The Third Edict: What We're Working On

Please fix rapid casting 3!!!!
Cool, but I thought that the bug with the inability to launch half of the maps that are needed for progression (ALL corrupted nexuses and one of the citadels are blocked) should have been more important than the wonderful hotfixes that do not block the endgame process.
Ok I will go play something else. The audio bug on console makes this game unplayable.
Do I miss some ritual bugs fixes? I have to quit to the character selection interface to skip the invulnerable mobs in ritual every F single time! Plz do something ASAP GGG.
Last edited by xtzz1234#7110 on Sep 3, 2025, 2:15:00 AM
And please add a little fun. :( Speed up the game a bit, it's really not enjoyable. Most people quit this season during the leveling phase. Don't you like your own game, or do you enjoy making players suffer?

Thank you for your efforts anyway.
Just off the top of my head, damage with elemental skills using infusions is extremely low. Frozen Dart may as well be tickling enemies, even when cold infused, through a lightning infused flame wall.

I had to ditch my Sorc in act 2 because it was so insanely weak
please make more loadouts for abyssal depths if possible. its kinda boring to run same dungeon again and again
No fixing of the tablets not putting mods onto the maps?

Lol........
Guys the drop rates are way too high. An astramentis this time last patch was 32 div and now they are 2-3. Chase items are not fun anymore
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Thanks for your hard work, but please stop adding the physics damage overtime mod.
Ggg, you're stubborn with physical Dot damage.
Can you fix it and make it completely gone? Why do you have to add new ones to replace it?
We have no way to mitigate this kind of damage, and it's the main cause of death.
Reduced the movement speed of the Shepherd of the Pit, and reduced the damage dealt by their ground effect.
--nice , but
The Soul Siphoner monster modifier has been reworked. The inner ring now reduces damage dealt, and the outer ring reduces Skill Speed for each time you use a Skill while standing in it. Both rings deal Physical Damage over Time (previously both rings prevented Mana recovery, drained Mana and dealt Lightning Damage over time).


SO important - how should we tackle this without any mitigation available at this point for lots of Archetypes that still have to go into melee range?

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