[3.4] ELE CLAW INQUISITOR | Farm Shaper on 3Link! + UberElder, UberAtziri | very Budget friendly!
So for anyone interested, this is the Assassin build I quickly put together. If noone else is posting a guide I might release it in the Shadow Forums.
To view it you need Path of Building: https://pastebin.com/iwwhXtEh Short Explanation: The new Noxious Strike Ascendency is pretty much the most OP thing PoE has ever seen imho. I still not sure if I made a big mistake and miscalculated something. But as it stands, it can build up to 1620% inccreased Posion Duration in this Setup. I put those stats on the belt. Molten Strike has up to ~ 300 Projeciles / second witch gets to around 5% Duration / Posion / Second. The amounts of dps this adds this absolutely mind boggling. I still cant really fathom they let something like this slip into the game. This also renders Armors Like Dendrobate a bit less useful. I rather would use something like Cherubims for the added life and evasion. Cheers everyone! | |
" Pretty sure that is because your Herald of Ice is not doing enough damage to deal killing blows yet. Had the same issue and towards the end of the story it suddenly started working. |
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" Thank you very much for your answer :) |
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What way is the best for activating "50% increased Attack Damage if you've Cast a Spell Recently" ascendancy buff ?
Only active spell i can see is blood rage so do i have to press blood rage every 4 sec or does blood rages automatic refreshing ( killing while buff is active) also activate the Ascendancy buff? | |
How's this work for HOGM? Or is that one of the few things to avoid with this build?
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" wich are?: 1-Molten Strike Trickster 2- Hiro quad GC? 3- Doomfletsch Prism Trickster? 4-? 5-? | |
" How did you calculate that 300 projectiles/s? I think its more like 100/s and not every ball is going to hit. |
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Sorry I had not read about the ascendancy skill put on the leather belt. I think in this build for the next league. Great job.
Last edited by Kilyan on Feb 27, 2018, 2:36:49 PM
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I don't know how 300 come from, but
without dying sun(we wont have it all the time), we have 10 proj per attack. PoB doesn't show the effect of multistrike. So actual ball/sec = 10*4.6*2=92. And "recent" means 4 sec, 92*4*5% = 1840% increased duration. And you can't hit all balls. Actual duration may be 1200% increased. DPS is insane on pob. However, 1200% increased duration makes poison 30 sec long!! It's stupid to kill a boss that long when you have 1 million/ball POB DPS. LUL. |
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" 9 Attacks Per Second x 3 from Multristike x 12 Projectiles x 5% = 1620% Increased Duration Im still confused to this day if Multristrike is calculated this way. But I saw the video from "Engeneering Eternity" and he calculates it the same. Heres the Video reference with timestamp. https://youtu.be/sSWrWS-xLyc?t=3m38s Ok, now assuming this is incorrect and we actually just produce 9 x 12 balls = 108 Balls This is still 540% increased duration. Also this is only the dps in the first second. With this 540% we get a dps of ~500k per ball / second. and every posions lasts 14 seconds from now on(!!!!!!!!!!!!!). After theroretically attacking 14 seconds (wich never happens). But after that we stacked this up even harder and at this point the numbers become just redicioulous. Summed up. Even if only 1-2 thirds of our balls even hit the target the numbers are already getting insane really damn quickly. |