New tier of currency items is an awful idea imo and thats why

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Legoury#0138 wrote:

I dont understand how having new high tier currencies, make early game crafting more easy ? If you are talking about knowing we would have better currencies later make us craft more items with T1 currencies, I dont think so personnaly...


Two things:

1) you already covered it, you can use lower tier currencies more freely in early game knowing they won't be useful for too long

The second point is the one you missed and in my mind the far more important one though:

2) separate currencies (low/high tier) allows separate drop rates and separate market prices(!!). That market prices one is the BIG one. It means it will become SIGNIFICANTLY more viable (cheap / attainable) to craft a Good-OK item, while still making it difficult/expensive (as it should be) to craft an A++/S tier item.
I think it's great.

I'm almost positive that they came up with this idea after people complaining about no currency drops which doesn't help during campaing.

However there is also an economy to think about, even tho you dislike economy or whatever, 95% of the population plays economy and it's important than you think.

If they gave out shit ton of exalted orbs during campaing, this would affect the economy as well. Many of us saved Exalted orbs for trading instead of using during a fresh league.

By adding 2 more tiers to currencies for example exalted orb, now they can make it so during campaing first tier of exalted orbs drop like candies. Which will not affect the economy at all because in end game we will be using Greater / Perfect tiers instead. This will help people to spend exalted orbs during campaing and get better items.

I understand many currencies might feel bad, i agree. But for now, it's a great solution.
More currency items give the players more agency over their gameplay experience. It might seem overwhelming at first but when you begin to incorporate their usage into your gameplay, it won't seem so obtuse and insurmountable.

It's really not as bad as people think it is. I think you'll appreciate having more control over your items.
Last edited by Beavith#5056 on Aug 21, 2025, 3:13:31 PM
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pattw555#0071 wrote:

2) separate currencies (low/high tier) allows separate drop rates and separate market prices(!!). That market prices one is the BIG one. It means it will become SIGNIFICANTLY more viable (cheap / attainable) to craft a Good-OK item, while still making it difficult/expensive (as it should be) to craft an A++/S tier item.


You, as many of other players, forget something that make this change pretty useless : greater and perfect exalted doesnt change the fact you cant choose the affix you want to craft !!!

The main issue for people who dont use exalted to craft, its not about having the best tier of affix possible, its about having a thorn damage when they want some chaos resistance. And I really know how the craft system works with 300h playing PoE2 only in SSF.

And if we had just this craft changes in this patch I would say : okay maybe you are right, people would try anyway to craft with greater and perfect exalted, but no, they would farm abyss to use the deterministic tool to craft.
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Kage#1250 wrote:

By adding 2 more tiers to currencies for example exalted orb, now they can make it so during campaing first tier of exalted orbs drop like candies. Which will not affect the economy at all because in end game we will be using Greater / Perfect tiers instead. This will help people to spend exalted orbs during campaing and get better items.


Maybe you are right about it. But again, I doubt about it cause Im pretty sure for a lot of PoE2 players, exalted = money to buy items.
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The game starts to feel quite bloated so soon..


Yep. Full steam POE1 route. Will end up as terrible as that game with next to zero chance to attract new players.
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Vyend#2601 wrote:
Maybe we can turn 3 greater exalts into 1 perfect exalted similar to runes but even then i still think it's a terrible system, we definitely don't need more currencies.

Less is more.


Jonathan already mentioned that downgrading is possible but not upgrading.
Def need more currency in poe 2, imo. First and foremost the Alteration Orb. A Regal Orb is almost pointless if you cannot reroll until you hit a good magic item. I was in endgame and played t15+ and i tried rolling countless of white items with transmute+augment+regal. It was pointless, the odds are just to low to hit sth. One needs to be able to reroll at least the magic item.
Last edited by Strickl3r#3809 on Aug 21, 2025, 2:45:40 PM
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Legoury#0138 wrote:


You, as many of other players, forget something that make this change pretty useless : greater and perfect exalted doesnt change the fact you cant choose the affix you want to craft !!!



If your complaint with crafting is you can't always choose the exact affix you want to craft, and you won't be happy until you can select the exact affix you want to apply every time, this many not be the game for you honestly. That's not how crafting in POE works.

No arguments that they shouldn't keep making tweaks / changes that give options for increasing determinism / reducing randomness (which they clearly have done). But if you're looking for fully deterministic crafting you're probably playing the wrong game.
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pattw555#0071 wrote:
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Legoury#0138 wrote:


You, as many of other players, forget something that make this change pretty useless : greater and perfect exalted doesnt change the fact you cant choose the affix you want to craft !!!



If your complaint with crafting is you can't always choose the exact affix you want to craft, and you won't be happy until you can select the exact affix you want to apply every time, this many not be the game for you honestly. That's not how crafting in POE works.

No arguments that they shouldn't keep making tweaks / changes that give options for increasing determinism / reducing randomness (which they clearly have done). But if you're looking for fully deterministic crafting you're probably playing the wrong game.


You didnt read me ^^

Im a 300h only SSF player. Ofc I like the way I can craft in PoE2 (more than PoE1 to be honest).
But I used to read feebacks here and most of players complain about how PoE2 craft is not deterministic. So, they wont use greater and perfect orbs to craft, cause its not enough deterministic for them, even if you are sure to have a high tier affix.

Contrary of almost all players here, Im not complaining about something that feel is a nerf for the way I play the game. I genuinely feel, having greater and perfect orbs is just bad for the game in general. Even if, as a SSF player, Im pretty happy to have it
Last edited by Legoury#0138 on Aug 21, 2025, 2:59:56 PM
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Legoury#0138 wrote:

You didnt read me ^^


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Legoury#0138 wrote:

You, as many of other players, forget something that make this change pretty useless : greater and perfect exalted doesnt change the fact you cant choose the affix you want to craft !!!


?

You said the change was pretty useless as you can't chose the affix you want to craft.

I did read you, I think maybe what you wrote and what you are trying to convey are two different things then.

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