Popular Opinion: League Challenges Should Require Solo Completion

"
Pashid#4643 wrote:
+1 for this.

They should also introduce challenges and reward tiers exclusive for the 0.0001% of playerbase and challenge their 20+ mirror builds to the limits :)


as much as i am more FOR the weaker guy

i do agree with this.

bring back alt art item rewards and tie them to these insane challenges.

if you're weak and still want it, go get it from players who have completed the challenge. might cost mirrors but its not 100% gated away from players.

totem rewards are cool too.

but if its pure mtx cosmetic (non transferable), i would be against it.

we already have people resorting to carries as is.

if the cosmetic is really cool enough, people may resort to account sharing in order to complete the challenge.
[Removed by Support]
another +1 for voidstones being solo only as well.
"
another +1 for voidstones being solo only as well.


Indeed, obtaining voidstones is already quite straightforward. If someone can’t acquire them on their own, they likely wouldn’t have much practical use for what they offer anyway. Good call, even something as simple as voidstones shouldn’t be cheesable.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
"
"
another +1 for voidstones being solo only as well.


Indeed, obtaining voidstones is already quite straightforward. If someone can’t acquire them on their own, they likely wouldn’t have much practical use for what they offer anyway. Good call, even something as simple as voidstones shouldn’t be cheesable.


This is one thing I disagree on. Rushing in arpgs has always been a thing since age immemorial. Voidstones ARE a normal part of the game, and should be included in the "rush". Especially if you have a friend just setting you up to play at the same level as them as fast as possible. It's normal gameplay. Someone else gaining their voidstones via a carry ACTUALLY doesn't functionally have a negative effect on any part of the game. As you kind of said yourself, even if they get carried through them....they might not actually be able to use them fully so what does it matter?



Challenges are significantly different.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 23, 2025, 10:00:05 PM
Imo its more important for voidstones to be solo only more important than challenges.

Its the same reason campaign bosses that actually have difficulty feel satisfying to beat. Ask any normally sctrade player thats been playing gauntlet in the last 2 gauntlets how it felt to kill malachai and trinity.
"
"
"
another +1 for voidstones being solo only as well.


Indeed, obtaining voidstones is already quite straightforward. If someone can’t acquire them on their own, they likely wouldn’t have much practical use for what they offer anyway. Good call, even something as simple as voidstones shouldn’t be cheesable.


This is one thing I disagree on. Rushing in arpgs has always been a thing since age immemorial. Voidstones ARE a normal part of the game, and should be included in the "rush". Especially if you have a friend just setting you up to play at the same level as them as fast as possible. It's normal gameplay. Someone else gaining their voidstones via a carry ACTUALLY doesn't functionally have a negative effect on any part of the game. As you kind of said yourself, even if they get carried through them....they might not actually be able to use them fully so what does it matter?



Challenges are significantly different.


+1

i disagree on the notion that "if you cant do void stones, you wouldnt even be able to benefit from them properly" idea. its a very dishonest take.

to me i can EASILY farm t16 maps. voidstones allow me to get t16 maps of my favourite layout, and it helps maps drops significantly.

also it helps upgrade t16s into t17s. even if you're weak, t17s can be sold for good money.

anyone saying otherwise is being very disingenuous with the argument.

that said. i would rather have the encounters toned down to be solo able. eater/exarch is fine as their mechanics can be overcome by playing moderately well. just knowing when to run etc is enough. also the game provides players a natural way to refarm the encounter if you fail.

maven/elder+shaper is different. they're a clusterfuck where theres tons of projectiles on screen. in the elder shaper fight you have to track 2 bosses at once. which is a huge hassle. it doesnt help that they have huge ass aoes and perma degen spots which force players to adopt high dps strategies rather than getting good.

maven.... players like me simply cannot do her memory game. sometimes i get it. most of the time i dont. it is not a skill based mechanic. and yeah i will admit it is a player issue. i cant memorize fast enough. but fuck. i didnt play poe to play a puzzle game.

if these 2 encounters were rebalanced to a point their difficulty were more inline with eater/exarch then yeah, i would prefer them to be solo only
[Removed by Support]
uber elder is just making arcs around shaper while you attack whatever phase youre in, you never move in a straight line towards or away from shaper, always in an arc and you will rarely die there. Ive died there once in the last 3 years in hc on uber elder and i usually do him with around 800k dps.

Maven it really depends on your short term memory. If i say left up left up right up out loud i will never make a mistake. If i try to remember in my head sometimes i have to logout. Maybe try a mechanism that works for you.

exarch is actually a lot harder in hc than uber elder and maven. But i usually play either a strike build that forces me to stand on top of the boss or something with poor visual clarity like vfos or ice crash so those grates are scary. Also no fortify during ball phase without the worm flask sucks.

but ya once you get 1.5-2m dps all of these fights are a joke.
"
uber elder is just making arcs around shaper while you attack whatever phase youre in, you never move in a straight line towards or away from shaper, always in an arc and you will rarely die there. Ive died there once in the last 3 years in hc on uber elder and i usually do him with around 800k dps.

