0.5.0b Hotfix 12

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Tinindil#4475 wrote:
I rarely post feedback like this, but this change has genuinely left me questioning the direction GGG is taking with POE2.

The decision to cap chance to not consume charges at 75% feels incredibly unfair to players who invested heavily into making Flicker Strike work. This wasn't a free interaction, an early-game power spike, or some low-effort exploit. Reaching 100% required significant planning, optimisation, and a substantial currency investment.

What makes this particularly frustrating is that Flicker Strike players have seen this pattern repeatedly. Every time the skill becomes enjoyable and players find ways to overcome its inherent limitations, another nerf arrives. At some point it becomes difficult not to conclude that GGG simply does not want Flicker Strike to exist as a strong endgame build.

The explanation that players were becoming "effectively immune to damage" is also difficult to accept. Flicker Strike players are not immune to damage. We still die. We still need defenses, recovery, mitigation, and careful gearing. The skill's identity has always revolved around rapid movement and positioning. Being difficult for some enemies to track is not the same thing as being immune.

What is most disappointing is that this change targets one of the few truly aspirational endgame goals remaining for Flicker Strike players. POE has always been about investing time and currency into pushing a build beyond its normal limits. That chase is what keeps many players engaged.

Instead, players who spent hundreds of Divines pursuing a difficult endgame setup have effectively been told that the investment was a mistake because the mechanic has now been capped.

Balance changes are necessary. Bug fixes are necessary. But there should be a distinction between fixing something that is genuinely broken and removing a high-investment interaction that players spent weeks building towards.

As someone who moved completely from POE1 to POE2 and has supported the game throughout Early Access, this change has done more to damage my enthusiasm for the league than anything else so far. It feels like another example of build diversity being reduced rather than expanded.

Please reconsider this change, or at the very least reconsider the ongoing approach to Flicker Strike. Many of us are not asking for the skill to dominate the game. We are simply asking for a difficult, expensive, endgame build to be allowed to exist.


It's just that someone doesn't want to see the one-button build from POE1 in POE2. The ideal POE2 would only allow the various skill bindings they want. You have to have skill A to get a charge orb before you can use skill B to consume it. If you don't do this with your skills, you'll end up like Flicker Strike.
Are we not aware of the bug in act 3 where the mystic refuge book is just not there got all the way to maps and it says I cant do them due to not completing the campaign went to every act and The rune seeker travel to mystic refuge is the only thing I have left went there and no book reset instance multiple times nothing not sure what to do now cant even play the games update unless I start a new character
PLS FIX SHADERS!!!
Thanks to the "Flicker strike fix" my (at least only) planned spearthrow build is now history too....
why the cap just remove/change the additional qualy to something else >.<
I think you could post a list where only BD players are allowed to play. If you play other BD, it will definitely be deleted, so we don't waste time. Or are you deliberately trying to waste players' game time?? This isn't a bug, but it needs to be fixed.
Having an issue where I cannot access an important map node. Second part of Hilda Questline (Great Beasts) spawned on a Riverside node, but can't be accessed by any outside node. It's a line of 3 maps that cannot be accessed.
Man, I was so hyped to finally play flicker in this game.
*Never forgetting how good this game looked at 32:9 instead of 1/3 of my screen being black bars.*
Thank you for FINALLY having the guts to do mid-league emergency nerfs.

Without this fix, this could have been another 020, where there's one 'approved build' so much better than everything else that there's no build diversity at all.

Reserving judgement on whether 75% is the right number or not, but immortal builds have to go, otherwise every bot cheater can multibox 20 of them.
Le Toucan Will Return
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Cant wait to see what build they brick next. Can we get a list of ones caught your eye with people having too much fun so we dont waste our time with a 20 hour campaign leveling it?


lmfao
u really nerf flicker but dont touch twister, wtf with u

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