3.20 Balance Manifesto: Monster Mods and Archnemesis

Finally its gone... thanks GGG
Woooooow.

Pleasantly surprised about the overhaul! Thanks for taking community feedback into consideration. Can't wait to interact with the revamped system next league :D
Avid door opening enjoyer.
Awesome change! Finally some good news.
B L E S S

this sounds great
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mrrick1781 wrote:
So the loot goblins are still in but you will never know when you hit one....

Going to feel bad when you do but you know you have missed out on a good loot drop.


That's like saying "it feels bad when you killed something and you didn't drop a headhunter" with the old system. Loot is now randomized on mobs so you're back to juicing and blasting to maximize lever pulls
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Login!!

Finally, it takes three season!!!
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Nuyuu wrote:
no loot goblins and no mention of increasing loot pool, thank you ggg



Your post isnt relevant.. The title clearly says Monster mods and archnemesis....the dicussion is about those two topics..they are not discussing loot, otherwise you would see LOOT as a part of the title..
:D
all this sounds like is now everybody has to include iiq/irr into their builds. just remove MF completely, maybe then you can actually balance loot drops instead of having solo players get nothing most of the time and groups with a mf culler getting 90+ div drops.
*Golf Clap*
So we now need info still convertion work/how they scale/ it is fixed loot.
This still looks like loot goblins with extra steps.Except now you do not know if its worth or not.

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