"
For those who think Flicker Strike cannot give you immunity you are correct.
However, it can give you almost-immunity.
There are requirements for it and even though you may think you spent a fortune to get it up and running, you may not have the conditions that allow it. GGG know the condition.
Considering it's being fixed to a degree let's presume its ok to talk about it.
Networking and what you see on the client side is more of a proxy of what happens. In some cases the client will differ from what happens on the server because of the latency of requests. This is called Prediction.
The server is authoritative in nature, meaning it has the final say. It takes what the client input requests, then applies it to what is happening with an interpolation, or extrapolation, of the data to average out and smooth gameplay. This is done to avoid a laggy visual approach which without this kind of system would mean a game that runs this fast would rubberband like a bribed politician.
If you played POE1 in the early days, you would know that holding a skill could cause serious desync, and they introduced a secondary networking method with Lockstep to solve this.
Now in the case of Flicker Strike the amount of requests, at such high frequency, could cause the prediction to bypass what actually happened. If you are moving fast enough you could avoid any hits because of the way POE2 has wind-ups in the animations and won't be aiming near you or hit you as you flicker by.
In some cases the frequency, combined with certain setups for restoring health/ES on hit or kill, means by the time you do get hit the server tick has resolved a different result than you actually dying or taking damage like you should.
There would be edge cases where this may mess up and you would die due to client input lag from processing too much, but effectively it could make you invulnerable.
This may be edge case with very specific setups and not affect all flicker strike players, but the fact it can happen means it is a problem that should be fixed.
However don't worry !
GGG aren't doing this to punish anyone. It's a logistical change to avoid when it can happen and also resolve the accuracy of the server/client relationship. So you should be happy your game is playing more accurately to what the intended results of flicker strike should be.
Thank you GGG are the words that spring to mind.
BRO, you seem to be trying to show off your knowledge. There's absolutely no immunity. Blinking and moving so that monsters can't hit you is an advantage of the skill itself, not immunity. If you've ever heard of YouTube, search for Ten_Frenzy_Flicker's Flicker Strike video. In that one-minute video, he's constantly taking damage and even dying once. Anyone who's played Flicker Strike wouldn't agree that GGG's claim of "immunity" is reasonable.
|
Posted by快還要更快#5551on Jun 3, 2026, 12:44:09 PM
|
"
BRO, you seem to be trying to show off your knowledge. There's absolutely no immunity. Blinking and moving so that monsters can't hit you is an advantage of the skill itself, not immunity. If you've ever heard of YouTube, search for Ten_Frenzy_Flicker's Flicker Strike video. In that one-minute video, he's constantly taking damage and even dying once. Anyone who's played Flicker Strike wouldn't agree that GGG's claim of "immunity" is reasonable.
So which is it? Am I showing off my 26 years of programming and 16 years of game development knowledge or are you correct by making it up as you go along with some kind of internet bravado based on a one-minute video you saw of someone playing the skill and dying? The internet needs to know. I don't. But the internet does and you seem to want to impress them more.
|
Posted byMissDerry#3540on Jun 3, 2026, 1:05:57 PM
|
"
"
BRO, you seem to be trying to show off your knowledge. There's absolutely no immunity. Blinking and moving so that monsters can't hit you is an advantage of the skill itself, not immunity. If you've ever heard of YouTube, search for Ten_Frenzy_Flicker's Flicker Strike video. In that one-minute video, he's constantly taking damage and even dying once. Anyone who's played Flicker Strike wouldn't agree that GGG's claim of "immunity" is reasonable.
So which is it? Am I showing off my 26 years of programming and 16 years of game development knowledge or are you correct by making it up as you go along with some kind of internet bravado based on a one-minute video you saw of someone playing the skill and dying? The internet needs to know. I don't. But the internet does and you seem to want to impress them more.
It's very simple. Please provide proof beyond just written descriptions. For example, make a video proving that Flicker Strike can achieve complete invincibility and immunity to all damage. Or is it that your 26 years of programming experience and 16 years of game development experience can't even do this?lmao
|
Posted by快還要更快#5551on Jun 3, 2026, 1:10:12 PM
|
"
"
BRO, you seem to be trying to show off your knowledge. There's absolutely no immunity. Blinking and moving so that monsters can't hit you is an advantage of the skill itself, not immunity. If you've ever heard of YouTube, search for Ten_Frenzy_Flicker's Flicker Strike video. In that one-minute video, he's constantly taking damage and even dying once. Anyone who's played Flicker Strike wouldn't agree that GGG's claim of "immunity" is reasonable.
So which is it? Am I showing off my 26 years of programming and 16 years of game development knowledge or are you correct by making it up as you go along with some kind of internet bravado based on a one-minute video you saw of someone playing the skill and dying? The internet needs to know. I don't. But the internet does and you seem to want to impress them more.
