1.1.0 Patch Notes - Sacrifice of the Vaal
" And those preschool children are wrong. You take the sum total cast speed, (180%) apply that to the base cast time, and then apply the 50% penalty. So it's actually an effective 90% cast speed. " No, you cannot balance the legacy leagues entirely. The challenge leagues avoid this problem. This is why new players are defaulted to them. If you want the balanced and up-to-date PoE, it's available. If you want to keep your accrued wealth, so do the players that have legacy items. You can't have it both ways. Last edited by Uvne#0425 on Mar 4, 2014, 12:23:26 PM
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" Um.. that's the point of playing games. That is to say, progression: Begin playing / start character - shit's hard. Level, acquire items, learn, hone your skills and strategy - shit's still hard. Realize your build is untenable - restart. New character - shit's hard but not too much. Potential plateau. Eventually start anew. Repeat until you hit an actual good build - shit's not faceroll, but you have, in essence, become a badass. Point is, games aren't fun unless you eventually glean a sense of becoming better culminating in a badass. Here is the general problem with nerf: After thousands of players play millions of hours, some builds arise as very good (what, a total of 30-50 builds?) out of a couple thousand attempted (so ~1-3% return). The rare successes become established in the community. Most players default to these "safe" builds. This is restrictive, as only two handfuls of builds are competitive. Now there are three general courses of action: 1) Nerf the "safe" builds. In theory, fine. In application, not all the "safe" builds are nerfed. Thus, the number of safe builds dwindles to, say, 15-25. Sure, the half that got nerfed is now more comparable to the rest of the pool of builds, but now the "safe" pool is even smaller, and thus to be competitive/viable, you must follow a narrowed selection of paths. 2) Buff the rest: raise the dregs of the game to a more viable status. Now, the 30-50 safe builds have COMPETITION. Sure, players can remain safe with their old friend safe-build. But now the adventurous gamers are going to experiment, and the new will rival the old. Now, the TENABLE/VIABLE/COMPETITIVE pool of builds enlarges. The game grows. Shit gets fun. 3) Introduce a ton of shit that invalidates all previous items/skills/builds. Now everybody scrambles to figure shit out. Overhaul. The established hierarchies are inverted, etc. This is pretty variable in how fun the outcome is. My point is I feel they are restricting the diversity for the most part. My final point: I just want to check, if only one leech can occur at a time (the largest one), does that mean AoE skills with leech are useless? Like, say you hit for 10k per mob, on a total of 10 mobs. You have 2% leech from passives, and 8% from LL gem. Which of the following occurs: 1) 8% of hp from the total 100k dmg done 2) 8% of hp from the 10k dmg done 3) 10% of hp from the 10k dmg done 4) Other |
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" Everyone and their mother could get a BoR, it's just a medium rarity unique. Very few people have well rolled 6 links. If you think it's good design to have a semirare item that favorably compares with extremely rare items, well... Well deserved nerf. | |
so many new legacy items
did some d3 devs join your team to shit on your game and make it ready to be forgotten? starting to regret spending so much money on this =-D kappa Last edited by Jamhax#0409 on Mar 4, 2014, 12:24:33 PM
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I tried to read the discussion here, but so much crying, so much crying . . .
Sometimes you get the bull, sometimes the bull gets you . . .
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All the Legacy and Permanent League QQ'ing...
Or the "make a different Parent League" QQ, do they not realize that that League would have Legacies as well, once the 4-monthers end, because of the 4-month only Uniques?! You can't make a new Parent League every time a 4-monther ends, that defeats the ENTIRE purpose of the 4-month Leagues. Which are created SPECIFICALLY for the people who care about Legacy items not existing, and the economy being less corrupted... JUST PLAY ON THE 4-MONTH LEAGUES. /enddiscussion IGN: Golem_Antsy, Harvest Last edited by Sheriff_K#3938 on Mar 4, 2014, 12:30:56 PM
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No item trade changes :(
IGN: Enefeaa
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" +1 This just seems so obvious... |
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" You talk of skill as if desync was a mechanic to you, really i just can't understand people that defend it. Just accept it, say it out loud if you have to, you can't make a squish build with no defense and ton of life untill desync is fixed. IGN: FoughtBledAndWeptForGod, WoE_HitoZ
stream: http://www.twitch.tv/hitokirizoro |
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" It would be dumb if every class could do every kind of build. |
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