Fixing Path of Exile's Mangled Text Bug

Top work, thank you. What were the wildest theories over the years?
HH nothing yet about the fix of it ?
Dude. This is what I posted on reddit when Chris announced that it's been fixed:

"
Was it that you cached the advance data for the glyphs and used a wrong one when you switched to another font size? :)


https://www.reddit.com/r/pathofexile/comments/uzsp4a/comment/iagvgiz/?utm_source=share&utm_medium=web2x&context=3

(To be fair, I spent around 10 years programming a text engine)
The earliest bug ticket for this issue was made on June 4th 2016.
Funny cause I only started having this issue in the last 2 years.
Regardless, nicely done.
~ Adapt, Improvise and Overcome
Absolute MAD LAD, next time fix the bug where all rare are archnemesis monsters.
Now how am i suppose to tell that i've played for 8+ hours without closing my client and that i should probably take a break?

finally fixed!
Really BIG thanks for the story and the details. I always love to read such things, especially on buggers that are so persistent over the years.

I really hope we will be able to read such things every now and then. Keep up the work!
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Thanks for the explanation! This was really cool as a noobie programmer to read and see and understand. I hope you do more of these in the future, whether they are big bugs or small!
Great! Now do the issue with NPC dialog, where the text scrolls off and prematurely ends the speech. ='[.]'=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie

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