[3.27] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas]
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Thank You.
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Had a lot of fun last league with a Vaal GS plus Hateforge setup. Even used a Headhunter and Blunderbore + The Gull for extra buffs and general "fun" whilst mapping.
With enough investment into warcry cooldown it was very smooth and I never really had to use the regular version of GS, just VGS for everything. As tends to be the case with these builds it ended up being a little hard on the hands and with me not really enjoying Necropolis in general I didn't play it for too long but it was a lot of fun for the time I did play it. Really looking forward to seeing how the build evolves going forward. Hope everyone has a fantastic league start! |
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ideally with the double exerts we will be piano-ing much less
but yeah very good point, to min max slams it still requires pretty methodical button pressing (usually 3 slams into a warcry) add in berserk and now placing warbanner when facing big tough rares/bosses good news is we will probably autoexertion one or two warcries depending on how our mana reservation looks |
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Looks like I might start GS but I can get wrist pains quite often, wonder if its a very click-heavy build? Also not a huge fan of warcry piano.
Last edited by wotad#5967 on Jul 21, 2024, 9:59:01 AM
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Appreciate the theorycrafting you're doing on this. I know these skills may not be what you're targeting, but in general what are your thoughts of Tectonic Slam or Volcanic Fissure in a setup like this?
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" the current version is piano if you dont want to piano, work in the autoexertion with seismic + intimidating cry they will give you most bang for buck IMO |
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Would there be some actual gain if one used 2 jewel sockets for forbidden flesh/flame -> Sione, Sun's Roar (30% incr warcry buff effect + infinite power)? I can imagine the extra buff effect is sweet and warcries also always generating 5 rage + max power buffs giving some easy big boosts with all the war cry passive allocations.
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" all the slams work with this template: you just need to grab 40% convert for the fire ones (magmatic strikes + mastery) to fully convert should work exactly the same, altho u probably want to change links (fire pen maybe?) and get the elemental mastery to reverse resistances 25% of time (probably from the templar ele wheel near left side) |
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" the buff effects are as follows: enduring cry gives regen (buffed with sione) intimidating gives MS (buffed with sione) rallying buffs wep dmg (buffed with sione) seismic grants MORE armour (buffed with sione) the only very strong buff is seismic, but all of these have caps (usually 25 power) so having "infinite" power means they get just their cap + buff effect. warcry buff overall it seems decent since the 30% buff effect is strong, and chieftain is one of the best "easy to gear" classes with fire res + max fire res. probably a decent alternative to those not wanting to serker if i end up with forbidden flame/flesh investments it will be probably stealing unrelenting from juggs since endurance charges are very very op in 3.25 Last edited by frawrst#6156 on Jul 21, 2024, 3:27:10 PM
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general 3.25 thoughts, also added to main page of guide with an updated pob leveling trees (4 trees for early, merc, end of campaign and mapping to lvl 92)
" Last edited by frawrst#6156 on Jul 21, 2024, 7:02:28 PM
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