1.1.0 Patch Notes - Sacrifice of the Vaal

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ichbinwerichbi wrote:
So another kick in the ass for solo players.

I give money for this game, because it is one of the games who had a good balance between solo and group play. Now they going massivly to group play.

I dont like that so i dont pay money further. And if its go this way i leave the game and must look for another.

I played it verry often an liked it verry much. But what chris wilson and his ggg guys make in the last month against solo play is not for me.

Perhaps chris dont like play solo and all must follow him.

The second. I liked the marauder. It was a verry nice class and has its problems in higher maps. But now the will change the skilltree. I cant understand this because the tree was verry good and balanced.

I have the apprehencion its all for pvp. I leaved wow of balancing and crying people reasons so perhaps i should do the same here.

It was a nice time with ggg. But i fear its all over in near future.

I know its not a great deficit if i go :-)

But its in all new games the same. If you have a great game an like it the developper ruin that game and the fun is over.


I dont understand this solo player band wagon lately. So many people are jumping on it complaining about solo play.

Most of my playing is done solo... and none of these patches have made me think they are changing anything about it.

Solo is fine the way it is and will be. The ONLY real thing that matters is map balance, and maps drop rate is exactly the same in a full party or solo.

So whats thw problem? The game is hard, and even harder to solo? What is wrong with that exactly?

Clearly its going to be harder solo. All these wanna be solo enthusiasts are just crying about something that is fine the way it is.

rip bor = rip melee poe
GG GGG
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ichbinwerichbi wrote:
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Fruz wrote:
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ichbinwerichbi wrote:
So another kick in the ass for solo players.

no it's not.


If its not explain please.

the new areas ----> for groups
qantity gem remove ----> chris. That the ground is not overfilled with white items that you can oversee orbs i havend problems with to much items in solo
bringer of rain nerf ---> no problem for groups but for solo builds.
vaal pakt nerf -----> no prolbem for groups with 1000 auras but for solo
shaffels frame -----> same as bor

and so on.

show me the profit for solo.


Saffel and BoR needed nerf, now GGG ( hopefully ) won't balance the game around the fact that people will switch Saffell for some bosses, I hope that they will tuned down some of them because of that tbh.

- New areas for groups ? What do you know ? I'll solo the new areas as I've always done in PoE.
- Quantity gem affects both solo and parties.
- VP nerf : we need a meta where not everyone is going for leech imho, that's a first step. I'm curious how impactful the leech change will be though.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Barrage: the attack speed penalty has been removed.


ERMAHGERD
Removing IIQ but still keeping it in the game...

So now the only people who are going to have that gem are RMT farmers and the other 10% of people who already control 90% of the economy.

GG?
If a base item can no longer drop, does that mean the uniques associated with it no longer drop as well?
After VP nerf i cant see how crit builds can survive reflect mods.
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Ypokrator wrote:
After VP nerf i cant see how crit builds can survive reflect mods.

Maybe ggg's solution are nerfed crit modifers?xD


Yeah, yeah 'if u didn't try this sh*t don't judge yet blabla' But it looks bad from patch notes so far. And ggg are being famous as random nerfers.
Hate community since Aug A.D.2012. Distrust developer since 0.11.0.
Last edited by el_hombre_loco#3405 on Mar 4, 2014, 9:16:33 AM
sounds pretty awesome!
though some nerfs seem a bit unnecessary to me
so stoked for the release
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ichbinwerichbi wrote:
"
Fruz wrote:
"
ichbinwerichbi wrote:
So another kick in the ass for solo players.

no it's not.


If its not explain please.

the new areas ----> for groups
qantity gem remove ----> chris. That the ground is not overfilled with white items that you can oversee orbs i havend problems with to much items in solo
bringer of rain nerf ---> no problem for groups but for solo builds.
vaal pakt nerf -----> no prolbem for groups with 1000 auras but for solo
shaffels frame -----> same as bor

and so on.

show me the profit for solo.



This is exactly what i mean. You just want 'profit' for solo. Why such entitlement? Man up and keep soloing, i know i will. Its not going to be that different.

How about change your mentality? Maybe enjoy the fact that the game might be harder. Why is it a bad thing when they make it so content isnt so trivialized that you cant be half sleeping while playing?

Why do you think the new content isnt for solo play? It seems like to me its going to be just like maps.

Oh, this is because chris mentioned something about grouping up for it. I think he just meant that since they are randomly found its more efficient to invite people to also do them.

That doesnt mean you cant solo them, and if you think as many items should drop for a solo player as in a full group... just cant argue with that logic because it makes no sense.

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