3.11 NEBULOCH JUG. TECTONIC SLAM, HC SUPER TANK, 3.11 BUFFED! Featured by Goodgaming!
" Goddamnit I can't believe I forgot about the Pantheon. That makes a lot of sense. |
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" I'd like to know the mods that wave had. I just got obliterated on wave 16 by Kosis - extra damage as fire and cold, inflicts brittle, and 10% fire pen. 60K armor, 78% allres via Loreweave, and 9 end charges, 5.8K life. Just chunked to shit when he does his attacks. |
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"switch your fortify gem to inspiration"
I'm failing to understand this :/ The build is investing passives into fortify, switching the gem to inspiration wouldn't be a waste of those passives? |
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" You only do this if you have a cluster jewel with Overlord, which grants Fortify on melee hit with (for us), maces. That frees up the Fortify support for Inspiration. |
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" best annoint is crystal skin, with cluster jewel setup+ ailment immunity crafts. go from extreme tanky to juggernaut(unstoppable force) |
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" Oh ok that makes more sense now. thanks :) |
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Currently toying around with same build fundamentals, but with different main-skills. I found that the tectonic consume mechanic makes bosses have a certain element of RNG, that can be hard to play around. If you choose to play around it, you'll severely limit your own dps. Currently trying out Molten-strike, with same gear lineup, aside from 1 flask change and an enchant change on helm. So far it works good for consistent survivability and boss dps, albeit trash clearing is less fun.
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" Well i farmed bossing in HC to lvl 100(legion) and this league(lvl 99.5) and the issue with end charges is ofc abit annoying, but very manageble. i recall having an attack time of 1.44, so meaning i consume on avarage less then 1 end charge pr sec. and i gain more if hit recently. only issue is bosses that dont hit. but thoes i just keep using End cry. in some rare cases i kite away shortly to rebuff the pool. i dont overall find it a big issue, just need to be aware of your end charge stacks. and dont use multistrike for bosses. multistrike is bugged. with the charge slam portion( or atleast i think) As i mention in the guide, i havent found another skill that deal same damage, and tectonic slam got also like 300% better clear then any other skill. i tryed conc path. for maby 5 min. and it was horrible. Last edited by DUKE_OF_SNUFF#7889 on Apr 23, 2020, 5:19:48 AM
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" I agree that multistrike is a big sinner in regards to the tectonic charged slam mechanic - I emptied the bank and bought the awakened version and it did worse than ruthless strikes in terms of both dmg and survivability. I even tried to work around it by adding tons of reduced stun threshold, but it still couldn't keep a healthy balance, since it dropped my charges like candy. My current experience with molten strike is that the single-target outclasses tectonic on the major bosses, but tectonic is the more fun option to play, more economic-friendly and is better for steamrolling maps and normal bosses. Last edited by Flaxiz#6671 on Apr 23, 2020, 10:37:29 AM
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How does skitter bots compare to herald of purity? I see some people on ninja using it.
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