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Rarity find on gear is such an outdated mechanic. Just balance the game around this not be a thing and voila, problem solved.
Last edited by Djirane#4170 on May 27, 2026, 6:09:22 AM
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Posted byDjirane#4170on May 27, 2026, 6:09:02 AM
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Rarity find on gear is such an outdated mechanic. Just balance the game around this not be a thing and voila, problem solved.
Really easy to do too, very trivial task. Take from gear mods, chuck same number into any other source.
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Posted byInvRnd#4436on May 27, 2026, 6:14:04 AM
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So correct me if i'm wrong but in the latest teaser there is a rune that gives you +1 suffix modifier on an item, now think of an exceptional body armor with 3 sockets, add martial artist ascendancy on it so now you have 5 SOCKETS and it doesn't specify that it is limited to 1 so we can have up to 8 SUFFIXES on a body armor?
This just looks.. Insane.
Also the unique mod conversion runes don't seem to be limited to 1 aswell..
Say you got 3 unique modes added to a body armour, and using martial artist's 2 extra rune sockets you can have 5 suffixes with this??
This might be either the best patch ever for god-like items or the worst one. I can't decide.
So anyway martial artist is the way to go for sure..
There can only be one crafting modifier, so you can't add more than +1. In any case, even +1 looks very strong if you're lucky with the suffix, but if you're unlucky, you'll lose the rune slot forever, so it's risky and can weaken a good item.
No issue is runes are not "crafted modifiers". It doesn't add a "modifier" when you use this rune in an item socket, it allows you to have an additional suffix, which then you can exalt slam basically for another mod, the rune slot is bonded and gone and nowhere in the teaser it shows "limited to 1".
For example, Katla's Gloom rune : Gloves Can Roll Decay Modifiers - Limited to 1 - Socket Bound
So what I understand here is, you can only have 1 type of rune effecting modifiers(I'm guessing you can't use Kolr's Hunt (Gloves can roll marksman modifiers) with this), it eats the item socket, you are allowed to roll decay modifiers.
So it is clear that GGG is on point with their definitions, Katla's Gloom : Limited to 1
HOWEVER, Serle's Triumph aka +1 Suffix Modifier Allowed, means that you can have an additional suffix, but it doesn't give you a guaranteed or crafted modifier, you just get 4 suffixes for your item instead of 3, which then later you can try to craft into something.
Now my concern was, Serle's Triumph is not limited to 1, literally the item description says nothing about it, whereas Katla's Gloom is limited to 1.
And on a second thought about Runic Meridians ascendancy notable for martial artist, may not work with the Serle's Triumph as it's not an item socket, but rather a generic rune socket, because then the socket gets bonded and what?
Aldur's Legacy which allows you to extract a unique modifier from an item changes its description as limited to 1 when you actually use the rune on a unique to get a modifier, so we know we can't use many of them to empower a single item (that's what i missed when i made the post early on). It's also NOT socket-bonded.
But still, there's nothing that indicates we can't use as many "+1 suffix modifiers allowed" as we can? And if that's the case, well, using an exceptional body armor, you can have +3 suffix modifiers allowed and you can use the 2 more rune sockets from Runic Meridians, 1 for Aldur's Legacy (for whichever unique mod you wanna add) and the other, well, any socketable rune.
TLDR: Anything else that is limited to 1 is described as such, but +1 suffix rune is not.
Last edited by Freshmentality#1781 on May 27, 2026, 7:06:17 AM
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No issue is runes are not "crafted modifiers". It doesn't add a "modifier" when you use this rune in an item socket, it allows you to have an additional suffix, which then you can exalt slam basically for another mod, the rune slot is bonded and gone and nowhere in the teaser it shows "limited to 1".
Not sure if this matters, but in the video when Jonathan uses the rune to add suffix, the suffix text is light blue. Also in another teaser when crafting modifier was added to jewel it had light blue colour. Might be just coincidence or maybe the light blue colour means that crafting modifier is used on this item.
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Posted byTaistelija#5483on May 27, 2026, 7:35:40 AM
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No issue is runes are not "crafted modifiers". It doesn't add a "modifier" when you use this rune in an item socket, it allows you to have an additional suffix, which then you can exalt slam basically for another mod, the rune slot is bonded and gone and nowhere in the teaser it shows "limited to 1".