The fact that we can see right now is that there is no way to be completely invincible or immune to damage in Flicker Strike. Don't show off your programming experience. You're just proving that even if you seem to know a lot about programming, you don't actually play games.
|
Posted by快還要更快#5551on Jun 3, 2026, 1:13:00 PM
|
"
"
"
BRO, you seem to be trying to show off your knowledge. There's absolutely no immunity. Blinking and moving so that monsters can't hit you is an advantage of the skill itself, not immunity. If you've ever heard of YouTube, search for Ten_Frenzy_Flicker's Flicker Strike video. In that one-minute video, he's constantly taking damage and even dying once. Anyone who's played Flicker Strike wouldn't agree that GGG's claim of "immunity" is reasonable.
So which is it? Am I showing off my 26 years of programming and 16 years of game development knowledge or are you correct by making it up as you go along with some kind of internet bravado based on a one-minute video you saw of someone playing the skill and dying? The internet needs to know. I don't. But the internet does and you seem to want to impress them more.
The fact that we can see right now is that there is no way to be completely invincible or immune to damage in Flicker Strike. Don't show off your programming experience. You're just proving that even if you seem to know a lot about programming, you don't actually play games.
You are triggered like a conditional skill mate. You don't need me to prove it when you can use a search engine and find out for yourself. If you are feeling lazy, try an AI search to speed it up. Who knows, maybe you will learn something. I doubt it, but stranger things have happened.
|
Posted byMissDerry#3540on Jun 3, 2026, 1:16:40 PM
|
"
"
BRO, you seem to be trying to show off your knowledge. There's absolutely no immunity. Blinking and moving so that monsters can't hit you is an advantage of the skill itself, not immunity. If you've ever heard of YouTube, search for Ten_Frenzy_Flicker's Flicker Strike video. In that one-minute video, he's constantly taking damage and even dying once. Anyone who's played Flicker Strike wouldn't agree that GGG's claim of "immunity" is reasonable.
So which is it? Am I showing off my 26 years of programming and 16 years of game development knowledge or are you correct by making it up as you go along with some kind of internet bravado based on a one-minute video you saw of someone playing the skill and dying? The internet needs to know. I don't. But the internet does and you seem to want to impress them more.
Yes, even if you seem to know a lot about game design, if you don't play games, you can't even prove your point. Meanwhile, a bunch of videos can prove that invincibility or immunity to damage doesn't exist. Do you still think your decades of programming experience are impressive? So be quiet, kid, go back to your programming. Maybe in a few decades you'll be able to provide practical proof.
|
Posted by快還要更快#5551on Jun 3, 2026, 1:22:05 PM
|
"
"
BRO, you seem to be trying to show off your knowledge. There's absolutely no immunity. Blinking and moving so that monsters can't hit you is an advantage of the skill itself, not immunity. If you've ever heard of YouTube, search for Ten_Frenzy_Flicker's Flicker Strike video. In that one-minute video, he's constantly taking damage and even dying once. Anyone who's played Flicker Strike wouldn't agree that GGG's claim of "immunity" is reasonable.
So which is it? Am I showing off my 26 years of programming and 16 years of game development knowledge or are you correct by making it up as you go along with some kind of internet bravado based on a one-minute video you saw of someone playing the skill and dying? The internet needs to know. I don't. But the internet does and you seem to want to impress them more.
La la la, hey, I have decades of programming experience, I'm right! But I can't create any actual videos to prove I'm right! So you're wrong, all the videos are wrong! Flicker Strike has a problem with completely invincible damage! La la la
|
Posted by快還要更快#5551on Jun 3, 2026, 1:25:42 PM
|
"
"
La la la, hey, I have decades of programming experience, I'm right! But I can't create any actual videos to prove I'm right! So you're wrong, all the videos are wrong! Flicker Strike has a problem with completely invincible damage! La la la
You didn't even properly read my post. I have no further reason to read what you say. Check the first 2 lines. Then feel free to refactor your triggered state.
|
Posted byMissDerry#3540on Jun 3, 2026, 1:34:01 PM
|
|
Thanks for the detailed explanation. After spending some time looking around, it seems some other interactions are also causing this server/client de-sync.
What I am curious about is - do you know why is this not an issue in poe1?
|
Posted bykamolins#5733on Jun 3, 2026, 2:16:43 PM
|
|
Thanks for flicker nerf. No fun only vision.
Last edited by KoToTopT#3518 on Jun 3, 2026, 3:00:20 PM
|
Posted byKoToTopT#3518on Jun 3, 2026, 3:00:07 PM
|