Additional Upcoming Changes

I've gone over 100 maps straight and the only -touched mob I've found was in an Alva Temple. Since you got lucky and got your money early you don't really feel the sting there. of course you don't care, you are the 3% of players who got lucky.
fractured flasks ok i will take this.

crafting is dead , harvest is dead, crafting seems like playing in a casino wasting time and money so wtf?...

oh i forgot the loot goblins YEP.... not a good direction there.

Hopium and Copium for the 3.20. see you there.
Literally nothing.
How can you create a jewel like POE by investing 10+ years and then fuck it up so hard within months? Why don't you just go back to 3.18 and nerf triple beyond? What is the purpose of those stacked-up clusterfuck changes? Is Tencent releasing a new game and wanna drag over the annoyed player base?
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skirmishr wrote:
How can you create a jewel like POE by investing 10+ years and then fuck it up so hard within months? Why don't you just go back to 3.18 and nerf triple beyond? What is the purpose of those stacked-up clusterfuck changes? Is Tencent releasing a new game and wanna drag over the annoyed player base?


Yes it is called Diablo 4.
Hm...
Interesting changes. Curious to see the flasks though.
To accept a challenge from the Void is merely suicide for the unprepared.
shame on you ggg. how you test your game if you dont know how to fix loot goblin? ( hello d3 yers old)
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pr0mete1 wrote:
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groink19 wrote:

The big differences are that

1. the rewards by the loot goblin are in general massive compared to ANY other singlesource
2. the loot goblin is a completely random encounter which you cannot aim for
3. the rewards are scaling insanely by IIQ/IIR compared to other single encounters

So what? It somehow makes you to play different? No.
Why bothering yourself with it?
I met 4 lootgoblins from the start and only one gave me 2 divines. Am I upset? No. Why I should be?


Party playing in 2 or more people and dropping 60+ divines per goblin. A now fixed exploit, but used for a while, make people to have tens of drops like this per day. Some people calling culler for each goblin found.

I found 4 loot goblins too, I get 7 chaos in total from them. In this conditions, if I want to buy something from trade, I can't, because the prices are inflated with divines flooding the market for upper reason.
For me is fine, I play SC only for my friends, I don't like anyway to interact with trade in the actual form, so I'm staying as far as possible from it. But a lot of people are forced to choose: using TFT and hunting the goblins, or giving up on trade and playing SC almost as an SSF.

No matter what is you personal experience and if you are upset or not, a lot of people are. Not because jealous on other's drop, but because they don't have anymore any free choice in the game. They are forced to play in a certain way. And almost none like loot goblins, and just few like SSF.

So let the people to tell their point of view, and just tell yours. But stop believing that what you enjoy is a "must to" for everyone.
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tador88 wrote:
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pr0mete1 wrote:
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groink19 wrote:

The big differences are that

1. the rewards by the loot goblin are in general massive compared to ANY other singlesource
2. the loot goblin is a completely random encounter which you cannot aim for
3. the rewards are scaling insanely by IIQ/IIR compared to other single encounters

So what? It somehow makes you to play different? No.
Why bothering yourself with it?
I met 4 lootgoblins from the start and only one gave me 2 divines. Am I upset? No. Why I should be?


Party playing in 2 or more people and dropping 60+ divines per goblin. A now fixed exploit, but used for a while, make people to have tens of drops like this per day. Some people calling culler for each goblin found.

I found 4 loot goblins too, I get 7 chaos in total from them. In this conditions, if I want to buy something from trade, I can't, because the prices are inflated with divines flooding the market for upper reason.
For me is fine, I play SC only for my friends, I don't like anyway to interact with trade in the actual form, so I'm staying as far as possible from it. But a lot of people are forced to choose: using TFT and hunting the goblins, or giving up on trade and playing SC almost as an SSF.

No matter what is you personal experience and if you are upset or not, a lot of people are. Not because jealous on other's drop, but because they don't have anymore any free choice in the game. They are forced to play in a certain way. And almost none like loot goblins, and just few like SSF.

So let the people to tell their point of view, and just tell yours. But stop believing that what you enjoy is a "must to" for everyone.

It sounds like people don't know how to get currency other than from loot goblin. Is it GGG problem?
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Is it GGG problem?

Yes because like build diversity they are reducing the lucrative methods of playing the game.
Some guys will still defend GGG if every class has exactly one working build and everyone farms the one remaining currency strat.

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