3.20 Balance Manifesto: Monster Mods and Archnemesis
YEP, good! Thanks Chris!!
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" I'm not sure I understand how this actually resolves the issue. Does the hidden reward mod scale with MF? What does "actually mean here? Is it just the conversion mod + MF scaling part or was there some other change? | |
So the loot goblins are still in but you will never know when you hit one....
Going to feel bad when you do but you know you have missed out on a good loot drop. |
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your wording always confuse me. So u only change the AN name?
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Very nice change, much more comfortable to play 👍🏼
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Good job GGG. Now lets take this next league to a higher level and make it rewarding and I will buy all the supporter packs.
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Just here to be part of poe history
Last edited by Raikudou on Nov 16, 2022, 2:47:49 PM
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Nice, finaly i wont feel pure anexiety when i go maping.
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But what about all the useless drops? I dont want 50 flasks. I dont want 200 whetstones. Now i will still get them? I just won't know when?
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" So you enjoyed the loot. Theres no way you enjoyed the modifiers Arch Nemesis was bringing to the table. Thats fine but yeah most people hated the pop piñata amounts of loot. I think if they continue with this new change, i'm fine with a smaller batch of drops but more mixed based on the modifiers and not just one archtype of loot based on mods. But I'm curious about the remainder of the loot quant that was removed. I know they made tweaks mid league, interested to see if things were improved on that front, but also the crafting front and gear progression route. If those things were modified positively, I will be interested in this league. This is a good start. But still need Patch notes for a final decision. |