to not have backwards progress. And they don't understand just how horrible it is to start a mapping session/day with 30% exp and end it on 23% exp. Its like "why did I even play? that was pointless".

Any game that makes you go 1 step forward 3 steps backwards like that is just not fun. This has nothing to do with "core values", exp loss isn't as important as the people defending it think it is. If it was optional, nobody would opt-in. If it was deleted, everyone would forget it ever existed. Literally optional challenge modes like HC and SSF exist, no reason to leave outdated HC mechanics like exp loss on death in SC Trade. Its the easy sandbox mode, just let people have their fun?

What is so wrong with allowing a random casual to passively gather exp and hit lvl98 in 3 weeks of mapping? Did that break the balance of the game? The economy? What negative effect does that have exactly? None. The positive is that this player will still be playing, have a chance of buying more supporter packs/mtx/stash tabs and will not have uninstalled because the game disrespected their time by stealing their exp away on death. This is why people buy legion 5-way rota slots, they can't be bothered trying to level up with the exp loss. Its not about how slow it is, I wouldn't mind the current exp speed if losing exp was impossible. I'd just chill and map till I hit 100, that's how a normal game should be.

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