0.11.0 Patch Notes

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VolcanoElixir wrote:
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This is annoying include both because nobody is sure if evasion is getting buffed also.
Evasion will be better. Enemies dealing less damage means that if you fail to dodge an attack, it'll be easier to survive the hit.


I'm pretty sure GGG are reducing life/ES too to keep in line with the reduction to damage as per patch note.
No desync fix notes?
It's truly horrible to play FS+MS
Last edited by ThePassenger#0285 on Jun 3, 2013, 1:54:59 PM
sweet i think i like this patch. ill prolly be staying in standard but i cant wait to begin my new build :D
IGN- Isiander
Noo my freeze pulse! How much it was nerfed?
IGN: Reoxy
R.I.P. Righteous Fire

2% elemental equilibrium + 4 purity + 8 Rise of the Phoenix + 75 base = 89
ALL LIFE NODES AND VITALITY = 8.9 life regen per second.

That unique created by some diamond who liked Righteous Fire is now absolutely fucking useless junk. Righteous fire will permanently be unsustainable.

Not only that, but life node nerfs, and life nerf in general.

As hard as it was to amass 12k hp, that only yielded 6kdps from RF due to 50% max life damage to minions (while 100% to yourself, always silly)

---------------------------------------------------------------------------------------------

tl;dr: GGG just to an absolutely massive dump on anyone who used Righteous Fire in any way.

Keep on truckin'!
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ThePassenger wrote:
No desync fix notes?
It's truly horrible to play FS+MS


Not only FS. Melee Splash is horrible with every skill(Infernal Blow, Dual Strike, ect.). And almost horrible to play with cleave with high attack speed.
Hey guys im newbie, anyone can tell me how "Full respec works"?
If i click that button i have to set my passives ? if i cancel it the button won't show anymore?

yes??
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Cookie_Puss wrote:
Wow, I was excited for this patch for so long, and now that I've seen all the nerfs - especially the one to freezing pulse - all the excitement I've had for this patch has gone away.

I mean, why not buff the other skills instead of making the viable ones people use, and have invested time and currency into crappy? I guess it's premature of me to say that they will be crappy, but I have a feeling that my build will just suck after this patch. I thought back in closed beta you guys said you weren't going to be throwing around nerfs left and right? Well, it sure seems that way now. Not a good direction IMO. I will leave further judgement for the actual patch tomorrow. Very disappointed with all these nerfs.

I appreciate the time and effort you guys put into the game, but I'm just not feeling all this "rebalance". It is the best arpg out there, and it is for a reason. Please don't screw that up.

INB4 "QQing, QQer, NOOB, Keep Crying, Nerd Rage, Blah Blah Blah"


It's better to bring the skills that are too strong down a notch than to bring everything else up. They want the game to be difficult, and OP skills make it too easy, and hurt build diversity. If they just bring up all the skills to level of the OP skills then the game becomes too easy, so in turn enemy health/damage must be increased to compensate. In the end it's the same result.
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lucksickle wrote:
R.I.P. Righteous Fire

2% elemental equilibrium + 4 purity + 8 Rise of the Phoenix + 75 base = 89
ALL LIFE NODES AND VITALITY = 8.9 life regen per second.

That unique created by some diamond who liked Righteous Fire is now absolutely fucking useless junk. Righteous fire will permanently be unsustainable.

Not only that, but life node nerfs, and life nerf in general.

As hard as it was to amass 12k hp, that only yielded 6kdps from RF due to 50% max life damage to minions (while 100% to yourself, always silly)

---------------------------------------------------------------------------------------------

tl;dr: GGG just to an absolutely massive dump on anyone who used Righteous Fire in any way.

Keep on truckin'!


In theory you could chain Ruby flasks, since having 4 perpetual rubies allows you to easily kill fast enough to refill them. Personally I think that would be a real pita, but then I do it with granites on all my CI melee characters, so maybe it isnt so bad.
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Yeah u r generally right since when i win it seems so cheap cause it is one hit.And i do use the anti stun-cannot be frozen,but still getting chilled-shocked etc in the very fisrt hit.As for flicker,since there is no stuff to kill to gain frenzy charges,it is one fliker only.Yes u can run away until the cooldown but if the opponent is experienced he wont let u do it.As for 56k DPS it is not even hard to get(skill tree plus abysus-maligaros-300DPS dagger and a 5L flicker strike(melee-melee on full-multistrike-increased crit damage and 5 frenzies).As for potions,any build can have all those options(remove curse etc)AND they can replenish their HP.Plus enfeeble DESTROYS crit shadows.My point is that since i am able to one hit most ppl right now,and still get owened(so far RF builds and tank marauders are the most OP pvpers),things arent gonna change.I ll still be able to one hit ppl and others would deal more damage to me as well


lol u need to get some more pvp experience IMO, theres lots of stuff you can do to own everyone if you have a 56k flicker. thats more than ive ever even heard of for pvp stats....
IGN: High____Lander | xDominus

40 Arena pvper: Bleed_Pig

Guild: <HERB> THC
Last edited by oowarpigoo#5382 on Jun 3, 2013, 2:15:21 PM

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