The Third Edict: What We're Working On

Please fix the “map inaccessible” issues, I just got to endgame and can’t even start half the maps around the start.
It's been almost a year since Poe2 in EA, and I still can't traverse to the connected map... The new map system is terrible.
Last edited by lm0nstrl#5050 on Sep 3, 2025, 1:40:06 AM
Niice fixes!!

Please fix a bug for reusing same weapon for different weapon set.

I got dual two handed maces on wset1 and 1 two handed mace with a shield on wset2. I locked my two handed mace from wset2 to be used on wset 1 and use another two handed on the other hand. Every time I go into any loading screen it says that my off hand two handed mace from wset1 is invalid and I have to quickly open the inventory and unequip and equip so it considers I'm using weapon again.

ALSO FOR THE LOVE OF CHRIST REDUCE THE DEGEN DAMAGE FROM ABYSS RARES WHICH KILLS US ALL IN MAX 1.5SECS FULL RESIST CAPPED AND EVEN DISABLES FLASK USAGE. IT'S IMPOSSIBLE FOR MELEES
Small question: why make unavoidable skills on your mobs and bosses? Didn't you create dodge roll for a reason, to avoid harm? Let it be OP. Unavoidable stat checks are just uncreative.

Also, please consider doing something to increase usefulness of anything that isn't a deadeye. Pathfinder needs more node love, as does chayula, warbringer.... Basically everything other than deadeye. You know why? Because in a game with unavoidable stat checks, killing things off screen is king.

Life nodes suck, so you can't survive, min maxing resistances and other defense layers with either life nodes or ES sucks, so you can't survive, balancing defenses with enough damage to obliterate close range sucks, so you don't survive. In a game where you can't out live enemies easier, deadeye will always be powerful. You have to buff life nodes and global defenses in every ascendancy other than deadeye as a start, then consider serious buffs to both in screen damage speed (global near player dot quickening, attack speed, and skill delays).

You cannot have a good game while on screen skills generally take triple the amount of time to activate than the off-screen skills of deadeye. It's flashy and visually cool, but it will never beat off screen quick damage in terms of viability.

With this big patch being advertised as increasing build diversity, you're failing to listen to this hollering elephant right in your bedroom.
What about Called Shots not matching the 0.3 patch notes?
Hopefully spectres will not become useless again after the fixes.

Also, hopefully 0.3c will bring balance changes quickly, this is even worse than 0.2.
Everyone is playing the same shit, there needs to be some drastic changes or this league, despite doing a lot of things right, will end up being the worst ever.
It'd be great to interact with the league mechanic but I can't play the overun abyss maps without my pc sounding like a jet engine and crashing.
Last edited by Zorto5#2779 on Sep 3, 2025, 1:57:07 AM
When are you going to be able to fix the client crash caused by the new unique items Fairgraves curse? Seems really unfortunate that a whole new unique item can't be used at all in the patch
Where is 'Failed to connect to instance' error and disconnects for some of EU servers??
One-time Rare Monsters found in the Campaign no longer have their fixed hidden modifiers when used as tamed beasts, or spectres.

I honestly have no idea why GGG patches the game like this. They nerf spectres with surgical precision, yet won’t lay a finger on Deadeye. Do they have some kind of vendetta against spectres? GGG’s patching is incomprehensible. Why make perfectly fine characters unplayable? Didn’t they explicitly say they wouldn’t push nerfs that make characters unplayable? So why lie? If Deadeye launched strong, shouldn’t other characters be brought up to match? Why are they so obsessed with nerfing?

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