3.20 Balance Manifesto: Monster Mods and Archnemesis
just delete mf already ... its in your own philosphys intrest that increasing reward only comes from interacting with harder and harder mechanics ... mf comes directly against that ... its also super archaic
besides that tho great news Last edited by Akutaru on Nov 16, 2022, 2:55:56 PM
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increase loot and currency and maybe the game will be rewarding again or else no ty
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looks fine
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Thank you!!!!!!!!
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Amazing!
if this end up achieving what has been outlined here, it will be a 10/10 change. Hopium tank has been refilled... | |
" It was the proper conclusion to reach. They are using PR speak. | |
Overall, great direction of the mod naming and function imo. But I have some questions:
" How? From the description provided you just hide the presence and target of the same type of spike in loot drops. This isn't the loot manifesto I understand but you brought up the "rewards", so please explain how this change affects the loot-goblin hunt that we had in Lake of Kalandra? (Other than hiding the information from us on which monster has or doesn't have the desired mod combination) | |
nice..
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You need to change their apperances for each mode, they should be like unique monsters apperance. It would be better then read.
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nice
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