[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]
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Still, of course don't expect to one shot bosses as some other builds, it still takes some time.
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Hey, just want to say thanks for such a detailed guide! It's been great in Harvest so far with all of the crafting possibilities for hunter bases. Today I made chaos multi gloves and a multi + chaos skill gem neck. I also have a chaos multi quiver, all with over 80 life each and some res. It's insanity, I love it!
I am now looking to get myself a crafted bow. However, I am confused on the 10ex bow part. It says to alt spam for liquefaction and get it alone. then to craft both multi mod and cannot roll attack modifiers. Why craft both of those before exalt slamming? Wouldn't only cannot roll attack modifiers be sufficient? Or is the multimod adding filler suffixes to isolate an open prefix? Additionally, is there any harvest crafts that might make the process any easier or cheaper? Ex. I am going to do this on a redeemer bow and slam caster aug which always produces onslaught on kill. Maybe I've over looked something that can make the ED bow easier, please let me know if any ideas! | |
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I just saved up for this, I wanna try it anyways, on DoT build.
Edited:
Spoiler
not good don't try 😂
Last edited by zcythustk#2751 on Jul 3, 2020, 10:37:19 AM
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"You have a lvl 19 ED and only a 5-link. Get a lvl 20 or 21 ED even 0% qual and a 6-link either cane or transition to bow if 6-link cane is expensive. "Yes, multimod was to block all suffixes so you 100% slam a prefix. Atm if you regal a suffix that can be targeted with harvest removal craft, you can skip the extra multimod part, just craft cannot roll attack modifiers and ex slam / leo 3* slam and after the bow is done harvest remove that affix. Dot multi suffix has no tags so no target removal should touch it. Sadly there are some affixes that also aren't targetable by harvest, for example increased stun duration, then I imagine you have to pray and annul through normal means. You can add 100% targetable mod like for example resistance with harvest and then reliably remove it with the same tag of mod (for example lightning). |
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" Don't craft an already redeemer bow, you'll fuck it up. If the redeemer slam doesn't hit onslaught, annul it using harvest, and recraft either caster for onslaught or speed. If you craft an already redeemer bow, you can't get +1 gems (parangon), so don't do that. While you can slightly reduce costs for it with harvest, it's not by much. Harvest doesn't help on the bow as much as it does on other slots (neck hello hello). |
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Hi,
Thanks for the really fun build. One thing that I'm not quite understanding here is why do we have Eldritch Battery and Mind over matter along with discipline? The following parts don't make much sense to me: 1.) Discipline: EB + MoM uses my energy shield as mana now, why do I need to use Discipline when my energy shield never goes below 98% no matter what I do ? 2.) What is the purpose of EB + MoM combo anyway? 30% of the damage is taken from mana but my mana pool is 140/940 when I'm having discipline, AoS, Malevolence on. Even if I had unlimited mana wouldn't 2k+ energy shield protecting health be better? I never had mana issues before EB while having 3 auras on. 3. Getting to EB + MoM requires 10 points, one of them being a gem slot. Is there really no better ways to spend these ? |
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anyone found a way to harvest craft the endgame bow? might be cheaper if its possible with harvest.
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Now that cluster jewels are reworked, anything changes about the one we use?
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"Don't say you weren't warned! xD "2 posts before yours: " So yeah you can probably save yourself the double suffix blocking by just adding an easily removable harvest mod, saves you 2ex. "Mom takes 30% of the damage you'd take and puts it into energy shield you have on mana instead of life. That ES recharges quickly due to ghost shrouds, patient reaper, etc. But if you unspec mom you'll take bigger hits into your life pool. You can try and see if you feel you're more squishy. Discipline is there to ensure there's enough ES that any hit that doesn't kill you doesn't also deplete whole ES not letting you cast spells. You need 70 : 30 proportion, if your ES isn't getting depleted maybe you need more life and less es on your gear? Also energy shield recharges very fast, meanwhile normal MOM is like... say hello to a perma mana flask. Even if you stack a lot of mana regen like archmage specs, you still need that mana flask all the time. Energy shield on life, i.e. classic hybrid build makes it so you don't just take 70% damage to life 30% to ES, you take 100% of non chaos damage to ES and only after that to life. Which means ES gets easily depleted unless you play with Zealot's Oath and then well... might just play full ES (lowlife with shavs for example). Now dividing the damage between both ES and life means you can regain both at the same time, ES from recharge and / or ghost shroud effect and life from essence drain heal. EB also means no mana regen maps aren't a bitch anymore. And btw the gem slot below MOM with spreading rot you don't have to take. You can skip it (some people play without) or put it below melding. P.S. If for some reason you decide to dump MOM I think discipline is not needed anymore, it's only to add buffer for MOM hits, you can just use something else like skitterbots, or both aspect and flesh&stone. Or even zealotry. But I think you'll feel more squishy. EB you can save points on by wearing devouring diadem that gives that trait for free so you don't need to spec into it. |
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Sick synthesized implicit lol |
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