Content Update 0.5.0 — Path of Exile 2: Return of the Ancients

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The Gravebind Unique Gloves now have 15-20% Increased Rarity of Items Found, and Your other Modifiers to Rarity of Items found do not apply.


omg this is fantastic!
Pls, delete all mf modifier from rare items and it will be the best patch I ever seen


No it's not. They also nerfed aura bots. Party play is dead now.


Top 0.1 party play is dead, not regular everyday party play. This is a buff.
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The Gravebind Unique Gloves now have 15-20% Increased Rarity of Items Found, and Your other Modifiers to Rarity of Items found do not apply.


omg this is fantastic!
Pls, delete all mf modifier from rare items and it will be the best patch I ever seen


No it's not. They also nerfed aura bots. Party play is dead now.
Why?Allies in your Presence deal 600% increased Damage?or Allies in your Presence Regenerate (10—15)% of their Maximum Life per second+
Allies in your Presence Gain (100—150)% of Damage as Extra Fire Damage?How is this equitable?
The Gravebind Unique Gloves now have 15-20% Increased Rarity of Items Found, and Your other Modifiers to Rarity of Items found do not apply.

- nice job ruining rarity bot guys
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DirtyDru#2593 wrote:
The Gravebind Unique Gloves now have 15-20% Increased Rarity of Items Found, and Your other Modifiers to Rarity of Items found do not apply.

- nice job ruining rarity bot guys

how is this not a good thing lmfao
Well I hope new crafts are good otherway early of mid league craft is f***(craft is already very hard as it is tought).
Say your dih little without saying your dih little
Temple addicts got rarity botters nerfed.
What they should of done is get rid of rarity for currency instead of nerfing both the rarity bot and aura bot.

Just dont tie rarity with currency drops. Otherwise it's fine.
So, party play has been shot, nice. As if the patch notes couldn't get any worse, they have banned us from getting to play with friends strategically.
Why do you hate party-play? This is an online game, people want to play it with friends. Stop destroying party play.

1) Stun Threshold scales SO MASSIVELY with BOSS HP it becomes near-impossible to stun them with 3 players in the map. This is even more a problem with the bone golem boss (with 4 arms), even with just 1 person fighting it's extremely difficult to get a stun or freeze off in maps. You make so much damage become available under these ailment conditions and then disable the conditions and make the damage unattainable.

2) You just ruined rarity bots, you can't have a decent rarity find AND be effective at killing. You already hammered Temple in a way to limit div drops there, this was not necessary.

You have 1 undefeated Meta across 4 leagues and defecate on every other class and then go a step further and nerf defenses AND mana acquisition!?!?!? There is, what, ONLY ONE method to leech life on elemental, and no way to leech mana on elemental - it's all phys but you conveniently convert like 80% of phys on every elemental skill, the trickle is so small and skill mana costs so high... I left early in 0.2 and came back late in 0.4 and saw a MASSIVE difference in how mana functioned (in recovery/regen)... just abysmal. Basically if you can't use lifetap and leech enough you can't play continuously. Not without Lavianga's and some investment in mana recovery during flask effects (if you can even reach it). OR using the socketable tech and spamming curses to force a high mana/sec... It honestly makes me think of the scene in Men in Tights "Time out! Sorry bad guys, but I am running out of air. Gotta get pumped! *pumps shoes a few seconds as the fight stops* Ok honkies, time in!" Nobody wants to stop for mana to trickle in or to have to live on their mana flask (which is too small when a single skill can demolish the mana it provides)!

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