New tier of currency items is an awful idea imo and thats why
Corrupted Quarterstaff with 4 sockets will be fun. I assume this also means an Exceptional Grand Regalia is possible . . . 6 sockets inc!
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Does it say stupid on my forehead ?
seriously does it. Crafting sucks so . Introduce items that instead of having global value are now tiered. So now less value drops, what more often? So GGG can now assign currency tiers to map tiers. No longer can you get a exalt random at level 2 . Nope you gonna get the Exalerino the junior more appropriate currency for your level. That way you are not gaining anything toward endgame as you play.. Nice.. another mind numbing control layer. Last edited by Jitter912#4278 on Aug 22, 2025, 1:53:25 AM
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" its normal for a game to become more complex whit time =/ so i disagree . the game must become more complex slowly to be interesting . |
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The one 10% chance dollar slot machine has been replaced with
100 new 10 cent slots each one with with a 1% chance to win!!! Yeah bro! Last edited by Jitter912#4278 on Aug 22, 2025, 3:05:08 AM
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If you look at a $20 bill, then find out about $10 & $5 bills and get confused... Idk what can be done to help you.
Good luck tho lol |
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Cause you get paid in 5's but the hot chicks only take 20's
If you dont get that I get paid 2 twenties a day and you get 8 5's I don't know what to tell ya , i mean we both have 40 bucks right. too bad the bank wont upscale your cash .. |
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" The game will be more complex just with add of abyssus mechanic of craft. Adding 2 new tiers of currencies is not that good for complexity cause it uses mechanics we already use and know. In the interview of Jonathan with Talkative Tri, he said "we drop too much transmutes in the game. Why not having 10 times less transmutes but have more powerful one ?" And I totally understand that as a SSF player with my 1000 transmut and only few exalted or regal to craft. But when they decided to have 2 new tiers for transmut, they decided to do the same for all crafting orbs. And imo, the choice of having 2 new tiers of transmut is a bad choice : it would be more interesting to have 1 new currency to craft powerful blue item in end game, and maybe another currency to do the same for rare item. But why 2 new tiers ? Why not just 1 for end game only ??? |
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" this is to compensate for the trade-off of not being able to regenerate or reset (scour) a base. bases are the bottleneck for the utilization of related currency, if there's more currency than adequate bases then you'll see perpetual inflation of those currencies. because bases have a much higher logistical cost to manage, store, trade etc. it was inevitable. what they're attempting to do is compensate for this issue (the trade-off related to the reset/regen of a base) by reducing the number of bases required to create a worthwhile item. so while the trade value of these basic currencies become nearly worthless, the higher tier versions will better match the supply of bases needed to use these currencies and craft desirable items. personally I think PoE1 revolutionized the genre when they freed the player from the burden of ground loot, constant appraising and inventory tetris... but this is attempting to address some of the economic issues this has caused for PoE2. Last edited by Dak01#7115 on Aug 22, 2025, 5:22:29 AM
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" What I really dont understand in the way they think, is about having more and more tools (orbs) to craft around the always exact same base, when they can just change the base ? I mean, why a normal base item of chest/weapon/ring could not have just a reduce range of affix while it's getting a higher and higher ilvl ??? Why you cant keep the few normal item that drop in a map, but make it having a more powerful potential ? If an item could have 10 tier of an affix, why could we just have tier 5-10 when item is ilvl 30, but we cant have tier 1-5 when item is ilvl 80 and we still have tier 1-10 for an item ilvl 80 ??? In this situation, we stil have less drops of items and you make trans, aug and regal still important to craft... And if you tell me "yeah but its not like that in PoE1", I really think in general, GGG team need to think out of the box of what PoE1 is. Last edited by Legoury#0138 on Aug 22, 2025, 5:40:36 AM
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