[3.4] ELE CLAW INQUISITOR | Farm Shaper on 3Link! + UberElder, UberAtziri | very Budget friendly!

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magicrectangle wrote:
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Orlog wrote:
Hi all!
What can u tell me about Devoto +3 projectiles? It costs 5-6 ex, but Starconja +2 over 8 ex. So what's better?

To nobody's great surprise, the more expensive one is better.

Devoto's is inferior damage to rat's nest, and inferior life to starkonja. The move speed is sort of nice, but we already shield charge at a million miles an hour.

If the question is whether devoto's with the enchant is better than rat's nest without the enchant, yes, the enchant is very good. If the question is whether it is "worth" buying it for 5 ex, that's really a subjective call.

TY, the best way for me is bying +2 Starkonja.
IGN: Javana
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tirrorex wrote:

I checked poe wiki, unfortunatly mulstrike will not proc more charges :/
Got a 8% onslaught jewel already, didn't think to use blind too, it would free one gem slot :)


Damn, my bad, I assumed it would. Never tried it though! Then I guess if you wanted Frenzy charges on boss you could do Frenzy-Faster Attacks on that 2L setup.
Or don't bother and do not use Frenzy charges on bosses, you don't need them anyway ;)
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magicrectangle wrote:

3.5% base crit is better than an inc crit support, so I'd certainly consider it a "5L."

The purpose of crit is consistency. Our damage is overkill anyway on trash, but any time you swing your weapon and don't crit, you aren't killing things. I always run inc crit in my trash clearing setup, whether that's molten strike, frost blades, reave, wild strike... Horror is like 1 and a half inc crit gems.

I imported you into PoB to mess with it, and while thunderfists show a bit higher average damage (6%-10% depending how well rolled you make the gloves), horror gloves cause you to whiff (fail to crit) half as often.

Whiffs slow you down, and are annoying, at least they are for me. I want every attack to be followed by a satisfying shattering of monsters.


You certainly make a valid point, I didn't think about considering the +3.5% crit chance as a pseudo 5th link. Horror'ed gripped gloves seem to be a good base for a clearing setup when presented like this.
However, I still think that the Thunderfists' way is the less expensive one out of the three, by a good margin. I might try one of the other solutions when I am satisfied with every other piece of gear.

I guess it's down to personal preferences, habits, and wealth :)

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magicrectangle wrote:

Yeah this is a fine setup for moving around the map and getting up ledges and stuff, but it is too clunky for the in combat use I was describing - at least I've found it to be when I've tried it on previous builds.


For sure having to swap weapons set mid-fight, cast Lightning Warp and swap back to main set is not ideal when things are hectic. It can feel a bit clunky, but as you get used to it and develop muscle memory this feeling diminishes.
I use this mainly to move around the map as you say, but also on abysses from time to time.
Here again, personnal preferences and habits come in to play, but I would advocate to at least try it on a somewhat extended period of time in order to see if one gets used to it.
Last edited by Gregoriensten#0548 on Jan 9, 2018, 10:13:07 AM
Is Acrobatics + Phase Acrobatics really better than Iron Reflexes with this build? We save 2 passives point with IR : on POB I am around 63% Physical damage reduction and 5% evade Versus 8% Physical reduction 57% evade 40% Dodge Attack 30% Dodge spell with acrobatics. I may take less damage in the long term with acrobatics but I feel that with the Hugh amount of life per hit we got we are more afraid by bigger hit/oneshot than constant damage.

What are your opinions about that?
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Gregoriensten wrote:

You certainly make a valid point, I didn't think about considering the +3.5% crit chance as a pseudo 5th link. Horror'ed gripped gloves seem to be a good base for a clearing setup when presented like this.
However, I still think that the Thunderfists' way is the less expensive one out of the three, by a good margin. I might try one of the other solutions when I am satisfied with every other piece of gear.


hysteria's flat fire does a lot more dmg than the base crit, and also beats the more attack speed aswell.

best would be gripped essence elder gloves with 20 faster attacks, 70% multi, hysteria's flat fire as suffixes

since that is nigh to impossible, i'd say hysteria + any of the other 2 mods is very very very good and probably better than anything else now. nothing for small budgets though
IGN: Kitaen
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Gregoriensten wrote:
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tirrorex wrote:

I checked poe wiki, unfortunatly mulstrike will not proc more charges :/
Got a 8% onslaught jewel already, didn't think to use blind too, it would free one gem slot :)


Damn, my bad, I assumed it would. Never tried it though! Then I guess if you wanted Frenzy charges on boss you could do Frenzy-Faster Attacks on that 2L setup.
Or don't bother and do not use Frenzy charges on bosses, you don't need them anyway ;)


no worries :D
Wondering if i could put something like ice bite or whathever on this ancestral protector.
Really don't know what to use with it :D
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Kitaen wrote:

hysteria's flat fire does a lot more dmg than the base crit, and also beats the more attack speed aswell.

best would be gripped essence elder gloves with 20 faster attacks, 70% multi, hysteria's flat fire as suffixes

since that is nigh to impossible, i'd say hysteria + any of the other 2 mods is very very very good and probably better than anything else now. nothing for small budgets though


Another valid point. Thanks for the insight about essence'd gloves guys, as I'm not really used to essence crafting and therefore tend to not take them in consideration.

So that's 4 possible setups, each with varying pros and cons and on different price ranges.
Last edited by Gregoriensten#0548 on Jan 9, 2018, 11:56:35 AM
So many pages, so I'll just ask: is this build a good league starter?

@Edit: I didn't notice the green text. Yes, this is a good league starter. sry
Last edited by allukaz#7008 on Jan 9, 2018, 2:14:25 PM
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allukaz wrote:
So many pages, so I'll just ask: is this build a good league starter?

@Edit: I didn't notice the green text. Yes, this is a good league starter. sry


I would say it's not, like not at all.
There are a lot of builds using cheap items that will easily roll on content up to t11 quicker and safer.
If you don't have another char that can farm your items or some currency on the side i would advise to stay away until you do.
Hey !

I've been enjoying this build quite a lot as my league starter and was wondering what would you guys craft on these two claws ?

In their current states, both of them are already better than the Wasp Nest.

Flat ele seems like a bad choice to me since we can have plenty of them on abyssal jewels (easily 65+ per jewel) so I hesitate between crit multiplier or %increase ele dmg.
The second one might be a little better if I am lucky enough to get a high roll but the crit multiplier craft seems safer...

By the way, I don't understand why a lot of people would craft flat ele, this modifier looks so irrelevant compared to %inc ele dmg or crit multiplier....

What would you do ? I am still poor as hell so I don't want to screw the only two claws I found ah ah




IGN : Fainting_Smile

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