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iamstryker wrote:
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ScrotieMcB wrote:
you guys don't really want to trade,so I don't think it's problems within trading itself which are causing your disgruntlement.
Trading isn't the culprit. Its the game itself. Many people in here like myself are not against trading, I do it plenty right now. Its with how finding and crafting your own stuff isn't at all a focus of this game.
That's kind of funny, because I do both of these things. Of course, that's only possible because I've reached a stage where I can start throwing Jewelers and Fusings at BiS items, but still. There are a few instances — not many, just a few — where BiS items are relatively easy to find (and also cheap to trade for). I do not yet have, nor expect to have anytime soon, the ability to do this for every gear slot.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on May 1, 2014, 3:12:49 PM
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Posted byScrotieMcB#2697on May 1, 2014, 3:12:03 PM
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ephetat wrote:
And it's not also just about being boring -- you *need* some baseline of item quality to get through Merciless, to have a moderate amount of +life (50+ on at least a few items) and maxed resists (I'm not even going to get into self-found CI). And here's the thing, life and max resists don't represent a power jump for one's character, they represent the fulfillment of requirements for the most basic of survival. The game doesn't guarantee this -- and of course it doesn't have to, but the fact is sans trading, players have very limited measures to mitigate the randomness at this stage.
You make some great points. Not sure they can really fix the problem of 'required stats' unless they fundamentally alter the way resists and other defenses work. I'd say they need to make resists not a flat % reduction, but something more akin to, 0 resist = full damage, full resist = half damage, -100 resist = double damage. As long as defenses work in the exponential fashion they do, and damage received is balanced around that, things like life regen will never have a place. The game just doesn't give you much wiggle room.
No. Calm down. Learn to enjoy losing.
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Posted byb15h09#7812on May 1, 2014, 3:13:26 PM
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ScrotieMcB wrote:
There are a few instances — not many, just a few — where BiS items are relatively easy to find (and also cheap to trade for). I do not yet have, nor expect to have anytime soon, the ability to do this for every gear slot.
Your going to have to expand on this and post proof or something. I want to be sure of what you really mean before I say its BS or something.
Standard Forever
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Posted byiamstryker#5952on May 1, 2014, 3:14:28 PM
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ScrotieMcB wrote:
There are quite a bit of increased resistance nodes on the tree. I feel these are heavily underutilized by players, self-found players in particular. I understand they might not make your final build, but that's why God invented Orbs of Regret.
I concur, but even there GGG seems to be displaying unclear intent. Recall that those resist nodes were nerfed in OB -- now what did that really accomplish, except screw over solo self-found players more? Otherwise, I think those resist nodes are pretty cool, in that they represent a helpful crutch, but not an ultimate necessity. I wish the same could be said, to a lesser extent, for life nodes -- you're still going to need a lot of Life on items should you dare to go for some maverick 170-200% Life (that's like, only three times base life!) build without Acro/Block, MOM, or/and AA.
Have you made a cool build using The Coming Calamity? Let me know! Last edited by ephetat#3689 on May 1, 2014, 3:21:04 PM
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Posted byephetat#3689on May 1, 2014, 3:19:02 PM
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ecogen wrote:
No it is literally not optional, given that people don't have infinite time. I'll give you a simple example. With the current drop rates, craft 1 GG item for any slot and by GG I mean GG. It will take about 10 years of farming if we go with the average cost and with the average exa/et drop rates. And before people go all "LEL YOU WANT KAOMS RAINING FROM THE SKY" I'll say again: 10 years for 1 GG item.
Most players in PoE have a unconsciously created a ceiling for solo play and don't even take into account other aspects in the game which have been labeled in their heads as achievable only by trade/rmt. That's why they have the balls to say "you can play SF just fine in the current leagues".
