Content Update 0.5.0 — Path of Exile 2: Return of the Ancients

Every bugfix and balance GGG does I completely aggree with. Fixing totem bug is completely understandable, ppl not liking it... better fix it pre-league than mid-league. It is not nerfed, it was not working as it was intended.

GGG does a lot to make the game as balanced as possible. They already made a fantastic game already(PoE 1) and they are making another one.
Last edited by zsirfoka#3193 on May 28, 2026, 11:11:22 AM
"
"
"
Esques#4776 wrote:
ggg why kill support players?

Many supporting interactions already do not work as it says they do for yet another league.
Clearly, you do not patch them either unknowingly or intentionally.
(I assume unknowingly)

Now you kill the rarity bot, why?

It was a perfect build to support late-game players.
When you reach end end game, where everything dies instantly, there is no need for extra dmg, nor extra survivability.

So the only way you can make your teammates happier is by increasing loot.

Now, you break this interaction, which was the only reason for endgame players to play with others on maps.

It seems like you don't want your players to play together at all.

Could you just not do it, please?

I am in a guild where we have many good players.

By the time I can gear normal support, all my friends don't need me anymore, so rarity was the only way for us to rally and play together.

If you want to nerf rarity, that's not the way.

remove modifiers from gear, keep it only on uniques.

That way, rarity bots will need to use Andvari rings, which are risky for them at the beginning.


Okay, I am just salty, as one of my ways to play with friends just got broken.

Like usual, you do you and we shall see where it takes us.

still love the game, just a little less now.


He's right other support build are pointless tbh, so it was only way to make sense for team play. Ask steam to remove co-op form tags at this point.


Its so funny.
I dont even play with friends normally in this game or POE1 just because the DOWNSIDE is too strong... having x-times more dmg and hp on monsters but nearly zero extra loot its pointless to play together.

We got as three ppl more loot playing solo than playing together... (tbh because no one of us want to play a stupid bot ... i am happy, that leechers / bots are nerfed to the death... nobody need that... play the game and gid gud.)


In a group, people play for fun, not for loot. In a group, there shouldn't be more loot than in a solo game. It should be more difficult and more fun to play in a group because there are others. Playing solo is boring on your own, but there's more loot.
"
According to the update announcement from the Chinese server, this party nerf also reduces the additional rare currency drop per extra player from 100% to 75%


On the Chinese server, it was written directly in the patch notes that the reward in the group would be reduced, but here in the patch notes there is nothing about this, so it probably will not happen here.
Last edited by Becoul#8922 on May 28, 2026, 11:12:48 AM
Wait and see
"
Becoul#8922 wrote:
"
According to the update announcement from the Chinese server, this party nerf also reduces the additional rare currency drop per extra player from 100% to 75%


On the Chinese server, it was written directly in the patch notes that the reward in the group would be reduced, but here in the patch notes there is nothing about this, so it probably will not happen here.
"
According to the update announcement from the Chinese server, this party nerf also reduces the additional rare currency drop per extra player from 100% to 75%, which means the loot for a six-player party will become 475%. I believe this more fair and Justice spirit is worth advocating—it's a good change, and I support GGG. This game will get better.
地狱无情侠#7486wrote:
Let me summarize the biggest problems with party play. It's not simply about 6 people getting 6 times the loot — it's a series of issues:

1.Party play provides drop rate bonuses.Many RMTers buy 6 accounts, with 5 of them being bot scripts. This turns into a situation where one person gets the rewards of six people.

2.The Gravebind Unique Gloves were a huge problem.You could see many "ring king" players stacking their rarity to 500, then using that 500 rarity to obtain the rewards of 6 people. This resulted in 6-player parties dropping 10 to 20 times more loot than solo players. (This has now been fixed.)

3.In the endgame, having 6 people in the same party actually made the difficulty much lower.Various auras could be stacked without restraint — these buffs multiplied rather than added, easily turning 10 million damage into 100 million. (This has now been fixed.)

4.When entering a high-cost map, things like tablets and map entries cost currency, but a single map allowed 6 people to play.The other 5 players paid zero cost.

