Path of Exile: Necropolis Teasers
" This means nothing lol....unid vaal outcome is ONE outcome upon using a vaal orb on a map, which is being removed. The introduction of an entirely new SYSTEM of mods, corrupted implicits, doesn't have any connection to the removal of a single mod from a totally separate system. This is the entire point of my post. They 'very clearly'....didn't actually say anything about how the NEW implicits play out with the OLD corruption mechanic. Ex: current system, you can only have ONE outcome from a vaal orb. If this continues to be the case....you can't simultaneously receive an 8-mod corrupted rare AND a new implicit. Those corrupt implicits will only exist on somewhat low-value maps. Or else, you need to roll the perfect map before attempting the vaal orb, which really really sucks and ultimately will not be worth the time and effort. If this is how it ends up working....it takes an already very controversial game system and makes it stupendously worse: all for a few underwhelming implicits (at least based on what was revealed). ***For that matter, what happens to delirium and other implicit mods on maps if you corrupt and get one of these new mods? Did they just make it so you can't ever corrupt a map that currently has an implicit mod? That is absolutely awful. Last edited by jsuslak313 on Mar 17, 2024, 11:22:19 PM
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please make accessing bosses way easier.
MAKE LEFT CLICK GREAT AGAIN.
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" a redesign of level 85 (uber) bossing system would be a good start. Now both normal and uber variant shares the same invitation, you just need to spec into some stupid passive points on atlas (which is grossly inconvinient and annoying). Because of that the price of boss key balances around "uber" variant which can be very difficult to beat, especially early league (week 1 and 2). If you're bossing you'd better be killing uber variant or else you're just bleeding currency away. I'd say delete those keystones from the game completely and make a new uber bossing system, where uber boss keys drop from regular boss encounters. Makes sense lol. You can run your normal keys with that system. In place of removed keystones bring back "height of hubris" and the other one that spawned two guardians at a time. These were in the game in 3.18 and then got removed. I don't understand why, they were good and made bossing worthwhile. | |
With each announcement of the video, it seems that this is not a QoL, but a shoot in the foot
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WHY ?!!
I hate doing bosses in PoE (mostly because I hate their design: immun phases, teleportation, and useless non-funny deadly things: Simon game, rolling meteors, escaping a labyrinth...) and I'll still hate it after your patch. BTW, having two divination cards of a rare unique item and wasting them in the harvest recipe wasn't really fun anyway, so I finally don't care. I hope that means there will be, at least, more chance to obtain the other rare divination cards Last edited by Lyonnel on Mar 18, 2024, 4:00:19 AM
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u can buy unique, if u dont like bosses
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3.23 showed that how mapping powerful to get everything builds needs. Boss divs is very good starting point to address this issue. Next step would be assigning(back) some of uniqs and currencies to related bosses.
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Farming bosses is annoying AF.
The hype for this league just fell from a cliff.. | |
F
I just checked on the Path of Exile community and I'm over the moon to see the response to Harvest! Even when you're super confident in a launch, you're always afraid people will hate it or something terrible will happen. It's such a relief and a joy to see how happy everyone is! - Bex 20 Jun 2020
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I hope the boss unique cards are replaced by good cards and not more Her Mask or Rain of Chaos
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