Content Update 0.5.0 — Path of Exile 2: Return of the Ancients
" Pretty sure it is going to be only gloves, since the rune says "Gloves: destroy all augment sockets to create a jewel socket". Other new runes have also specific item slot or "All equipment". |
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Are you not entertained?! Is this not why you are here?!
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Everything nerfed but twisters xd
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SSF player✔️
ARE YOU NOT ENTERTAINED!? |
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Hello yes hi its me. so are swords a thing now? asking for a friend. and me. you know this suuuuuper basic weapon that exists in every fantasygame. you know there is a 2handed sword skin from one of the support packs i want to use but cant because there is no 2handed sword i could equip. :)
Last edited by GER Trolli#8160 on May 27, 2026, 3:48:32 PM
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I've never really paid attention to this before, so I have to ask.
When can we expect the final patch notes? And have there ever been last-minute changes right before a season? | |
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You rrreeeaaalllly had to bring up swords again with this crowd? Here comes another 5 pages of griping about that, LOL
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" If I remember correctly, patch notes have been updated right up until a few hrs before the update drops. |
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" Is team play fun because you have fun with others or because of the extra loot? If it is fun, then extra loot is not required. If it is the loot then you don't actually like the team play you just like the extra loot. |
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Well, time to sum up this patch:
1. Crafting is basically gone from the game now. Before, we at least had some form of crafting that allowed “overpowered” mods, but it still felt like actual crafting. Now they completely killed it. We basically went back to patch 0.2, except somehow even worse, because now recombinators are gone too. Another brilliant decision. Instead of providing alternatives, or at least allowing 2 crafted essence mods, they just removed an entire layer of gameplay. Crafting is now nothing more than random exalt slamming and gambling again. This will affect balance horribly. Overpowered builds will become even stronger, while barely functioning skills will become even more dead because they won’t even have decent tools to work with. And yes, decent, not broken. Anyone claiming those items were “overpowered” is probably a newbie who has never even seen actual mirror tier crafted items before. I genuinely recommend those people look up how real mirror items are crafted and compare them to the scraps we were making before this patch. Enjoy exalt slamming and buying 8+ divine omens just to reroll the life on kill mod that for some reason is still in the game only to bloat the mod pool and make crafting more annoying. Another artificial obstacle. This will also destroy the value of essences themselves. That’s one more farming strategy removed from the game. Essences will become worthless within 2 or 3 days. 2. Bows get buffed again, melee gets nerfed again. At this point it’s just a meme. Seems like it has become a tradition for the developers. 3. Once again, no optimization improvements, no fixes for broken rare mob modifiers, mobs bugging out, standing AFK in invulnerability, and all the other nonsense still in the game. 4. The entire community has been begging for fixes to broken interactions. People are making full videos showing completely busted builds. Everyone is asking for nerfs, but instead of fixing the build that will completely destroy the league economy (Twister), the developers keep killing melee builds instead. In every interview and podcast they talk endlessly about wanting slower gameplay, yet they refuse to fix a build that can reach and farm T15 maps in 4 to 5 hours while half naked and without a weapon. 5. “Party play nerfs.” Do the people cheering for party play nerfs actually think anything changed? Carries will still stack 200 to 300 rarity exactly like before, because after that point the efficiency already drops off hard anyway. The only thing these nerfs accomplish is killing builds that were already played by maybe 2% of the playerbase. The developers are intentionally making party play worse by making the entire game feel worse overall. Clunky interactions, inconvenience everywhere, and the destruction of interesting build variations that people actually wanted to try with friends. Good luck to everyone at league start. |
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