0.11.0 Patch Notes

Problems with patch notes:

I spoke witha dev ingame and he said you reworked dysnc in this patch yet you said nothing about it in the patch notes.

You said that you increased defensive stats such as armour, yet said nothing about evasion. This is annoying include both because nobody is sure if evasion is getting buffed also.

You should have included % dmg reduction from mobs and % decrease from health and es nodes so we can plan out builds before the patch comes out.

You stated in the past you where working on a melee crit affect, nothing was said about this in the patch is it still int he works? I would like to see a crushing blow, punture, or something for landing crits as pure melee besides higher dmg.

The rest I will wait and play before judging but i think the inner focus nerf was a bit much. 40% nerf is large.

Make Onslaught league 40% and it's perfect!
Finest Hardcore Gaming Guild ~Soldiers of the Wasteland~ sotwguild.com
My hovercraft is full of eels! :-)

Didn't even know you can hit 100% max res... daamn :-) But wouldn't it be better to make some diminishing returns kick after 80% , something like EA (or any other +max res bonus) giving you 5% if you're at 75%, 3% if at 80%, 2% if 85% and so on? (I always sucked at maths 8-))

Otherwise, looks good, seems like you put a lot of work into it. Let's see how my LS templar will fare after the patch :-)

Regards!
My hovercraft is full of eels!
You know, thinking about it, who is actually gonna still be playing their old and supposedly broken chars when leagues now exist?
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
Awesome to see the game being balanced, but I have one thing that im really worried about. How will this patch affect Players using Righteous Fire with life?
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This is annoying include both because nobody is sure if evasion is getting buffed also.
Evasion will be better. Enemies dealing less damage means that if you fail to dodge an attack, it'll be easier to survive the hit.




Hey guys im newbie, anyone can tell me how "Full respec works"?
If i click that button i have to set my passives ? if i cancel it the button won't show anymore?

yes??
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bchan wrote:
So much butt hurt in this thread.

I'm really glad so many of you will be quitting the game, I'd prefer to play a game without crying little kids.

You know how to tell a certain skill and build was very over powered and broken? When a SMALL adjustment is made to it that scales the damage output in line with other skills to balance the game and people immediately start SCREAMING that you have BROKEN their build and they can no longer face roll content with their iWin button and that their character is unplayable now. What a joke. They need to learn to play.

Chris I'm really happy to see the game going in the right direction with balance. Don't let the usual gaming forum QQing dishearten you. This is a really excellent patch. Your team has done a fantastic job. Very excited to see patch deployed on live server.

And in regards to balance, contrary to what many babies are saying in this thread, you are doing it the right way! You don't balance over powered skills by making all the other skills overpowered as well, you balance out the OP skills and really bring out the diversity in classes, builds and use of the passive tree. Which is the direction you're moving in.
The only thing I'm sad about is not enough time per day to play all my very interesting uniquely built alts that I have made. ;P

Totally stellar job GGG!
DEVS=GODS


I agree with u 100%
IGN : Beendixx
Wow, I was excited for this patch for so long, and now that I've seen all the nerfs - especially the one to freezing pulse - all the excitement I've had for this patch has gone away.

I mean, why not buff the other skills instead of making the viable ones people use, and have invested time and currency into crappy? I guess it's premature of me to say that they will be crappy, but I have a feeling that my build will just suck after this patch. I thought back in closed beta you guys said you weren't going to be throwing around nerfs left and right? Well, it sure seems that way now. Not a good direction IMO. I will leave further judgement for the actual patch tomorrow. Very disappointed with all these nerfs.

I appreciate the time and effort you guys put into the game, but I'm just not feeling all this "rebalance". It is the best arpg out there, and it is for a reason. Please don't screw that up.

INB4 "QQing, QQer, NOOB, Keep Crying, Nerd Rage, Blah Blah Blah"
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Jzweet wrote:
Increased the physical damage mod on The Magnate unique belt. This item now generates with +25%-40% Physical Damage (up from +25%). Existing belts will be unchanged, but their values can be rerolled within the new range with a Divine Orb.


they do mean blessed orb here right?


No, they mean divine. What I wanna know is if the divine will also change my top roll for strength , which will result in complete failure as I need top roll for both strength and phys dmg ?
IGN: Perpetual_War / Malacath_

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