1.1.0 Patch Notes - Sacrifice of the Vaal

Aw yeeaaa, can't wait to start a new Marauder in the Ambush League.
Pelerin of Wraeclast
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feyith wrote:
Removing IIQ but still keeping it in the game...

So now the only people who are going to have that gem are RMT farmers and the other 10% of people who already control 90% of the economy.

GG?


I'd say it's more like 90% of the people that play Standard/Hardcore have IIQ gems. Everybody and their mother has them right now and have been hording them.
Woo! can't wait! :D
Post the tree!
Mirror of Kalandra?
aaaaah all these complaints and fear of change make me remember our old friend Phase run.

You all have to know that whinning because your build that you were playing for 6 mounths is kind of silly, diversity comes from nerfing the high power builds to make place for the normal power builds to balance things out.

You should know that some nerfs made you consider some new builds that helped having fun and discovering new views of the game, change is always hard so why not just shut the hell up and consider what was good in the expansion. There are so many good in it, just look.
My build wasn't affected but I never understood the whole "nerf the fun/popular builds" mentality.

Why not figure out ways to make the rest more appealing instead?
Was hoping for witch starting tree rework, I hate those flask nodes, and if I don't play ES, I need to take them as a summoner :( Also it is somewhat inefficient, I feel like going around everything.
https://www.youtube.com/user/DaidelosGaming/featured
Damn, my incinerator and dual claw characters got demolished. But that's POE life, with every big update, all your favorite characters got to go.
"
foufa wrote:
aaaaah all these complaints and fear of change make me remember our old friend Phase run.

You all have to know that whinning because your build that you were playing for 6 mounths is kind of silly, diversity comes from nerfing the high power builds to make place for the normal power builds to balance things out.

You should know that some nerfs made you consider some new builds that helped having fun and discovering new views of the game, change is always hard so why not just shut the hell up and consider what was good in the expansion. There are so many good in it, just look.



No, that's not how diversity works. You have two basic types of diversity in online games:

1) Everything is on a leveled playing field and the only separation is how the player chooses to make use of their options. No one skill, build, or piece of equipment is inherently better than the others. Obviously GGG failed at this since Alpha.

2) You have certain builds, skills, or pieces of equipment that are better than the others. To keep things fresh, you remove what made them exceptionally better than its competitors while still keeping it viable and slightly buff alternatives to move the meta into another direction.

On #2, this is where GGG obviously failed like so many other publishers before them. The keywords here are "While still keeping it viable." Obviously, by this, GGG took the option to nerf everything into the ground by taking the most backwards ass approach to it. Spark was a great option due to the AoE saturation. What was GGG's response to this? Better nerf every component to the Low-Life build and Spark with it. That way, all elements of the build are ridiculously useless.
If you're reading this, I'm probably on another year-long ban.
Thanks GGG.
OP build = 150% Effectiveness
Normal build =100% Effectiveness

Buffing normal build to 150% Effectiveness

To prevent power creep, Effectiveness gets scaled down to 100% across the board.

This is the same as:

OP build = 150% Effectiveness
Normal build = 100% Effectiveness

Nerfing OP build to 100% Effectiveness


“Demons run when a good man goes to war"

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