Popular Opinion: League Challenges Should Require Solo Completion

I have come here to say that I disagree with OP.
Hard disagree (and for the record I have never bought a challenge carry bc I don't really care about challenges). People should play the game however they want, enjoy whatever content they want, and if they want the skin or whatever reward challenges give out, they should be able to get it without having to do things they find boring.

Some people need to understand that not everyone enjoys grinding, not everyone has the time to make 5 different characters in a league. One of the reasons POE has become so popular over the years is that it gives you a lot of agency and allows you to stay away from content you dislike. A game is meant to be fun, and if you're at a point where it actively forces you to stop having fun, the game is doing something wrong.
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Felix44#4475 wrote:
Hard disagree (and for the record I have never bought a challenge carry bc I don't really care about challenges). People should play the game however they want, enjoy whatever content they want, and if they want the skin or whatever reward challenges give out, they should be able to get it without having to do things they find boring.

Some people need to understand that not everyone enjoys grinding, not everyone has the time to make 5 different characters in a league. One of the reasons POE has become so popular over the years is that it gives you a lot of agency and allows you to stay away from content you dislike. A game is meant to be fun, and if you're at a point where it actively forces you to stop having fun, the game is doing something wrong.


for me personally the counter point is getting 36/40 challenges is usually doable for all "decent enough" builds.

if mtx rewards is the goal. most players should be able to get it.

i do understand grinding is boring. which is why i normally never aim for 40/40 in leagues. but in all honesty, whats the point of hitting 40/40 if you bought carries? its stolen valor.

the main gist of this thread is to give back value to challenges. and if you're equating challenges as "boring things", then the persons shouldnt deserve the rewards.

i farmed 200ish divines to buy a mageblood. farmed 100 ish divines for an original sin. i put in the hours i get rewarded.

mtx is the same.

anyone played monster hunter freedom unite 2? in the game theres a training dojo where the challenge is killing a monster using preset gears and on one try. i cleared the entire dojo. for my efforts i got the sword saint piercing. whenever i played, people who saw me have that knew what i went thru.

a badge of honour. challenges should be badges of honour. as it is now, its just for show.

ironically, it really is just for show. they give no ingame advantage. also if it was such a big deal, theres so many mtx's being sold that players can forgo the boring bits and just buy cool looking mtx directly.

so i gotta disagree with the notion of "let players play how they want". to a certain extent i do prefer to let players play how they want. but not for these badges of honour.

and i ll emphasize that 36/40 challenges are usually doable by most people.

[Removed by Support]
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exsea#1724 wrote:
a badge of honour. challenges should be badges of honour. as it is now, its just for show.


It's just a game. I do challenges on my own, but I do it to challenge myself, not because I care what others think about me. Not to mention the challenge totems are a great light source for my otherwise gloomy hideout.
But to make everyone happy, maybe GGG could make a different variant of the totem pole for those who completed all challenges in SSF? This way people will be able to get their rewards and other people will get to show their skill and dedication through SSF totem version. The only issue I see is you might want to play a build that is trade-viable only, so it's not a perfect solution most likely.
Last edited by voldert#1616 on Oct 29, 2025, 3:58:16 AM
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voldert#1616 wrote:
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exsea#1724 wrote:
a badge of honour. challenges should be badges of honour. as it is now, its just for show.


It's just a game. I do challenges on my own, but I do it to challenge myself, not because I care what others think about me. Not to mention the challenge totems are a great light source for my otherwise gloomy hideout.
But to make everyone happy, maybe GGG could make a different variant of the totem pole for those who completed all challenges in SSF? This way people will be able to get their rewards and other people will get to show their skill and dedication through SSF totem version. The only issue I see is you might want to play a build that is trade-viable only, so it's not a perfect solution most likely.


i usually avoid using the phrase "its just a game". tho technically true, it can be disgustingly dismissive to people who are obsessively passionate towards a game that they play.

i personally think speedrunning is a waste of time. but i do respect speedrunners with what they can achieve. its definitely more than just a game for these people.

as much as i want challenges to be solo only, i think the biggest issue is, its a ship that has sailed.

changing this now can be bad for ggg. a separate pole can help. but i guess loyalists who have been collecting 40/40 poles as a hobby would see solo challenges simply as something thats against their interests.

if i played poe every league with the intention of collecting 40/40 poles and would use carry services to ease the process. having this new restriction could cause me to come to the conclusion that i might not complete a 40/40 pole as i used to. and this would also lead me to just stop coming back. "why bother".

despite the good compromise that you suggested. it might not be enough. back when leagues were split between hardcore/softcore, more dedicated players would play both and get both totems.

having a lesser totem can feel... less meaningful. and despite it being a compromise, players will definitely feel its a lesser totem more than an alternative.
[Removed by Support]
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exsea#1724 wrote:
and despite it being a compromise, players will definitely feel its a lesser totem more than an alternative.

You can have only one: either an aspirational content, or participation trophies. You can't please everyone.
Last edited by voldert#1616 on Oct 29, 2025, 6:26:17 AM
The challenge system was created to increase player retention during leagues.

Is all the people who would quit over this worth some imaginary victory?
Innocence forgives you
Last edited by SilentSymphony#3358 on Oct 29, 2025, 9:31:51 AM
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The challenge system was created to increase player retention during leagues.

Is all the people who would quit over this worth some imaginary victory?


Depends on how you implement it. You could have an extra tier for challenges you complete solo that is displayed on the totem pole.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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The challenge system was created to increase player retention during leagues.

Is all the people who would quit over this worth some imaginary victory?


Depends on how you implement it. You could have an extra tier for challenges you complete solo that is displayed on the totem pole.


Honestly if it increases engagement further then why not lol
Innocence forgives you
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The challenge system was created to increase player retention during leagues.

Is all the people who would quit over this worth some imaginary victory?


Depends on how you implement it. You could have an extra tier for challenges you complete solo that is displayed on the totem pole.


This would be cewl
Mash the clean

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