Upcoming Improvements to the Archnemesis Panel

Please bigger inventory please
Cool
Still doesn't explain how the drops work and as we can get RNG-locked for days on a single part it's a problem. Space is also a problem due to the very same RNG.

While it's nice that the UI gets some work you're basically solving the same problem the community already solved without solving the issues the community can't solve.
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seriously am i the only one that think this?
UI seem nice, but 64 slots still bads
ok
You should keep the text input search... Something like the dropdown causing the borders to light up while the text input causes the icons that don't match to grey out. Combine the two.

Realistically I would love to just set all the recipes I care about as selected in the dropdown and then just never touch the dropdown again. It's a long list to remember what I should or shouldn't pick up, and that would quickly display what I should be throwing away when I look in the inventory.

Meanwhile when I want to craft a specific recipe it would be nice to still use the text search and not have to go into the dropdown to unselect everything but the recipe I want and then re-select everything after.

And that's not even starting on if I want to search specifically for Vampiric runes, or search for "Currency" rewards (btw, really appreciate that you can/could search for reward types).
Last edited by Ktaur on Feb 16, 2022, 5:14:45 PM
Space???? Where is the space? Sigh.

Last edited by PanzerD3 on Feb 16, 2022, 5:03:11 PM
Perfection, this is exactly what I wanted!
while the idea of better filtering and ui improvements are great, still the space is a problem if you need to do some of the latter recipes that easily takes more than half of the inventory. 1 or 2 extra rows will be very cool and i don't think that will broke the idea of haven't an "unlimited" space like bestiary (i know is(or was) 999 but serously except some beastfarmer is hard to notice)

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