0.11.0 Patch Notes

I like eliminating the dependence on life nodes to free up more build diversity and balanced gameplay, but I do hope they aren't nerfing the game. The difficulty is just right, especially after you get geared.
Ok i know that alot of people are crying over the nerfs for the overpowered builds so i've came up with the following solution

patch 0.12.0 must consist of 1 new skill gem and 5 new support gems they will be all colorless/white gems and they will be linked if they are in a same pice of gear ( no real links required)

Skill gem - Smithing of Doom and Despair and Death
It will deal 450 fire/lighting/cold/physical/chaos damage to any enemy that you can see on your screen( + 150 damage per level)
It will cost 2 mana points ( 5 mana points at level 20 )

New support gem 1 - Unstoppable
110% mana multiplier
All active skills linked to Unstopable gain bonus levels ( 20 level Unstobable + 20 level Smithing of Doom and Despair and Death = 40 level Smithing of Doom and Despair and Death)

New support gem 2 - Wealth
110% mana multiplier
80% increased Rarity and Quantity of items droped by slained enemies
( +15% per level)

New support gem 3 - Learner
30% increased experience gain
(+10% per level)

New support gem 4 - Blink
120% mana multiplier
35% increased attack speed, cast speed, life leech rate, mana leech rate
(+15% per level)

New support gem 5 - Nerf shield
All active and support gems linked to Nerf shield would never be nerfed. 100%guarantee
(+ 10% Energy Shield, Life, Armour, Mana, Evasion, Fire/Cold/Lightning/Chaos/Physical damage; Block chance; Accuracy Rating; Critical Strike Chance; Critical Strike Multiplier; Movement Speed; Mana Leech; Life Leech per level)

After that glorious patch noone will complain we'll all play SDDD builds and we'll all be happy. Because bother having 3-4 overpowered builds when you can have only one. The end.
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
Last edited by KorgothBG#4084 on Jun 3, 2013, 12:43:39 PM
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Poutsos wrote:
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oowarpigoo wrote:


you need to think about what this is gonna do to the crit shadows who already flood pvp, armor is basicly worthless against anyone who has high crit multiplier/crit chance so that means with the life nerf these people will still be penetrating all your armor + they get a MASSIVE dmg boost from increased crit nodes and basicly all the dagger nodes give good physical dmg, basicly what this means is crit melee builds(mainly shadow/witch) are gonna dominate pvp in merciless until GGG realizes that they do to much dmg and will be 1 hitting anyone who doesnt have a koams or doesnt have at least 5k hp without it(and with the nerf that will be even harder than it is now)


As a 56K DPS flicker strike crit shodow(lv84),i can tell u that i get owned way too much for u to worry about it.1)hopeless against blockers2)extremely vulnerable to elemental status effects and stun.yeah there are uniques to counter these but u sacrifice alot.Plus a hard hitting marauder with heavy strike doesnt let u attack at all with the knowckback.3)bear traps4)cant use potions5)All in all if u dont crit and istant kill your opponent u are as good as dead by an expirienced PvPer


an experienced pvper knows that anti stun/freeze is a MUST in pvp so even thinking about not using that would be a dumb idea. and as for heavy strike maras......you have a 56k flicker? knockback wont do shit to you, and if you get another flicker to combo it with most people will die within 1-2 flicker if you really have 56k dps.... no pots?? granite + quicksilver immunity pots are all you need as a CI crit dagger build, and if you get in trouble WB WB WB WB 5 seconds later your back to full health, its not that hard to get 5-6k ES which would be enough pool to be able to take a hit or to from the very top maras. and bear traps are pretty easy to counter if your a good pvper you will always carry an arc with you for anyone that stoops to BT to win. and as for block builds, thats probably the biggest counter to shadows as there can be. that being said all it takes is 1 crit from punture to land and they could die.

shadows in pvp have a pretty big advantage now considering that dmg from end game melee pvpers will most likely be completely mitigated becides a % or two, i admit they are restriced by gear a little bit but since they can get a huge amount of pool on chest/shield/helm/boots thats enough to get more than anyone who has stacked alot of HP pots but doesnt have a koams or godly HP gear.

All in all, this patch is a bigger buff to melee/crit builds more than any other. i just wish they would add some crit nodes around the bottom of the tree so its possible for duelist/ranger melees to take advantage intead of being forced into resolute technique.
IGN: High____Lander | xDominus

40 Arena pvper: Bleed_Pig

Guild: <HERB> THC
Last edited by oowarpigoo#5382 on Jun 3, 2013, 12:52:06 PM
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elegance92 wrote:
They can actually, unless GGG add in new max resist nodes or regen nodes / change RF / Add reduced burn damage taken nodes, they won't be able to sustain it.


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unkempt wrote:
I've played the build so I can say. Even losing 1 resist in fire makes it unusable. We lost 3 just from Elemental Adaptation so the build is officially dead.


Ok, you'll know better. Like I said, I have no experience of RF and thus didn't put it to the first post. But do remember this little line at the end of notes:

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Chris wrote:
These patch notes are not complete yet. Various tweaks and balance changes are still being made by the hour. I'll update this thread as the changes are confirmed.


GG GGG :D
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Valonqar wrote:
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elegance92 wrote:
They can actually, unless GGG add in new max resist nodes or regen nodes / change RF / Add reduced burn damage taken nodes, they won't be able to sustain it.


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unkempt wrote:
I've played the build so I can say. Even losing 1 resist in fire makes it unusable. We lost 3 just from Elemental Adaptation so the build is officially dead.


Ok, you'll know better. Like I said, I have no experience of RF and thus didn't put it to the first post. But do remember this little line at the end of notes:

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Chris wrote:
These patch notes are not complete yet. Various tweaks and balance changes are still being made by the hour. I'll update this thread as the changes are confirmed.



True enough, just pointing out these are probably the one legitimate complaint, particularly since they're already using a Diamond Unique ( Rise of the phoenix) which I assume(possibly wrongly) was intended to enable such builds.
Ign: Elestrasza(Anarchy)/YoloSparkler(Standard)
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KorgothBG wrote:
Ok i know that alot of people are crying over the nerfs for the overpowered builds so i've came up with the following solution


You aren't even the slightest bit funny. Please leave.
IGN: Pockey
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TheuberClips wrote:
I would like to see Physical damage buffed by this as well:

- Fix Melee Physical Damage to apply to more than just the weapon's physical damage.
- Allow rings to roll the highest tiers of physical damage instead of eliminating the top 3 tiers. (Rings get all tiers of elemental damage, so why don't they get all tiers of physical? Doesn't make sense, especially since the higher tiers aren't that much more damage!)

There were other things but those are the first two on my list (because I'm making facebreaker build probably LOL).


Melee Physical Dmage (the support gem) bonus DOES apply to physical damage from rings, amus, etc. (which is a bug IMO, because damage from those sources is not MELEE damage, the strength's "increased damage" bonus doesn't apply, which is illogical).
Last edited by Endrju82#2201 on Jun 3, 2013, 12:52:14 PM
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Pockey wrote:
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KorgothBG wrote:
Ok i know that alot of people are crying over the nerfs for the overpowered builds so i've came up with the following solution


You aren't even the slightest bit funny. Please leave.


I guess you failed to see my point ... oh well rage makes us all blind... and deaf i guess?
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
Looks good with the exception of Inner Force nerf as it's the center piece for a lot of EB builds.

Sad to not see any changes to the Which starting areas as far as survivability goes, all other classes with the possible exception of the ranger has much better dynamics in their early points for health and armor and extra resists.
In game contact @MajorAsshole

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