Balance in Path of Exile: Legion

Oh boy, gotta love all those [Removed by Support] whining about their
op metaslave skills and classes being nerfed.
Fucking pathetic.
Last edited by Luca_GGG on Jun 4, 2019, 4:22:49 AM
Animation Canceling
"You can now cancel your own skills within the first 20% of the attack or cast time, or after the effects of the skill have been unleashed."

=))))))))))))))))))))))))))))))))))) :))))))))))))))))))))))))0


In the first 20% - which means 0.1s and after the effects are unleashed

SO ? U CANNOT CANCEL THE FREAKING ANIMATION WHEN U WANT - STILL THE '80 FEATUER WTF ????????????????
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Elementalist was fun and satisfying to play, can't be having that when we all should be having fun with MELEE this league it seems.

Warlord's Mark change wrecks "hand casting" just one major patch after it was buffed.

Gotta nerf ES in 4 different ways or people might still consider playing it over MELEE.

Overall, pretty disappointed with this. Pushing melee is one thing but we don't need to be spoon-fed, it's very patronizing.
"Canceling after the events of an action won't let you perform any actions until the first action would have completed, other than moving. This lets you move in short bursts between attacks or casts."

THATS THE SAME FEATURE FFS - WE COULD ONLY MOVE BETWEN ATTACKS - NOT DURING !


AGAIN - if im punching a dude, and i see a truck coming, i will stop whenever I WANT TO cause thats what I WANT TO cause it 2020 almost ffs.....i dont want to wait for my hands to keep on punching by theirselves....i want them to listen to my brain which controls them, and stop when i say...

So stop it with so many words around Animation Canceling cause from what is said - nothing has changed - absolutly nothing
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Dear Lord - the amount of people that act like babies that got their new toys taken away is staggering.

This thread is so toxic I can not believe it (criticism as a way of constructively helping to improve the game is fine but seldom).

If you really hate that changes so much "vote with your wallet" or some shit or leave. If you are so convinced that GGG is a horseshit company - do not play the game! Easy

So many of you can not admit that they are just butthurt and instead try to bring foreward random arguments.
Last edited by Im2sl0w on Jun 4, 2019, 4:27:15 AM
We've made changes to Molten Shell and Immortal Call, - IC did not recieve a CHANGE - it got NERFED - NERF does not equal change - it means making the skill weaker to make new ones seem good....
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" The value of increases to energy shield on various passive clusters have been lowered"

EXaclty what was needed - after u get 1 shot with +20k Es form 50% of bosses and some rare nemesis ones.....LETS LOWER THE AMOUNT MORE ! BEST CHOICE !
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"
Honestly, not going to lie, this looks pretty terrible.

Leech isn't getting a rework so it's still extremely trashy and unreliable as a sustainable way to survive in endgame. Great.

Immortal call no longer grants immunity to phys meaning porcupines will kill many players who can't afford or simply don't play trade leagues IF they accidentally kill them. Great.

Bleed isn't getting changed. GREAT.

Occultist, Trickster and I assume Hierophant survivability all just took a hit. (The cluster missing being the nodes behind MoM which helped a ton for Hierophant) Super GREAT

Overall, this looks like an extremely tedious and RIP-y league.

NY interest just dropped from: "I may try 4 builds" to "This looks like a one week/one build league". Keep in mind I made 8 total characters this league, some of which were deleted for this upcoming league.



trickster probably got a big buff in a lot of cases tbh. You can now get wicked ward on the regular passive tree. Trickster was cool getting a lot of evasion and energy shield... but the best way to play an ev+es hybrid ci was to play occultist. The power of wicked ward along with evasion and stacking faster start of es recharge was absolutely insane. now that you can take wicked ward on a trickster its defense capabilities are probably significantly buffed overall.
Indirect changes to Unnatural Instinct from passive tree changes
The Critical Multiplier passives near the Scion starting area provided far too much power through the Unnatural Instinct jewel. They have been changed to Accuracy passives instead.

NERFING EVERYTHING THAT WAS NICE AND GOOD AND CHANGING INTO UNUSABLE TRASH !

Wait srry - not nerfing ! DELETING FROM GAME !...................




"You can no longer craft any local item quality modifiers on Boots, Gloves and Helms. You will still be able to craft them on body armour and shields."

=))))))))))))))))))))) :))))))))))))))) fx off.....
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Last edited by Schmockla on Jun 4, 2019, 4:34:05 AM
I applaud the changes as a step toward better balance. Yep, definitely a lot off butt hurt in this thread as you've made people think about their OP builds now. Oh well...


I think this is strong work.

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