1.1.0 Patch Notes - Sacrifice of the Vaal

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plasticeyes wrote:
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Necrogue wrote:
Very nice can't wait but I can still see a majority of the builds using Iron Reflexes, Resolute Technique and the Blood Magic Gem.


yeah- it disappoints me to no end that a accuracy/crit based mara is completely impractical.

reaching all the crit/accuracy nodes you would need would leave you with a squishy mara.

too bad. i hope to be able to do it one day.

2H mace with crit ! you can dream...


So get some accuracy on gear! What do you think the Kongor's mace was designed for?

RT is a thing of the past.
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Qarl wrote:
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Fun_Hat wrote:
But why did you have to nerf Vaal Pact? :(


I think you know.


He wouldn't have asked if he knew...

Anyways, another terrible nerf.

NERF of Exile! Yay!
IGN: DrunkBarbarian / SupernalScion
The reasoning behind the Crit Multi nerfs, is because of the Spell/Ele Damage Buffs. GGG has been afraid to buff Spell Damage, because of the ridiculous top-end scaling of Crit Multi, but that's made it so that Melee Builds have become far superior..

So nerfing Crit Multi was necessary for there to be buffs to Spell Damage, to bring it more in line with Melee, and to make spellcasters less forced into going Crit to be viable.

@plasticeyes, that's specifically what Romira's Banquet was designed for, since Crit rolls against Evasion before Hit. It's meant to alleviate the need for Accuracy on a non-RT Mara.

And that Vaal Pact nerf is interesting, probably necessary, especially with the ES Buffs. But I would have liked it's location moved a bit closer to the Ranger or Scion...

PS. GGG completely disregarded the most important balance change imo, the Duelist's shirt. It needs to be removed, baring his chest for all the Scions to oogle at, and for men to not feel dainty when eye chances upon his visage. REAL men, do not wear "Shirts", heck REAL men, do not even wear PANTS! :O

What I mean is, either remove his shirt, or allow us to place Micro-Trans on Chest while wearing BoR... <_<
IGN: Golem_Antsy, Harvest
Last edited by Sheriff_K#3938 on Mar 4, 2014, 11:56:26 AM
nerfing us the players, I get it, completely opposite as d3

:) , legacy items ftw
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khemintiri wrote:
So much whining , i think it looks awesome , 70% of the whining is of people not reading it correctly .

Nerfs to crit in tree ( got buffed)
Nerfs to st endgame ( no difference)
Nerfs to vaal pact (got buffed , just Ci that got a little nerf , but hey bloodrage)

and people still whining over legacy items .

can't you guys try to have some fun in your lives, is everything misery ?


What about the removal of item quantity mods from rare/magic items, and removal of item quantity gems?
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
the "Reset all Passives" will be when the expansion is launched right?
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The Marauder starting area has been reworked substantially.
The area between the Duelist and Marauder has been reworked substantially.


Finally, Marauder can kick some ass with 'standard' available weapons, without getting his ass spanked. (Hopefully)
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BoondockSaint wrote:
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hrapvlesu wrote:


if you had 80% cast speed bonus before you totem would have

(1.8-.3) = 1.5 50% cast speed bonus

now it will have

(1.8)*(1-.3) = 1.26 26% cast speed bonus

if you have 0% cast speed its exactly the same as before. So the more cast speed you have, the more this change affects you.





Can anyone provide actual numbers?
but even so, with this nerf you dont want cast speed on your gear since its useless and shafted, and playing with totems you want cast speed to deploy totems as fast as posible.

No matter how you look at it it is utter shit decision.


First, the math isn't wrong. Second, Totems use your stats, so cast speed on equipment is not useless. Third, spell and elemental damage nodes throughout the tree have been increased. With the damage increases, and without having access to the tree to do any calculations, you have no idea whether the totem cast/attack speed change is a nerf or not.
Last edited by Galtrovan#5344 on Mar 4, 2014, 12:05:57 PM
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roguemjb wrote:
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plasticeyes wrote:
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Necrogue wrote:
Very nice can't wait but I can still see a majority of the builds using Iron Reflexes, Resolute Technique and the Blood Magic Gem.


yeah- it disappoints me to no end that a accuracy/crit based mara is completely impractical.

reaching all the crit/accuracy nodes you would need would leave you with a squishy mara.

too bad. i hope to be able to do it one day.

2H mace with crit ! you can dream...


So get some accuracy on gear! What do you think the Kongor's mace was designed for?

RT is a thing of the past.


i'll see if it is. i'm very excited about respecing my mara and will see if it can be done.

last time i looked, it just wasn't feasible.

too hard to get the crit nodes and too hard to get accuracy.

and i call BS on accuracy on gear. my shadow has a _lot_ of dex AND a _lot_ of accuracy on gear and is only 88%.

a mara would be _very_ hard pressed to get those kind of numbers. and then to have a 10% chance to crit ?

absolutely not worth it.

but a 20% chance to crit with a 2H weapon and 85% acc ? i could live with that...

Can't wait to get started in the new invasion league. I know the effect of balance changes on builds causes a lot of distress but shaking up the metagame is necessary for the long term health of the game. The distinct impression that I get regarding GGG's balance strategy is that they collect analytics on how players have been playing and look for cases where players have been overwhelmingly selecting a single option for a certain situations like Vaal Pact, Bringer of Rain, Aegis shield, item quantity levelling uniques and so on. The changes might hurt but I believe GGG's plan is the retention of build diversity which again keeps the game healthy longer. I know I've seen 7 BoR characters in a single sarn instance before now and thought something probably needed tweaking.

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