3.20 Balance Manifesto: Monster Mods and Archnemesis
" There is fine line between being HARD and being PUNISHING if you die not knowing what killed you and why without consenting into encouter - thats punishing if you die to boss who agreed to figth and saw it comeing and you did not dodged well telegraphed attack - That is not punishing that is hard and game defeated you Archnemesis during leuge where hard and only modereltly punishing a later there where only punishing not hard https://www.twitch.tv/sober667
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" You didn't even read the manifesto if you came to this conclusion. It's almost entirely a revert back to the old rare system with some slightly updated mods. |
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"Rare monsters with more mods are more likely to have these special hidden reward mods."
Remove this please. | |
" https://imgflip.com/i/711310 Last edited by Jixa87 on Nov 16, 2022, 2:52:23 PM
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Let's hope that one than more person works on that issue this time.
If high investment mapping comes back I might actually play the next league. | |
Pog
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" Exactly my issue with this post, how will the removal of MF Goblinhunting benefit people if we would just have the same system but this time we could only get the loot we would get w/o calling a culler before? | |
Nice. Now more different rare monsters will drop all those flasks or whetstones.
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will rewards like Drought Bringer + Empowered Elements on the current system exist in this new system? ie fractured flasks?
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Great change! we thank you, loot goblins and fetching a MF culler from TFT Discord everytime was a pain!!!!!!
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