[3.13] Contagious Burning Discharge - Chieftain/Jugg | Budget to wild - League start friendly
Thoughts on Annointing the +Endur Charge in duelist section and saving a shit ton of points?
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I have problem with mana. Today i got it some awakened gems, and discharge mana cost upgrade 59. Enduring cry 29 and flame dash too 26. How do i solve this ?. I dont have too much regen
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" My mana cost is 68 without awakened gems so our mana change should work fine. Move CWDT to a 4L, dropping second wind. Then move Flamedash, Enduring Cry, second wind, increased duration and Blood magic support to chest. Make sure you have Dynamo on the tree for 2 points. | |
" Did you update the main post? I didnt see the updated gems on there, or pob. But maybe I am blind also. Edit: Nvm I see the change in the tree. Last edited by DuFFzbar on Sep 24, 2020, 9:54:33 PM
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resolve mana problems for map clear
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Does Dynamo proc on CWDT Molten Shell? I feel like my regen is the same after it gets casted.
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" Yeah, which is the only place it matters, on bosses we only need to discharge every 7 seconds which stock recovery covers. " Its not a regen, just shot of mana. Same as hitting an instant mana flask for 170ish mana, which takes us back to full and keeps us on track from running out with the regen. No regen maps may need some flask action to get through if not running a cinderswallow. | |
" I'm also wondering about that. I basically made the same build and found your guide today while considering scaling options and I actually didn't travel to the bottom side at all besides Call to Arms and Bloodless. I had previously annoited Vigor for the charge but decided to change to Burning Brutality and I'm not 100% convinced it's better XD. | |
" Compared to a charge its probably not better, that's why I went down there and got it. And there is no way I could play a 4sec CD Enduring cry with a cast animation. The build already suffers in the movement area compared to faster builds and chucking another cast animation every couple seconds into the mix would make it feel even worse to me. If it doesn't bother you than I'd probably anoint the charge again and save the points. | |
Oh I probably didn't express myself well enough haha.
I have call to Arms, there's no way to play this manually casting enduring cry every 4 seconds. But that's my stopping point, Call to Arms and Bloodless. I just didn't follow the tree to the duelist bottom. Also, when I chuck Disciple of the Unyielding into PoB it actually lowers the ignite damage for ???? reasons. I went upwards on the tree and put a Medium cluster there with Burning Bright and I wanted Wasting Affliction but I got Brewed for Potency and said fuck it. I followed with a Small Cluster with Flow of Life. I never got Explosive Impact but I got Holy Fire, so the damage is a little bit higher, but I was wondering if a charge is really better than Burning Brutality. |