5.When all these advantages come together, the destructive impact is enormous, easily breaking the game's economy.


thank you a lot for sharing some insight. i have been providing leeching services the last league with temples and could definitely see how badly it could go out of hand with enough stacked multipliers and malicious intent for RMT. i believe we cannot even start to comprehend how vast some underground bot networks really are in this game and how much currency is actually printed by the TRUE top 0.1% of players... "fubgun" is the biggest reference in the community and he is not even close to what peak performance looks like.

personally, i advocate for party play bonuses to be completely removed. couch coop has the benefits of two characters working together already for extra damage, supports and combos. Realistically, all these bonuses really do is enable those nasty minmax scenarios that have been destroying the economy for the last few years.
"
This makes total sense and I for one am ok with it. The thought of ZDPS builds in a game like this is cringy, So big Claps to GGG for nerfing it into the ground. Play the game, get rewarded & WIN. This isn't diablo 3.


Looking at the monk, and especially his bell, it's a copy of Diablo 3, just done differently. And in Diablo 3, you could play in random, automatically matched groups where you played for fun, not for any big rewards. But in POE2 everyone's obsessed with the idea that group games should only be for the big rewards.
Last edited by Becoul#8922 on May 28, 2026, 11:34:05 AM
"
Tilt3d#7316 wrote:

lol no, its literally every point release so far. absolutely hilarious


Most of the builds are functional still. Pretty sure new Martial Monke gonna be busted. The fate of league is decided yet there is quite pathetic behaviour of snitching on legit builds while less than 24 hours left before start, like it will change something. There is no point to cry about balance, it's over they got no time for that anymore.

Just keep blasting and pray that sh**** server will not blow this time :D
Last edited by default_mp3#9394 on May 28, 2026, 11:41:49 AM
"
You no longer get offered Ritual Altar rewards after defeating the King in the Mists in Act 1 Freythorn.


Honestly I don't understand this, it couldn't be that op to get 1 low level unique early and it would've made the campaign a bit more fun and maybe also offer the choice of switching to another build easier if given the chance.
"

1 Twisters require ~5 buttons to be overpowered (Slash + Arrows + Barrage + Mark + Twister) + 2 different weapon sets with different trees + high investment in Attack Speed. Person who can go to t15 maps with this skill in 5h, 100% can do ~6h run with most other skills that in the game. It's a practice question, not a problem at all. Try grenades.



I played an alternate Twister home brew Chronomancer that wrecked the game last season, easy t16s, 5 sec pinnacle boss fights etc. Was creating a massive ice surface with frost bomb and ice nova, and it took 5 active skill buttons and by the end it was pretty boring to be honest.

When my gear was maxed out, outside of bosses I wasn't even using whirling slash or bothering to barrage anymore, didn't need to. Just spammed twisters.

It did not take 2 different weapon sets with different trees, it was mostly 1 click and pretty boring in end game, but sadly that seems to be what the game devs are going for.

That said, it kinda blows my mind that so many are raging for a Twister nerf. I kept track on PoE ninja last season because I was seeing how my brew did comparatively and Twister was only used by 1% of end game builds level 80-100. Top end DPS as listed by PoE ninja was around 3 million, or 1/100th what the top BMs were able to achieve.

Anyway unless they're going for meaningful combat, which they're not, it's crazy to see all this moaning about Twisters.

Last edited by Skutz123#5377 on May 28, 2026, 11:54:17 AM
NGL, I find it funny that everyone saying. "Group play is dead" and "Why would we play with people anymore?" And "Me and my friend loved playing together, and we would every league. But with the unique nerf-"


GUYS, you can still play with friends. You still get a "Party Buff" for playing with other people built into group play. You still get a benefit for playing and if you have fun playing together, you can still PLAY TOGETHER.

Gravebind was BROKEN, it wasn't balanced. It was busted, 10000000000 million bojillion percent BROKEN. You could have 1 guy with 500 MF, with the 100 MF party bonus printing so much currency.

Absolute economy wrecking, and it was dialled up to 1000000000000 with the temple addicts. We're talking about printing 4 mirrors a run in Temple. People were literally streaming it. Just mirror drop after mirror drop after mirror drop.

Report Forum Post

Report Account:

Report Type

Additional Info