1.1.0 Patch Notes - Sacrifice of the Vaal
Looks good. Looks good. Definitely some changes I was hoping to see addressed. Well done!
Probably one of the main ones that I'm surprised not to see is: no mention of any Witch start changes (I thought it was on the cards, but maybe I'm wrong, or maybe it'll be later). Looks good though, and I can't wait to see the new passive tree and play the new content. |
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Nerf, nerf dont know need to see that magic tree comon show us the tree...
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"Fixed a problem that could cause crashes on certain Creative sound hardware."
Say it ain't so? Only took 2 years to fix the BSODs with it. |
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" You can't perfectly balance every skill in a complex system like this. There will always be skills that are a little better than others. And since people these days are all about cookie cutter and best effiency the majority will use these "better" skills. The crying on the forums about other things not being viable keeps going on while most people don't realise that most things are completly viable at late game - just not AS good as the top once. But does it really matter? No, because the main game is more about building builds one thinks are fun and the competetive part of the game is seperated in races. Don't get me wrong, there are things that need to be buffed/reworkd (like Sweep, Cleave, Arctic Breath e.g.). Also, you cannot buff everything to match the OP builds because this would lead to Power Creep which would destroy the game. You have to carefully chose where to buff and where to nerf. GGG doesn't always make the right decisions of course. But flaming everything without thinking about the consequences isn't going to help, either. |
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CTRL + F "Cleave"
Nope. #1 Victim of Murphy's Law.
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LOl, this game is the most unfair shit ever.. yay everyone buying BoR's and selling them for 50ex each.. sold just one yesterday for 14ex when i could sell it today for 40.. the same happen with AA.. GG, i dont even know why i keep playing this, allways the same story..
Last edited by Kageyosh1#3433 on Mar 4, 2014, 9:56:55 AM
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I actually love them getting rid of IIQ and all that mess on the ground.
But - that means drop rarity will also slightly improve..........right? |
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" http://www.pathofexile.com/passive-skill-tree/AAAAAgQBmSu9gavFR35lTYTZbmnEuNX4vqfSTcAP1e1qk7ZBTioppVoaLIV08dRSIWBAoJ65BS3vTii1YIi_1USesHPstvH0U7tVqZe0rLrh2mFSG6qI7W1KgTol3xv6pBkB3OLqh2q-ingNWK9GaTbohyk6UjJ-Aeefy6cw976ezdIhVw3ZYWoeqBjyL6lutfJuqkrIiq-QEYLkNZKsWYjx52P-Crc-QYf56Bg8vSeTOghn0Ef8iesJCZYnIKbPGtkG7pdwYxcUIA== I could not be more screwed, methinks. :P Oh well. If my build gets totally hosed, I guess there's plenty to occupy me anyway... FFX HD and Dark Souls 2 coming out, woot... |
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Nice changes. Good item balancing.
IGN: MinusFour/Teeda
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" kerning* |
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