Maven it really depends on your short term memory. If i say left up left up right up out loud i will never make a mistake. If i try to remember in my head sometimes i have to logout. Maybe try a mechanism that works for you.

exarch is actually a lot harder in hc than uber elder and maven. But i usually play either a strike build that forces me to stand on top of the boss or something with poor visual clarity like vfos or ice crash so those grates are scary. Also no fortify during ball phase without the worm flask sucks.

but ya once you get 1.5-2m dps all of these fights are a joke.


yeah 2m dps definitely solves a huge lot of things.

reminds me of my struggles clearing the feared. its a nightmare to fight them normally, paying attention to the boss tells and avoiding their telegraphed attacks.

but playing safe wasnt the answer. playing safe only let more bosses spawn in and maven could just duplicate/heal/shield them.

after failing countless times i turned off my brain. went full dps. my hp was less than 4k. i utilized my 6 portal defence but cleared the feared.

i barely avoided any attacks. just dpsing the living shit out of the bosses.

speaking of exarch, i hate his ball phase. it kinda forces me to cheese by using some sort of meat shield or else i ll have to tank the hits. i m not too good at bullet hells. for uber shaper, i just die during his bullet phase. i just get overwhelmed with all the bullets that i see.

i think the titan (the huge ass titan fights you on a circle platform) in poe2 does bullet hell better. where the bullet hell has a cone like "centre" where if you get out of this cone, you're out of the bullet zone and not need to worry about em.

as for maven. thanks for your tips. i ve tried so many different things. i simply dont do well under pressure. give me a memory game where i'm not constrained by time? yeah i ll memorize the shit out of em. i used to memorize my friend's house numbers back when cell phones werent a thing. but that takes some time. i've even tried "playing" the memory game by watching people kill maven but try and memorize the pattern from the comfort of my screen yet i still cant memorize the pattern.

anyone can say its a me issue and i would not disagree. its just i play d-likes for action combat. not memory games.

also based on what you told me about you killing uber elder/shaper. to be honest i m not as good as you. i tend to get caught by a stray beam or slam that i m wasnt paying too much attention to.

if it was 1v1 it would be a different story. but when there are 2 different bosses to pay attention to. i just simply get distracted. what you have is indeed a very admirable skill. just so you know, many people are not able to perform to that level. and as such, it can gate the content against many people.
[Removed by Support]
"
Imo its more important for voidstones to be solo only more important than challenges.

Its the same reason campaign bosses that actually have difficulty feel satisfying to beat. Ask any normally sctrade player thats been playing gauntlet in the last 2 gauntlets how it felt to kill malachai and trinity.


Nah that doesn't track.....simply because of many things you yourself have said in other threads. You said in another thread that people have no business talking about t17 difficulty if they aren't playing HC.....these comments are merely an extension of that, and a comment that I find so very very wrong.

If you want to FEEL things differently in the normal game, you have other game modes. Want a completely different challenge for bosses? Play HC. Play SSF. They exist to change the BASE game feeling. There's no need to bring HC mechanics into softcore, just as there is no reason to bring "forced single player" WITHIN the normal gameplay of SC trade.

Voidstones are simply a way to customize your mapping to your liking. The rewards being provided are neither unique, nor game-breaking, nor "exclusive", nor are they shown off OUTSIDE of the game in any way.



Challenges, by comparison, ONLY exist outside the game. They take what the base game is, and offer unique ways to push that base. But that can only happen if carries didn't exist. They are NOT tied down or tied to game mode. Except if they design unique challenges for EACH mode. Furthermore, the fact that rewards for challenges are also OUTSIDE of the game in the form of mtx, numbers next to your forum name, etc., they reinforce the idea that no matter what game mode you choose (changing the BASE game).....challenges remain an outside addition across the board.

Whether you personally care about any of those rewards is irrelevant: that is the DESIGN of them. And they are failing at that design.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 24, 2025, 7:50:38 AM
T17 difficulty is 0 in sc and 100 in hc. So if you play sc your opinion on their difficulty is irrelevant.

Voidstones are challenges in your staircase you are climbing to get to your goals.

Doing them solo doesn't necessarily mean you're forcing people to play ssf. That's why the valdos mod exist for 1 player in the map. You're just forcing them to actually play a half decent build (which you dont even need in sctrade to do voidstones with 6 portals.). It doesn't seem like to big of an ask if you ask me.

People would probably think a little more before they league started a build that can explode farm screens but cant kill strong rares or t16 map bosses very well.

Report Forum Post

Report Account:

Report Type

Additional Info