0.5.0b Hotfix 12
" Flicker Strike doesn't have any invincibility effect, so it's obvious that the person responsible for posting the announcement wasn't actually playing the game. |
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Lets Us Change the Perma Buff from Act 4. Its sad that if you change build your stuck with a bad buff
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Memory leak fix when?
PoE Enjoyer for over a decade and counting...
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Guys i beg you, make it so Supporting Fire (Tactician ascendancy ability) has rarity stat too like all other minions! It feels like loot turns into crap when i kill everything with ability, this is unfair!
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In what context or situation was flicker strike making someone immortal? I have looked at multiple videos and players are clearly taking damage.
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Hey!
Non-flicker player here, but I do have to wonder what "immunity" you're referring to and how this clearly not-a-bugfix nerf to flicker fits in with the idea of not balancing down builds (especially ones that aren't even the meta). Not mad, just genuinely curious if this is a change in the ideology or something? Great league still, but this seems like a strange choice. |
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I don't see enough people talking about the current temple bug. Enemies are invulnerable in certain rooms making the mechanic completely undoable. Outside of campaign and atlas bugs, this should be high priority as there is an entire atlas passive tree dedicated to it.
Otherwise, great season so far and great work at GGG :) |
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Please fix the bug that allows players to top up GGG as soon as possible
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The decision to nerf Flicker Strike is idiotic because there is no invulnerability - despite what was said in the Twitter post. We still get hit and die quite often, especially since PoE2 mobs are usually faster than PoE1 mobs. As another commenter has said earlier, reaching 100% charge non-consumption rate requires a ton of planning and sunk cost, so this nerf is just spitting in the faces of everybody who decided to do so.
Making the cap as low as 75% instead of something like 90% is just an additional kick in the gut. |
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