GGG what's the point of having any stats in the game if they don't do anything?
" Ok but can we take a moment to appreciate the complete comedy of these two posts being side by side. " A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate. |
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I POB'd his char there's nothing that can fix it hes like made out of paper man.
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" I started around the end of Sentinel, hit Act 6 and damn that's a big wall, I looked up so many guides, to understand how to fix my character, and next league took advice from longtime players and followed a cyclone guide, made it to maps, and hit a wall around yellow maps. skillcheck, and defence check, are nice, I enjoyed building around that to clear that. until there comes a point where it gets into ridiculous territory. now GGG has given me an upper ceiling that I have to breach, it's so ridiculously high, that I literally have to detach from my other IRL stuff. at this point, the game's not worth it for me, or in other words, I am not cut out for this. Big picture, they are slowly raising the bar, where only the core 10000 players remain. and I understand this marketing too, where 80% of your revenue comes from 20% of users. in this case for GGG, it could be 99% revenue from 1% of users. I used to be in that core pool, playing throughout some leagues, I enjoyed Ancestors a lot, and I spent some dollars on this game, not as much as some people with banner /badge walls, but a big portion of my daily income. Now I fell out of that core pool. thats all player agency, where?
"do you guys not have phones?" - blizz 2018 "do you guys not have 2 monitors, 3 overlays, 4 discord, 5 websites, 6 loot filters?" - ggg or smth 2024 "deal with it" - ggg, 2024 | |
Just play detonate dead Necro if you want to be tanky
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" Nothing wrong with that, i am in the same boat though for other reasons. Consequently my play time has dropped massively over the last few years. I still pick it up occassionaly but i honestly can't deal with it for more than a few hours per season at this point. There are plenty other games to explore so if this one isn't for you, just move on. |
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honestly I get his argument, baseline defenses of just armor/es/ev are significantly weaker than years ago. 10k armor used to be a high amount for a lot of builds when acrobatics was a thing.
This kind of build would have been extremely tanky not too long ago, now people for some reason think it is paper. Every character shouldn't need to run multiple defensive auras, but unless you have grace and determination. Usually people arguing that defenses need multiple layers are running mageblood with defiance of destiny anyway, their entire build would fall apart with a well rolled rare. I ain't going to offer advice because that isn't the point, but personally I am playing a champion with 42k armor and evasion, suppression and fortify, and I feel like I am made out of paper. I can't imagine what people who don't have those as a baseline are feeling. The monsters have really gotten out of hand to the point where making a glass cannon is truly the only answer. Can't kill me if they are dead, I got six portals for a reason. |
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Exactly 600 deaths so far!
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" besides the monster mods, map mods. there are people in this game with wild gear who make a character that goes well above 2 or 3 mil for armour, that shouldn't be possible, but I like they try to check the upper limits of the game, GGG should put a ceiling on it, instead of making an admirable 40k a paper defence. there should be a point of diminishing return well within achievable reach. unrelated eg. armour capped by overcapped res, with res scaling to moooon with some broken gear interaction should never exist, lol. player agency, where?
"do you guys not have phones?" - blizz 2018 "do you guys not have 2 monitors, 3 overlays, 4 discord, 5 websites, 6 loot filters?" - ggg or smth 2024 "deal with it" - ggg, 2024 | |
you're getting a lot of forum warriors who never die and only have good builds that never fall over instantly to white mobs in maps with no damage mods. Never.
They are far FAR better players than all the HC players who are constantly ripping instantly on tanky builds. Because they don't play the actual game they just make it up in their head. Now I'm not saying your specific build is good but I recognize your premise as being very accurate. And so does the the best player in the games history. The basic issues is that GGG only just learned what "Time til death" design means. And used none of that in the making of POE so instant death is very normal for tanky characters that are built correctly. Because most deaths in the game are actually just effectively dice rolls. Again this is straight from the mouth of the best POE player (see sig) don't listen to the elite forum warriors they're playing a narrative version of POE where making a solid build allows them to do what you can not do because they are just THAT GOOD at the game unlike you and... well Ben_. "only 10% of players care about melee" - Aesop's Fox if he was a GGG dev "when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_ Last edited by alhazred70 on Apr 8, 2024, 2:58:31 PM
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" Recovery is the number one defensive layer, especially when you have very little mitigation like in this setup. Take any leech wheel and then take the instant leech mastery and watch yourself die 5% as much as you used too. |
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