Ten years might seem like an exaggeration, but I think the number might even be too low. I have about 750 character levels on all my chars combined and, having run most of them with something between 30 and 100 IIQ managed to find 2-3 exalteds and 1 eternal. I don't know how many of them you need to create one GG weapon, but several thousand alterations and 200 exalteds and eternals each might be about right (with ~1% chance for a specific top-tier affix and - just - 4 desired affixes: IPD% (twice), added phys. damage, IAS).
That would mean my 750 character levels times 200, so 150.000 char levels or playing 2000 chars up to the level of 75. For one weapon with 4 top tier affixes. :D
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Posted byJojas#5551on May 1, 2014, 3:27:07 PM
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Jojas wrote:
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ecogen wrote:
No it is literally not optional, given that people don't have infinite time. I'll give you a simple example. With the current drop rates, craft 1 GG item for any slot and by GG I mean GG. It will take about 10 years of farming if we go with the average cost and with the average exa/et drop rates. And before people go all "LEL YOU WANT KAOMS RAINING FROM THE SKY" I'll say again: 10 years for 1 GG item.
Most players in PoE have a unconsciously created a ceiling for solo play and don't even take into account other aspects in the game which have been labeled in their heads as achievable only by trade/rmt. That's why they have the balls to say "you can play SF just fine in the current leagues".
Ten years might seem like an exaggeration, but I think the number might even be too low. I have about 750 character levels on all my chars combined and, having run most of them with something between 30 and 100 IIQ managed to find 2-3 exalteds and 1 eternal. I don't know how many of them you need to create one GG weapon, but several thousand alterations and 200 exalteds and eternals each might be about right (with ~1% chance for a specific top-tier affix and - just - 4 desired affixes: IPD% (twice), added phys. damage, IAS).
That would mean my 750 character levels times 200, so 150.000 char levels or playing 2000 chars up to the level of 75. For one weapon with 4 top tier affixes. :D
Was actually thinking of putting 20 originally but 10 seemed enough to make the point :P
ign: ecogen
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Posted byecogen#5029on May 1, 2014, 3:30:35 PM
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Okay, I'll put my foot in it ask the neophyte question - what does 'self found' mean in terms of the game? Sit under a Bo tree and come to some kind of philosophical or spiritual awakening? Watch one of the rogue exiles approach and utter 'Peace be with you brother. Why needst we fight in this Wraeclast world of ours when the reasons for our historical and senseless enmity towards each other has long been forgotten?'. Or is it some kind of new gear you pick up, like a compass that points straight to you and goes 'ta da, there you are!'?
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Posted bytimbo1959#2101on May 1, 2014, 7:04:18 PM
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ephetat wrote:
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ScrotieMcB wrote:
There are quite a bit of increased resistance nodes on the tree. I feel these are heavily underutilized by players, self-found players in particular. I understand they might not make your final build, but that's why God invented Orbs of Regret.
I concur, but even there GGG seems to be displaying unclear intent. Recall that those resist nodes were nerfed in OB -- now what did that really accomplish, except screw over solo self-found players more? Otherwise, I think those resist nodes are pretty cool, in that they represent a helpful crutch, but not an ultimate necessity. I wish the same could be said, to a lesser extent, for life nodes -- you're still going to need a lot of Life on items should you dare to go for some maverick 170-200% Life (that's like, only three times base life!) build without Acro/Block, MOM, or/and AA.
I use them in my self found shenanigans. I have NO IDEA WHY THEY WERE NERFED. I see tri res movespeed boots for 1-2 chaos constantly. Why did they nerf these terrible nodes that SF players rely on?
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no
SFL would be stupid and ruin other leagues. people would leave ambush and play SFL lowering the population even more.
and its all ready low population
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Posted bytuyrturtu#4197on May 2, 2014, 2:01:16 AM
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tuyrturtu wrote:
no
SFL would be stupid and ruin other leagues. people would leave ambush and play SFL lowering the population even more.
and its all ready low population
I would argue the population of Ambush is too high. But I preferred the sense of community back in Closed Beta.
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Posted byXikorut#7974on May 2, 2014, 2:03:59 AM
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