[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]

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Shuggananas wrote:
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PinkLily wrote:
Do I need to use Mind over Matter or is it okay if I skip over it?

It's a LOT of ehp.
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chinpokemon2905 wrote:
so i know single target is not great but i am struggling really badly. Couldn't kill the lightning Elder Guardian....T16

Does moving into the bow quiver upgrade really make single target good? Or should i consider using my currency to build a boss killer?

Thanks,
I farm sirus 8 deathless with bow quiver in SSF. My quiver isn't finished too. It won't be a boss killer but more than enough. Even drox is a breeze now.


How come it's a lot of ehp? I'm having only 148 mana left to spend after I've activated my 2 auras.
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Excalibour00 wrote:
I've been doing some rough calculations in pob and it seems that if we don't have the awakener orb option, a glove with both increased spell damage and increased damage over time (warlord) yields better number than one with the same tier chaos damage over time multiplier (hunter). My assumption was that for our build, chaos multiplier would work better. Am I missing something?

Yes, 60% damage is a lot compared to 16% chaos DOT in a build that stacks a ton of DOT.
But why not have both?


WIP, will try to hit damage over time later with augment influence mod. Everything "bad" can be annulled (projectile speed is speed tag, then there are two attack tags. Frenzy on kill and max frenzy can't be annulled, but frenzy on kill is good and max frenzy is very rare)
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PinkLily wrote:


How come it's a lot of ehp? I'm having only 148 mana left to spend after I've activated my 2 auras.
With eldritch battery your ES will protect the mana and make MoM viable
Last edited by Shuggananas#4641 on Jul 5, 2020, 6:46:54 AM
Can someone confirm, weather main post pob is up to date? Iv seen a few comments in last pages, that pob is outdated, has less jewels and etc.

Also do we use spreading rot or no?

Thanks. Starting this build atm.

Last edited by ShatteredEssence#5217 on Jul 5, 2020, 7:30:54 AM
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ShatteredEssence wrote:
Can someone confirm, weather main post pob is up to date? Iv seen a few comments in last pages, that pob is outdated, has less jewels and etc.

Also do we use spreading rot or no?

Thanks. Starting this build atm.



It's all up to date, but the cluster jewel broke at launch, because GGG changed the implicit fro 5% dot multi to 4% at release.


_______________________________________________________________________

Finally got one of these. Bought for 10ex, couldn't synthesise myself.
Thank you. Do i just plug in new jewel with 4%? Allocate all jwewel nodes and socket slot?
Wait, yiu can synthesise items? But synth league was not added to the core gameplay. How?
Last edited by ShatteredEssence#5217 on Jul 5, 2020, 7:47:38 AM

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Fuuchouin1 wrote:
I have a quiver with double T1 DOT damage. Is there a way i can craft T1 life on it? Or is my best option just to multi-mode and craft life + evasion&shield?


Assuming you have an open prefix then you can use the garden to craft life... although you will need both 'Augment with a new life modifier' AND 'remove/add life modifier' to get T1.

If you don't have a prefix open then you'll have to risk an annul (or targeted garden annul).[/quote]

Ahh okay thanks! So there's no way to craft this in standard now?
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ShatteredEssence wrote:
Thank you. Do i just plug in new jewel with 4%? Allocate all jwewel nodes and socket slot?
Wait, yiu can synthesise items? But synth league was not added to the core gameplay. How?

Or is synth now part of harvest craft?
Last edited by ShatteredEssence#5217 on Jul 5, 2020, 8:07:36 AM


redeemer slam or rng synthesis, opinions?
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ktankw wrote:
made these, last one still need "aug chaos dmg"

are these better than holding spreading rot & transcdance mind?

Spreading Rot bonus - 13% chaos dmg, 50% hinder duration, inflict withered
Transcent Mind - 24% dmg over time multi
You can ditch spreading rot if you have wither totems and don't need blight to apply wither. Transcendent mind is a lot of damage though, I'd POB compare if I were you how much is 24% multi in comparison to good rare jewel. It probably won't beat it.

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Excalibour00 wrote:
I've been doing some rough calculations in pob and it seems that if we don't have the awakener orb option, a glove with both increased spell damage and increased damage over time (warlord) yields better number than one with the same tier chaos damage over time multiplier (hunter). My assumption was that for our build, chaos multiplier would work better. Am I missing something?
That depends on your current proportion of all types of "increase damage" mods and multiplier mods. So it's dependent on each character's gear setup.

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PinkLily wrote:
How come it's a lot of ehp? I'm having only 148 mana left to spend after I've activated my 2 auras.
Non chaos damage will hit energy shield before mana. Your energy shield is mana for MOM purposes.

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ShatteredEssence wrote:
Thank you. Do i just plug in new jewel with 4%? Allocate all jwewel nodes and socket slot?
Wait, yiu can synthesise items? But synth league was not added to the core gameplay. How?
Yeah just edit chaos jewel from 5% to 4%.
And there is a seed that allows to put 1 random synthesized mod on an item, it's pretty rare though.

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falagar112 wrote:


redeemer slam or rng synthesis, opinions?

If it was a marraketh I'd say redeemer
Since it's not, synth.

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