0.11.0 Patch Notes
A passive tree respec is being offered because of the large changes.
There have been large changes to the bandit rewards too, and those aren't the first changes since I did those quests. I think it would be consistent to allow a bandit quest reward respec too, for the same reason as the passive tree respec. |
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" I admit that i am inexperienced.But still i am not that well geared.I only have 6k ES and not all my resistances are capped.Plus the flicker as i said gets to 56K with 5 frenzy charges.Unbuffed is only 36.5K https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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4% leech on all three raker passives? Feels a bit too powerful, going to love my claw shadow now.
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I just hope the life % nodes arent getting like a 50% nerf if so im probably done with this game. I've liked it so far but many builds rely on total life to keep going oh well.
IGN:AmberKB
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If nothing else is just boring to see sooo many people using fapping pulse. Ty GGG
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" Well, it's too bad a portion of the ridiculous ~70% population decline since open beta began aren't around anymore to agree with you too. Stellar job being one of the casual scumbags that endorses such a wonderful balance patch! This game like most other f2ps will end up having a small casual community, in which a fourth of the population will consist mainly of bot farmers selling orbs to the top few % of players, whom will then spend 1/2 their 9-5 paychecks rolling maps to beat on monsters from melee range. If you don't believe me, ask any of your gamer friends about f2p games they used to play which just get by with small micro transactions, yet still exist because the Chinese bot farmers fuel dat currency into the markets. One thing I don't foresee GGG changing is the name of their game as it is a perfect correlation for its imminent future. |
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it makes my day ... "hey you nerfed my OP build and my 200 exalt gear, I will leave this game and 20000 players will do the same"
So funny :) IGN TylordRampage
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"Don't forgot you will have less life, it's mean less life consumed by RF ;) I have made my own calcul for my Dual Spark and it will still work after this patch. The only unknown is the ES nodes nerf for me. If it's a total of 500 it will be tricky but if it's 200 or 300 it should be acceptable. |
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Nerf the blood magic aura abuse, this is more important than RF nerf.
ign TheBlackMambaTemplar
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Well after reading the previous large update on 11.0 I wasn't excited and there are still elements (special league items) I'm not particularly fond of. After reading these patche notes though I feel a bit better for the coming update and look forward to it. I think the balance and passive changes will be interesting and some of them seem to overall positively affect some of my builds. I just hope the game is still challenging. I was doing a new experimental build I'd just started which just died at 52 and while it sucked I like that people can die when they're distracted (thanks global chat!). For whatever reason I find myself stuck to hardcore and don't want it to be too easy. Not sure if I'll be playing in the Onslaught league or not though... I do have one more new build I've made which would be a good time to give it a whirl although it's a Shavronne's build which is terribly difficult to find (atleast it's not one of the removed items I suppose). Thanks for the update, looking forward to further updates and the patch itself!
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