[3.6] Tectonic Slam Jugg: MELT CONTENT (melee lives!) Razors build (discontinued)
" check page 20/21 |
|
" I actually just respec'd from that build to this one. The thicc build is a lot less tanky than this one, oddly. I died a number of times to just overwhelming physical damage taken even though you have 90% physical damage reduction most of the time. I suspect that it is when endurance charges are low (they fluctuate just like this build's) that I take a crit or something. Either way I don't find it fun playing a jugg that can die like that so I ditched it. I have decided that I will avoid anything that uses abyssus in the future :P I'm finding this build is comparable in dps though, surprisingly. Last edited by Dromidas on Jan 2, 2019, 5:50:57 PM
| |
Loving this build, Ive done some minor changes to it, I also very much recommend the new Flask Cinderswallow Urn, its a clean 10% to damage+Onslaught. with a nice defensive boost also if you decide for that veiled mod.
Im using Diamong Flask with curse immune cause then I proc EO very steady. Here is my gear, Gonna try Shaper tomorrow been farming like crazy to get the head enchant still no luck :) PoB for my character at lvl 93: https://pastebin.com/L5idxFBT 919K Shaper dps with correct boxes ticket (i.e no frenzy charges) Last edited by Tsteken on Jan 2, 2019, 6:21:30 PM
| |
" Yeah, abyssus should come with portal > cast on death built in. I didn't see any videos of the nebuloch build taking on higher bosses, but it would have to use endurance cry (like Mathil used on uber elder) to maintain charges, adn there's a chance you might not proc up to full charges. Mathil also does such batshit damage that the crit can power through being chargeless. I watched an earlier red elder fight and he was unable to maintain charges even during the portal phase. Having 10 charges helps obviously, but youre only sitting at that number clearing mobs. Anyway, glad it's working out for you. Last edited by sleevelessless on Jan 2, 2019, 6:21:11 PM
|
|
" Good luck, you should be fine. I see the helm enchant has gone from 30c to 1ex on a reasonable base. Still worth it. You can get a increased crit chance mod on the Cinderswallow flask that would let you drop the diamond flask. |
|
The new mod % to all damage is crap for this build. I changed it for added physical and it gave me 20K dps. 6-10 physical on rings destroys 15% to all damage. just FYI
| |
I did make a change with this build btw. I am using Devouring Diadem with 2 heralds + blasphemy/flammability in it. Arctic Armor anywhere else it fits.
It's 99% mana reservation but I never run out thanks to the diadem which provides unlimited mana + a huge heal on a regular basis. Last edited by Dromidas on Jan 2, 2019, 7:35:52 PM
| |
Hi there!
Im very new to this game and I wanted to play a marauder. I picked this build but I have a question about beginner progression. What skills should i be using at the very beginning? I see you've listed "sunder > Tec slam" but i don't think i can get sunder yet until i level a bit more. Should i just use molten strike until i get sunder? Also what other abilities should i be looking out for along the way? Your help would be appreciated ! |
|
" Could use smite until you can sunder. I generally default to smite when leveling strength classes. It works well with ancestral call which gives you good aoe. Last edited by Dromidas on Jan 2, 2019, 7:59:31 PM
| |
Hello,
Thank you for the build. I have a question regarding Lorewevave / Eye of Innocence combination. I'm wearing a rare amulet which I bought for a reasonable price (shown below). According to path of building, my dps with this amulet is 1.24 mil, and if change it with Eye of Innocence, dps drops to 1.13 mil (with ignited option checked, and with an eye of innocence having max stats). Is there any other specific reason for using Eye of Innocence? Is +10% chance to ignite that important? edit: I also checked with a mokou with perfect stats. Dps increased to 1.17 mil. Last edited by liqitos on Jan 2, 2019, 8:18:39 PM
|