0.5.0b Hotfix 12

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For those who think Flicker Strike cannot give you immunity you are correct.
However, it can give you almost-immunity.
There are requirements for it and even though you may think you spent a fortune to get it up and running, you may not have the conditions that allow it. GGG know the condition.
Considering it's being fixed to a degree let's presume its ok to talk about it.

Networking and what you see on the client side is more of a proxy of what happens. In some cases the client will differ from what happens on the server because of the latency of requests. This is called Prediction.
The server is authoritative in nature, meaning it has the final say. It takes what the client input requests, then applies it to what is happening with an interpolation, or extrapolation, of the data to average out and smooth gameplay. This is done to avoid a laggy visual approach which without this kind of system would mean a game that runs this fast would rubberband like a bribed politician.
If you played POE1 in the early days, you would know that holding a skill could cause serious desync, and they introduced a secondary networking method with Lockstep to solve this.

Now in the case of Flicker Strike the amount of requests, at such high frequency, could cause the prediction to bypass what actually happened. If you are moving fast enough you could avoid any hits because of the way POE2 has wind-ups in the animations and won't be aiming near you or hit you as you flicker by.
In some cases the frequency, combined with certain setups for restoring health/ES on hit or kill, means by the time you do get hit the server tick has resolved a different result than you actually dying or taking damage like you should.
There would be edge cases where this may mess up and you would die due to client input lag from processing too much, but effectively it could make you invulnerable.

This may be edge case with very specific setups and not affect all flicker strike players, but the fact it can happen means it is a problem that should be fixed.

However don't worry !
GGG aren't doing this to punish anyone. It's a logistical change to avoid when it can happen and also resolve the accuracy of the server/client relationship. So you should be happy your game is playing more accurately to what the intended results of flicker strike should be.

Thank you GGG are the words that spring to mind.


IF what you say is true (and I haven't the knowledge to refute it) - It's a bit cringe for you to defend what seems to be a targeted nerf of Flicker: because aren't there other skills which can cause this desync? Especially that last line you added. But hey, it's your mind.
And again, IF true, it's SUPER cringe that the detailed explanation (ahem, "excuse", because someone clearly does not want rampant and utterly unthrottled Flickering hither and thither) didn't even come from GGG.
Undo the flicker fix. You don't understand how this skill works, so why are you touching it? GGG
Whelp, All I know is that i'm not touching poe 2 anymore.

It is only partially because of the flicker strike nerf, but it is mostly about intent behind it.

PoE 1, Flicker Strike was constantly nerfed, rebuffed, nerfed, rebuffed over and over again for years. Every time players found a way to make it work it was nerfed and then they were all like "Why is no one playing this skill, we should buff it" to a point it became a joke (Cyclone players have experienced this issue as well).

I will say this, there is NO WAY you did not know that players would take this to the extreme that they did and shoot for 100% uptime. Your excuse that it becomes "IMMUNE" to damage is flimsy at best. Flicker Strike moves at a fast speed and as a result it will dodge many attacks aimed at it, but inversely, that same speed works against it, and it will fly into many attacks that otherwise would have been avoidable. This has always been seen as the opportunity cost of Flicker Strike, we know that when we push that button, there is a good chance we are on that ride till something makes us explode. Calling us Damage Immune is just a reason to nerf the skill. At this point i question why is the skill even in the game, because it so clearly goes against what you want for PoE 2.

I'm not really interested in waiting for you to take 5 years to figure out how you want one of the skills I enjoy the most, to work. I'm just one person, so I don't really matter in the whole grand scheme of things, though I was a regular purchaser of packs in the past (haven't lately due to my own reasons) so me leaving is nothing to you.
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La la la, hey, I have decades of programming experience, I'm right! But I can't create any actual videos to prove I'm right! So you're wrong, all the videos are wrong! Flicker Strike has a problem with completely invincible damage! La la la


You didn't even properly read my post. I have no further reason to read what you say. Check the first 2 lines. Then feel free to refactor your triggered state.

All I see is a kid spouting programming nonsense but never playing games, trying to explain a nerf that makes absolutely no sense with his own logic. Decades of game design experience can't even explain why Flicker Strike in PoE 1 didn't have invincibility, but did in PoE 2. You can't even prove it with actual gameplay footage. Honestly, I don't know how you don't feel ashamed, kid.
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La la la, hey, I have decades of programming experience, I'm right! But I can't create any actual videos to prove I'm right! So you're wrong, all the videos are wrong! Flicker Strike has a problem with completely invincible damage! La la la


You didn't even properly read my post. I have no further reason to read what you say. Check the first 2 lines. Then feel free to refactor your triggered state.

When players who actually play Flicker Strike are nerfed for reasons that are completely illogical, then kids like you, who talk a lot about "programming," jump out to speak up, even though you don't actually play the game. I'm truly ashamed of you, kid. It's not too late to apologize now; it's good to admit your mistakes and correct them.

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