Not sure if this matters, but in the video when Jonathan uses the rune to add suffix, the suffix text is light blue. Also in another teaser when crafting modifier was added to jewel it had light blue colour. Might be just coincidence or maybe the light blue colour means that crafting modifier is used on this item.
Same goes for if you add a life rune for example, its basic colouring
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I honestly don’t understand the point of this update. Yeah, essence crafting was overpowered, but limiting it to one essence mod is basically the same as removing essences from the game entirely and making them worthless. I remember how excited everyone was when the new crafting omens came out alongside essence and abyss crafting. The game actually became fun because there was finally something resembling real crafting, and we also had recombinators. Then, one week before league start, they decided to roll everything back to patch 0.2, actually even worse, because now we don’t even have recombinators. At this point, every crafting method is just buying 8-divine omens to randomly reroll mods on gear. Who is this even designed for? People who play all day, don’t work, and grind the entire league nonstop. And the worst part is how badly this affects game balance. The broken builds that never get nerfed became even stronger, while builds that at least could craft a decent weapon are now completely unplayable garbage. And of course the party play nerf was weak too. At this point just remove every party bonus entirely like in PoE1. God forbid anyone actually wants to play this game with friends. The devs seem determined to make players hate the experience, while solo players who take a whole week to finish the campaign will apparently be thrilled. I can already see there are a lot of fans of “hardcore non-casual crafting” here. Releasing a great update full of new content, then dropping a standard-style patch into PoE2, ruining the mood for most players, and shipping a completely pointless patch that only makes the game worse
recomb sucks and deterministic essence crafting was even worse. how about try the 5000 crafting systems theyve added that you know next to nothing about in 0.5 before getting mad?
Last edited by Tilt3d#7316 on May 27, 2026, 8:51:41 AM
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Posted byTilt3d#7316on May 27, 2026, 8:51:27 AM
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The Gravebind Unique Gloves now have 15-20% Increased Rarity of Items Found, and Your other Modifiers to Rarity of Items found do not apply.
What in Doryani's name is this shit GGG?
Curiosity is followed by ambition. Ambition, is followed by madness.
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So correct me if i'm wrong but in the latest teaser there is a rune that gives you +1 suffix modifier on an item, now think of an exceptional body armor with 3 sockets, add martial artist ascendancy on it so now you have 5 SOCKETS and it doesn't specify that it is limited to 1 so we can have up to 8 SUFFIXES on a body armor?
This just looks.. Insane.
Also the unique mod conversion runes don't seem to be limited to 1 aswell..
Say you got 3 unique modes added to a body armour, and using martial artist's 2 extra rune sockets you can have 5 suffixes with this??
This might be either the best patch ever for god-like items or the worst one. I can't decide.
So anyway martial artist is the way to go for sure..
There can only be one crafting modifier, so you can't add more than +1. In any case, even +1 looks very strong if you're lucky with the suffix, but if you're unlucky, you'll lose the rune slot forever, so it's risky and can weaken a good item.
That‘s why one should only desecrate for the last modifier - assuming it works with the additional suffix granted by the rune. If so, you should be able to desecrate and anull with Omens of Light until you get something decent. So block with desecration to get your prefixes right, annul and then desecrate again after getting your „regular“ 3 suffixes right.
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Posted bycds23#0313on May 27, 2026, 9:08:47 AM
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The Gravebind Unique Gloves now have 15-20% Increased Rarity of Items Found, and Your other Modifiers to Rarity of Items found do not apply.
What in Doryani's name is this shit GGG?
Finally, they actually did it... This should’ve been added back in 0.2.
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Posted byAMDq#1394on May 27, 2026, 9:22:38 AM
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It'd be nice if we had a 'Rune Crafting Bench' per say since there are so many Runes at this point; it'll be overwhelming seeing the Runes tab and trying to know what does what. Basically put your item into the Rune Crafting Slot, then an interface pops up with all the available Rune-crafts on that item. Similar to POE1, but it'll list the Rune(s) or even Runes+Currency needed to add that mod or mods.
Then if you don't have the specific Rune, it'll at least show you which Rune(s) you need for that mod. If you do have the Runes needed to craft the mod, it'll show you the Runes somehow and the player can drag it into their item. I know it can be tricky as some Runes can or can't be overridden, but it'd be nice quality of life.
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Posted byZlei#6410on May 27, 2026, 9:34:51 AM
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