New tier of currency items is an awful idea imo and thats why
Hi guys,
I discovered, like all of us, that there are just 2 new tiers of currency for 0.3, with greater and perfect for all currencies (trans, chaos, exalted,...) and in my opinion its an awful idea and thats why : 1) GGG said about Poe2, that they want a game much more accessible than PoE1 is, specially about loot quantity. So they decided to delete some currencies from PoE1 in PoE2. Than right now, they just decide to multiply currencies by 3. Thats a total non sense and it would make the game much more hard to understand for 1.0 release. Most of new players would ask themselves why there are 3 same but different currency in this game and whats the difference between it (and ofc, we wont find it in the game). 2) People who tell me : "but you know, there would be some really powerful currencies now and thats what really matter" and I would respond : you are wrong. This 2 new tier (harder to get so) will just dilute good loots into some new trash loots. Because even if normal chaos, exalted, trans,... would stay the same, for most of players, it would be trash loots. So players would have the feeling that there are more bad loot in this 0.3 version. And if its the same than for greater and perfect jeweller's orbs, people would be really frustrated about it, because they would feel they cant loot it and so, normal exalted, chaos,... would be trash for them. And we will see it in auction house ! 3) About auction house, Im pretty sure normal exalted would be totally abandonned by community to sell item, and be replaced by new greater, perfect,... and it would be awful for most of players. Cause most of items would be totally unbuyable for casual players, cause people will always ask for some greater exalted, or greater chaos or some perfect ones. Marketplace would be a total mess for next weeks cause we just have too many good new currencies to trade with. I cant see the future, but in my opinion, every arguments I exposed here is pretty obvious and it makes me feel its a terrible choice of GGG. Even just about craft, I think it would be pretty bad. What do you think about it ? Last bumped on Aug 21, 2025, 7:45:49 PM
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Maybe we can turn 3 greater exalts into 1 perfect exalted similar to runes but even then i still think it's a terrible system, we definitely don't need more currencies.
Less is more. |
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Is about making the progression easier. Lesser in campaign, greater when hitting maps and early maps, perfect in late game.
Don't see how that will make things worse, when is just the opposite. For trading we have to see to what currency it gets locked in, but probably won't be an issue either. If we can 3:1 then there truly is no potential issue. At the eve of the end
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People wont even use these new currencies for crafting, they will use for trade, we have an economy that gravits around these currencies so no one will spend them in more pure RNG crafting, especially because i know these new currencies are gonna be rare.
How do they expect us to use these currencies for crafting when we dont drop enough of them, its pure RNG, and there are better uses for it (trading) |
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The game starts to feel quite bloated so soon.. Watching the live stream it was quite hard to follow all the things going on.. Eventually this game will be annoying to get a break from, bc to le-learn everything again will be very annoying to the point to not give a fk about the game at all! And just migrate to more normal aRPG like D2 or Titan quest 2 shows some promises!
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" Some valid points, but I think there is a trade-off that people have to accept. The issue with the old system, that is of having less currency, is that we don't have a lot of options. If you want more options, however, you kind of need more currency. There really aren't that many other ways around it. I think, at least for now, this is the best possible solution if what you wanted was more agency and deterministic crafting. Is it perfect, who knows, it hasn't been released, but it is a step in the right direction. It's also worth noting that yes, it's "new" currencies, but it's just variations of the same thing. You're not remembering 3x as many currencies. It's still the same currencies, just with new levels. That's different than having all new stuff. So yeah, everything in this game is going to be a trade-off. If you want it simple, it means it's probably going to be more restrictive. If you want lots of agency and options, probably means more currency. |
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Bluntly, I completely disagree.
The biggest problem I have right now in 0.2.1 is when I get something that's awesome, but only has 4-5 affixes. I almost always end up with a T10+ garbage affix when I try to add more to it. It feels so absolutely terrible. Then I'm sitting there rolling Chaos Orbs with Omens of Whittling, which just feels like crap. Being able to weigh the game towards giving me an affix that might actually have value is half the battle. Sure, it needs to still roll an affix that's useful, but perfect gear shouldn't be a guarantee. PoE1's crafting item issue is that there were six hundred distinct types. They all had different names, even if they did almost exactly the same thing but slightly differently. Here, it's pretty obvious that an Orb of Transmutation II will do the same thing as a I, but more powerful results. You also are not forced into very specific content to get a drop of it; these currency items are global drops. Last edited by Polantaris#1920 on Aug 20, 2025, 8:47:54 PM
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" 1) this doesn't make the game more complex, chaos, regals, exalts, and transmutes still function the same, tiers just raise the floor on what can roll. . . 2) waystone affix changes are going to be a huge Exalt sink so hopefully they wont be as worthless as they are currently in 0.2.0. . . and have you logged in lately? exalts, chaos, regals, and transmutes are worthless now you making a "hot take" saying existing trash loot will become trash loot in the future is. . .well not even a take, it just shows you don't play this game. 3) if exalts are replaced as the baseline currency used for exchange by something else. . .so what? this whole point you try to make just shows your woeful lack of understanding on how the economy functions. . .specifically how the playerbase decides what the trade default mediums are. Last edited by thawn4444#3507 on Aug 20, 2025, 9:39:48 PM
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Tiered currencies look pretty good on paper and I'm pretty sure this will be a very interesting league, but In the long run I don't think I like the idea of tripling basic currencies.
Three tiers for a single type of currency is probably too much. Also I'm affraid it is going to make trading an absolute hassle. Two tier trading currencies as per poe 1 (chaos vs divine) was just right in my opinion. I was already not too comfortable with a three currenciy trading system (exalt/chaos/div) now we'll have to see what happens if we start multiplying the types of coin. I think 3 (or 4) tiers per currency is too much, might as well be just two. The lesser one being somewhat relevant for campaign and early atlas, then mostly abadonned for the greater currency to become the real trading standard. 3-tier exalts and chaos, might make trading a nightmare. Last edited by LFA01#0120 on Aug 20, 2025, 10:43:49 PM
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" So is your only issue that it complicates trading? These items are meant to be used. People have been complaining about how bad crafting feels and now they provide something that makes crafting better, and instead of appreciating the reduced volatility of crafting, the only thing people seem to care about is how it will impact trading. I just don't get it. The market will figure it out. Especially if they give us the 3:1 conversion you have available on other items like this. In the end, being able to attain the gear you use yourself is a huge component of ARPGs for a lot of people. We don't want to amass money and buy everything we use, we want to get it ourselves. This is exactly what was needed to achieve that goal. Trading will naturally adjust, it always does. |
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