1.1.0 Patch Notes - Sacrifice of the Vaal
My build wasn't affected but I never understood the whole "nerf the fun/popular builds" mentality.
Why not figure out ways to make the rest more appealing instead? |
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Was hoping for witch starting tree rework, I hate those flask nodes, and if I don't play ES, I need to take them as a summoner :( Also it is somewhat inefficient, I feel like going around everything.
https://www.youtube.com/user/DaidelosGaming/featured
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Damn, my incinerator and dual claw characters got demolished. But that's POE life, with every big update, all your favorite characters got to go.
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" No, that's not how diversity works. You have two basic types of diversity in online games: 1) Everything is on a leveled playing field and the only separation is how the player chooses to make use of their options. No one skill, build, or piece of equipment is inherently better than the others. Obviously GGG failed at this since Alpha. 2) You have certain builds, skills, or pieces of equipment that are better than the others. To keep things fresh, you remove what made them exceptionally better than its competitors while still keeping it viable and slightly buff alternatives to move the meta into another direction. On #2, this is where GGG obviously failed like so many other publishers before them. The keywords here are "While still keeping it viable." Obviously, by this, GGG took the option to nerf everything into the ground by taking the most backwards ass approach to it. Spark was a great option due to the AoE saturation. What was GGG's response to this? Better nerf every component to the Low-Life build and Spark with it. That way, all elements of the build are ridiculously useless. If you're reading this, I'm probably on another year-long ban.
Thanks GGG. |
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OP build = 150% Effectiveness
Normal build =100% Effectiveness Buffing normal build to 150% Effectiveness To prevent power creep, Effectiveness gets scaled down to 100% across the board. This is the same as: OP build = 150% Effectiveness Normal build = 100% Effectiveness Nerfing OP build to 100% Effectiveness “Demons run when a good man goes to war"
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" but.. but, nerfs are bad Last edited by 2ofSpades#4172 on Mar 4, 2014, 9:45:30 AM
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such great changes , Hype for the new passive tree
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agein ggg desideds to look up the counter spec i did make a big guide to after they destroyed the last build i did in beta... history repeats it self... to tell the truth i feal chris Wilson is having me added to players he keep a look at. and what i produce will get nerfed... dont worry chris i will break ure game agein.......
IGN jauertemplar Jauershadow Last edited by Jauer#2388 on Mar 4, 2014, 9:49:13 AM
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Thanks you GG you destroy my build. Nerf vaal pact ...
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" Reading comprehension of a pre-schooler - check. There's a good way to nerf something and a bad way. For example, Spark was fine the way it was. It was the interaction with a few uniques and passive keystones that made Spark grotesquely overpowered. Logical solution? nerf the interactions. GGG Solution? NERF EVERYTHING. Crit builds weren't such a bad idea considering the heavy investment and heavy trade-off, especially considering where Vaal Pact was moved. Logical solution? Nerf crit mechanics. GGG Solution? NERF VAAL PACT. You're putting a band-aid on a gunshot wound and hoping it'll go away. Nice backwards ass approach around your solutions. Are you sure you're not Chris' alt account? If you're reading this, I'm probably on another year-long ban.
Thanks GGG. |
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